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Designing a Rim; (MAX) Modeling
Topic Started: Aug 3 2008, 06:48:15 PM (4,430 Views)
Kotton
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★SoCal CrackHead★

it cannot get any more simple Shelby, you simply left click on the polys you want to delete and delete them - if you are having a hard time selecting the outer polys without selecting the inner polys at the same time, choose "Ignore Backfacing" then select

after you select the first poly, press and hold Ctrl and continue selecting
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shelbymotor
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V8 Engines only

meh, i'll uninstall it surelly, i cant make it, always that i try to delete a big fucking polygon it automaticcally disappear, ans the sides too, and the inter ones too, it's shit man, i have saw how many times, i tryied almost 15 times ! and i can't , it is really getting angry with me, i'm in the best moment for send all to he hell ,i can't believe that shit, all you says: "it cannot be more easier", heh, i know, it cannot be more easier, but all you knows how use it, all you have years of experience on it and i'm glad about it, thanks for the help that all you gave me, thanks for the vid tarton, but nothing, but nothing work fine here ,my head is going to boomb and my pc is going to be in a trashmaster truck.i'm almost going to get fuck, i'm in the top of tops of angry days
Edited by shelbymotor, Feb 4 2010, 05:12:55 PM.
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TAR-TON
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dude it's dam simple
k...i'll show a method

1-create the tube as Kot said in his first post
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2-Right click on the view port and convert it to a editable poly
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3-After that Click on the red box like icon right to ur screen, which show editable polygon.
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4-See the below pic this might be ur prob while selecting those polygons
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--------------------------------------------------------------
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^u must not select exterior polygons like that or else it will result in selecting the interior ones as well

5-As ur mad with the polygon selection....leave that thing alone and try this way
Select the edge next to the polygon selection
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and start selecting the lines in the front view port one by one
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after u have selected those four lines as in the above pic
head over to the Loop button and hit it once
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6-then right click and convert it to face
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7-There u got ur exterior polygon selected
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8-then if u don't know were the delete button is.....just move on to the edit menu and hit delete
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9-K......that's it only the exterior part gets deleted
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other than this i can't help more :rnr:
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shelbymotor
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V8 Engines only

why i never saw a wheel made by you so far ? that's what i was looking for, showing the options menus, all you are the mans ;) full thanks for your help Tat-Ton and Kot ;) i wouldn't make something with modding without you , look man, i used another way and i made it so far, can somebody teach to me how to make the center of the wheel please ? i mean like the "star" that kot made in the tut :hehe:
and then, but really then tel lme how make the correct scale for gta sa, how to impor dff's files to max and another things more:
Posted Image
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TAR-TON
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Follow the sixth step frm Kot's tut to create star like structure as u said
and if u want to learn how to export and enjoy ur rim in SA follow this tut ;)
scaling ur rim is done according to the SA default rim

btw here r some scratch made rim:

Posted ImagePosted Image
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shelbymotor
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V8 Engines only

thanks man, and nice wheels btw, i like them, just have a doubt about the center, how do you do it:
Posted Image
look:
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this is the wheel that i want to make :)
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TAR-TON
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Use the Extrude button to extrude the center portion of the rim (select the polygon and hit extrude button or modifier)
btw ur work'n on ronal turbo?
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VladyF
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nah he is doing some Ford Taunus Ghia alloy rim , not the ronal ones
http://imgs.evisos.com/2007/12/1/ford-taunus-ghia-82-aac-dh_508da39a8e3_3.jpg
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shelbymotor
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V8 Engines only

thanks again Tar-Ton, and i'm working on the taunus wheel for check if i can put it in transfender's menu for the chezy taunus :hehe:
Edited by shelbymotor, Feb 5 2010, 03:25:32 PM.
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