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ZM2 ''texture baking'' ??? is it possible?; does anybody know...
Topic Started: Jul 17 2014, 08:34:43 AM (2,575 Views)
ToneBee2014


hey, iv been reading lots of different pages in the shop lately, seeing lots of cool stuff i wanna try, but my question is,, WTF is baking textures? and how, if at all, can i do this using zmodeler2 ? any information would be a big big help
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Monster875
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FrenchCarSocietyDenmark

No, u need Max to do it

It's simply how u create realistic textures using a 3D model, shadows and such :)
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king_george
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ジョージ

Here's what a baked texture looks like on a car:
http://devblog.ctdp.net/wp-content/uploads/2012/07/pc_ifm09_1.jpg

It's basically a body texture that has all shadows on it.

It used to be real helpful when making SA mods because SA doesn't have the same shadows as IV.
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Chipicao
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Fish swim, I fly

It can still be helpful because most if not all games don't have self-shadowing, at least not at a level that would produce the results you see in KG's example.

You just have to be careful not to overdo it. These pre-baked shadows have to be subtle, otherwise they will look unnatural in certain time-of-day/lighting conditions.

Here's how Project Cars uses a similar technique to get realistic shadows:
Posted Image
Posted Image
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IZ_Modding


a bit off topic but does anybody has that a45 in max /obj/z3d look sick as fuk !!
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