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| Kart Series PPC; Post your Kart updates here! | |
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| Tweet Topic Started: Mar 1 2012, 05:43:11 AM (2,866 Views) | |
| KSofts | Mar 1 2012, 05:43:11 AM Post #1 |
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badassmoFo
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![]() Kart Series Topic Kart Refs Please post the updates on your Karts here. Have fun and good luck everybody!
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| Twiztid Axe | Mar 1 2012, 04:29:14 PM Post #2 |
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Carbonized
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Little bit-o-progress:![]() Cog and chain, cog will most likely be remodeled.
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| Kotton | Mar 2 2012, 12:09:48 AM Post #3 |
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★SoCal CrackHead★
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^ nice just did the rim(s), an Edwards Pro Mag |
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| wired | Mar 2 2012, 01:47:52 AM Post #4 |
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Nice.
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| Kotton | Mar 3 2012, 02:52:21 AM Post #5 |
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★SoCal CrackHead★
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wait.. this is a speed modeling contest aint it.. I'm so fucked xD scratch textures all the way around, including normal and dirt maps |
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| KSofts | Mar 3 2012, 03:16:47 AM Post #6 |
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badassmoFo
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Haha! I don't have time this week because of school work so i'll try to model it next week (1 week to model, texture and convert...), so i don't think you so bad lol Looking nice everyone, btw, keep it up!!
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| Threepwood | Mar 3 2012, 03:56:33 AM Post #7 |
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CLEOticCHAOtic
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Well I think we all have plenty time, 2 weeks for that small amount of mesh is enough. Compared to a car, a kart is just as much as one car engine or one modern dashboard... So far, those components are done. The engine was pretty easy since I used a sketchup model as blueprint but modelled my engine on my own. I would have had no problem using the engine from the warehouse, but those sketchup models are triple sided crap. Was easier to remodel it than to delete unnecessary and double faces. The frame btw is made by spline, with cylinders/tubes being applied to them. |
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| wired | Mar 3 2012, 04:52:00 AM Post #8 |
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Nice work guys,I guess I should get started on this too. |
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| Threepwood | Mar 3 2012, 08:06:02 AM Post #9 |
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CLEOticCHAOtic
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Progress here and there. |
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| Pitbull | Mar 3 2012, 08:13:47 AM Post #10 |
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Threep Racing, nice |
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| Threepwood | Mar 4 2012, 01:44:38 AM Post #11 |
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CLEOticCHAOtic
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Anyone having an idea about how to solve the tie rod problem? |
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| KamikaZ | Mar 4 2012, 03:12:49 AM Post #12 |
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Cereal Killer
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What's the prob? |
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| Threepwood | Mar 4 2012, 03:23:32 AM Post #13 |
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CLEOticCHAOtic
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Just check it in your ZM/max. Turn the wheels and see what happens when the tie rod does not move
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| KamikaZ | Mar 4 2012, 03:29:52 AM Post #14 |
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Cereal Killer
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Punches thru the wheel? |
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| Threepwood | Mar 4 2012, 03:51:18 AM Post #15 |
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CLEOticCHAOtic
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yes, and hub+wheel move, the rod sticks where it is.. looks shitty Not even EPM could change that. And atm I have no idea how to compensate that ..
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| KamikaZ | Mar 4 2012, 03:53:32 AM Post #16 |
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Cereal Killer
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The karts do have some wicked angles on the wheels, basically they go up as turning. |
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| Threepwood | Mar 4 2012, 06:23:49 AM Post #17 |
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CLEOticCHAOtic
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Depends on the kart and class. But the main problem still exists, which angle it has at all, the rod still is sticking through the wheel on one and giving a gap between wheel hub and rod on the other side. I guess we have to live with that. |
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| KamikaZ | Mar 4 2012, 07:18:08 AM Post #18 |
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Cereal Killer
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Well karts are nothing like cars, while in cars we can hide the hubs we can't in karts. btw the disc is done, just missing textures which I'll bake later. |
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| Twiztid Axe | Mar 4 2012, 06:03:13 PM Post #19 |
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Carbonized
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Not a damn clue, I had this same problem with my Quantum concept car. Which is one of the reasons why I stopped working on it/won't release it. |
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| KamikaZ | Mar 5 2012, 09:27:10 AM Post #20 |
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Cereal Killer
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Is anyone workin on this? Jebus.. almost done with the braking system. |
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Not even EPM could change that. And atm I have no idea how to compensate that ..

11:49 AM Jul 11