| Welcome to the Shop! You're currently viewing our site as a guest, so some features you can't use... like the bubble gum machine. If you join our little cult, you'll be able to take advantage of many member-only features such as a 60 day free trial subscription to HighTimes - A chance to be chosen as a candidate to test the latest penis enlargement cream - A possibility to win a free lifetime supply of Kotex® Maxi-Pads to help with that "not so fresh" feeling - Running around with your pants down around your ankles yelling kiss my ass!!! and voting in polls. Registration is simple, fast, and completely free. sO Click herE to join our Cwazy wHackd in the Head coMmunity! If you're already a member, wtf you doin!? ffs log in already! |
- Pages:
- 1
- 2
| RIV Requests | |
|---|---|
| Tweet Topic Started: Aug 2 2012, 01:44:38 AM (3,268 Views) | |
| KSofts | Aug 2 2012, 01:44:38 AM Post #1 |
![]()
badassmoFo
![]()
|
Hey people. I'm actually improving and developping v1.2, and I would like to know if you have some ideas of what you would like to have/see on v1.2 and next versions. |
![]() |
|
| cornelius | Aug 2 2012, 01:56:54 AM Post #2 |
![]() ![]()
|
I dont know the if it is possible but working digital readouts could be nice. |
![]() |
|
| 34R1 | Aug 2 2012, 02:04:14 AM Post #3 |
![]()
OG Crew
![]()
|
^ I agree that would be a nice feature.
Edited by 34R1, Aug 2 2012, 02:04:49 AM.
|
![]() |
|
| Chipicao | Aug 2 2012, 02:20:23 AM Post #4 |
![]()
Fish swim, I fly
![]()
|
Working GPS map
|
![]() |
|
| busiata | Aug 2 2012, 02:34:28 AM Post #5 |
![]()
|
^ I wish it's possibleFuel gauge and refill necessity maybe? |
![]() |
|
| KSofts | Aug 2 2012, 02:36:27 AM Post #6 |
![]()
badassmoFo
![]()
|
Finally something donable in .net LOL |
![]() |
|
| cornelius | Aug 2 2012, 03:28:50 AM Post #7 |
![]() ![]()
|
Then temperature gauge could be nice aswell. |
![]() |
|
| KSofts | Aug 2 2012, 03:30:20 AM Post #8 |
![]()
badassmoFo
![]()
|
Tricolore has it already
|
![]() |
|
| cornelius | Aug 2 2012, 03:31:45 AM Post #9 |
![]() ![]()
|
What about windscreen wipers
|
![]() |
|
| KSofts | Aug 2 2012, 03:35:49 AM Post #10 |
![]()
badassmoFo
![]()
|
I can do Temp, gaz, wipers, windows... BUT, a car only has 6 usable doors, which means if you take a 2door, you have 4 doors left. 1 for Steer, 1 for REV, 1 for Speed, you only have a Door left. That door can be used as Boot, Bonnet, Temp needle, Gaz Needle, Wiper (if the car has only one), a window... The problem with wipers is the most of the windscreens are not planar, which means the wiper will go out/in the windshield most of the times, so it's useless... |
![]() |
|
| cornelius | Aug 2 2012, 03:45:24 AM Post #11 |
![]() ![]()
|
you can put an indication script and can do moving indicator stalks there are many many options as I can see. But I was wondering what could be done to the cars which have digital gauges like aventador, range rover, etc. Is there a possibility in the future to RIV them? Edited by cornelius, Aug 2 2012, 03:49:05 AM.
|
![]() |
|
| KSofts | Aug 2 2012, 04:02:21 AM Post #12 |
![]()
badassmoFo
![]()
|
I don't think so, at least using .net. .netScripthook is very, Very limited. I'm actually studying scripthook c++, and there are some, interesting natives like:
and some very interesting methods:
Edited by KSofts, Aug 2 2012, 04:25:53 AM.
|
![]() |
|
| 34R1 | Aug 2 2012, 04:31:30 AM Post #13 |
![]()
OG Crew
![]()
|
Nice finds Slyde, seems like there are many options that you can do |
![]() |
|
| cornelius | Aug 2 2012, 04:40:47 AM Post #14 |
![]() ![]()
|
I dont understand anything about your post . But that six dorrs is limiting lots of things.If you could find a way to get this working without doors or manage to raise number of doors. You will be golden
Edited by cornelius, Aug 2 2012, 04:41:06 AM.
|
![]() |
|
| busiata | Aug 2 2012, 05:04:56 AM Post #15 |
![]()
|
In IV, there was a mission when Niko had to deliver a dead guy's body that was hidden in the car's trunk. The body isn't car's extra, which means it was attached somehow. Is there any function, native, whatever, to attach map objects (like in S.A.) to the car? |
![]() |
|
| KSofts | Aug 2 2012, 05:06:34 AM Post #16 |
![]()
badassmoFo
![]()
|
Yup, there are some:
|
![]() |
|
| busiata | Aug 2 2012, 05:12:14 AM Post #17 |
![]()
|
Object to car? Any functions to move/rotate attached objects? |
![]() |
|
| KSofts | Aug 2 2012, 07:00:07 AM Post #18 |
![]()
badassmoFo
![]()
|
Yup, there's a method to rotate objects. i see what you mean, but i don't think it's possible... |
![]() |
|
| busiata | Aug 2 2012, 07:10:35 AM Post #19 |
![]()
|
That's bad, I remember using this method in MTA:SA some time ago. Bad it can't be used in IV too. |
![]() |
|
| Threepwood | Aug 2 2012, 08:35:02 AM Post #20 |
|
CLEOticCHAOtic
![]()
|
Just to get that right.. you are going to redo EPM functions? So no longer "can work together" option (openable windows/parts..) ? BTW the rotate/move objects is possible. But as far as I researched, those parts are not "glued" to the car, they are more like bound with a gummy rope. The faster you drive or the bigger the moment of movement is, the more it shakes/gets moved away from the car. Might be a matter of settings tho, I did not fully test that to its limits. Edited by Threepwood, Aug 2 2012, 08:35:26 AM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · RIV · Next Topic » |
- Pages:
- 1
- 2
















5:38 PM Jul 10