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Designing a Rim; (MAX) Modeling
Topic Started: Aug 3 2008, 06:48:15 PM (4,429 Views)
Kotton
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★SoCal CrackHead★

you're 12 steps away from creating a bad ass rim... lets get to it...

1] create a tube with the same amount of segs and sides as seen in the pic

Posted Image -1

2] next, tab over to your modifier panel, then right click in your sub-object window and select convert to + editable poly - select all of the exterior polys and delete them

Posted Image -2

3] select the entire middle row of verts and move them to the right or left exactly matching the row of verts on either side

Posted Image -3

4] now select the middle row of polys and scale them creating an inner lip that matches the height of the outer lip

Posted Image ~ Posted Image -4

5] select all of the polys except the ones created by the scale, then choose the smooth modifier from your sub-object modifier drop down - check the auto smooth option and right click in the sub-object window, select collapse all and on the pop-up hit ok

Posted Image -5

6] now create a cylinder, think ahead, if you want a five star rim, you'll need a number of segs divisible by 5 - convert it to editable poly and select all of the polys except the ones that make up the face and delete them - now click the align button in the upper right corner of Max's UI, then left click on the outer rim and the two will be perfectly aligned with each other

Posted Image -6

7] select an evenly spaced number of polys and delete those as well

Posted Image -7

8] ^ there and here, you can do pretty much w/e you want, it's up to you, design it however you like - I selected the middle edges, chamfered them, deleted the polys created by the chamfer then selected the second row of middle verts and rotated them

Posted Image -8

9] when you're done with the main portion of your design, select all of the exterior edges and shift+left_click+drag along the X axis and create the rims "thickness"

Posted Image ~ Posted Image -9

10] here I've selected the middle vert, turned on soft selection in my sub-object modifier panel and I move the middle vert along the X axis giving the rim some depth

Posted Image -10

11] next, I have selected the innermost edges and moved them further along the X axis to give the rim added thickness as the spokes run into the middle

Posted Image -11

12] now I might select mesh smooth from my modifier panel to give some roundness to the edges - I would also go further with boolean cutting my lug holes, modeling lugs and I'd clean it up some, but for the most part, that's it! those are the techniques I use for every rim I create... which most of you are familiar with :hehe:

Posted Image ~ Posted Image -fin

Posted Image Posted Image

Posted Image


Click here and learn how to put your rim in game!
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king_george
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ジョージ

i was able to do until the 6th pic, now i need text :D
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Kotton
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★SoCal CrackHead★

dude, you're holdn up the guess the car topic... answer falken foo! -lmao
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Falken
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Doctor Who?

I've already posted a new car on guess the car :D

and this tutorial is awesome, it just needs text now....I wanna try modelling my car's rims :gngsta:

whatcha think, like them??

Posted Image
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Kotton
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★SoCal CrackHead★

doh! last I seen was your guess... guess I'm the slow one here :5150:

yeah I like em- they'd be pretty easy to model to...
I'll type up the text sometime today for you guys
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king_george
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ジョージ

offtop: how did u chenged ur max's colors? :omg: :wow:
Edited by king_george, Aug 5 2008, 04:04:53 PM.
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Kotton
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★SoCal CrackHead★

k, all done - see that text on the top of Max's UI that says "Customize" G? click on it :suicide: rofl
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king_george
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ジョージ

just made this :D

gonna map it right now and after that modify it

edit- done mapping
gonna modify it and after put it ingame but be4, find out why my SA isnt working 8|
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Kotton
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★SoCal CrackHead★

lol- looks like a snowflake, aren't you going to give it some depth? and add some thickness to it as well? as it is, it just looks like a cut up plane... come on dog, do me better than that, I just laid out a bad ass tutorial and that's all you gonna show me??? :suicide:
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VladyF
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wut a nice snowflake :lol: j/k not my style :P

Nice tut Kotton ;)
oh and sweet rimz Falk :D they are stock ?
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king_george
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ジョージ

they are alloy wheels => they arent stock
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VladyF
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I have alloy rims on my family car and they are stock :lol:
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Kotton
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★SoCal CrackHead★

rofflmao-
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Falken
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Doctor Who?

Vlady, yes they aren't aftermarket, they're FIAT 15" rims :)
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Threepwood
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CLEOticCHAOtic

Hey..

I have installed gmax, and tried to follow your tut. I stick to pic 2, I have managed to select the outer polies, but: how do I delete them? Pressing DELETE Button deletes the complete tube.
:/
regards, Threep
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Kotton
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★SoCal CrackHead★

whatchu doin messn with g-max doggy? I've got the links and keys to the real thing if you want 'em, they're in the toolbox - anyways, idk man, I always use EDIT+delete on the top of my UI... it might be something indigenous to g-max tho

edit- I just seen in step 2, that I left out where you convert it to editable poly :dur: *fixed*
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king_george
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ジョージ

offtop- dude can u model me a rim? :D
i need only rim, i can map it myself and use a PS tire tho....
if yep ill give u a cool reference
-thx
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Kotton
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★SoCal CrackHead★

no... that's what the tute is for, so you can learn how to do it yourself
however, if you post a pic, I can tell you how to do it-
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king_george
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ジョージ

woot- thx alot dude
pic- Posted Image
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Kotton
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★SoCal CrackHead★

bah! you win, it'll be easier for me to just model it for you :suicide:
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