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ZD2 PPC; Post your progress here!
Topic Started: Nov 25 2011, 01:51:49 AM (12,971 Views)
Adonis Limes


Nori Yaro
Nov 26 2011, 12:49:40 PM
Adonis send me this car so i'll make it either way, i will be working on it untill i have time , i will not finish it soon but just posting progress
Make sure you download the update rims and headlight units (the one on the right) Nori

and the cars looks great :)
busiata
Nov 26 2011, 01:06:38 PM
@nori so good that you could find at least some time for it, good luck with it and with things that disturb you from contest :D

[edit] Updated headlights
Spoiler: click to toggle
sorry........the original lights you had were correct (i mad a mistake on which car uses which ><) only the RAK, Uno, Tricolore, 750, HH have led lights.......the PS doesn't, I feel like a dumbass -___-
Edited by Adonis Limes, Nov 26 2011, 02:03:42 PM.
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busiata
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@Adonis It's ok :) , I save almost every change in different files.
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Adonis Limes


cool, just use the "updated original" ones lol
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DHR


Adonis, can you give me the link here or in pm, i see two link i the previous page but they give me error/can't download :(
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Kotton
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★SoCal CrackHead★

Slyde
Nov 25 2011, 01:51:49 AM
The cars MUST stay in there original colors/decals....so there will be no color changing in game i.e the RAK will ONLY come in yellow
Only Adonis model can be used...so no salvaging parts from NFS, TDU, etc....
are you fucking retarded Slyde!?

we already went over this in Pm and I already told you this would NOT be a rule

but here, since you seemed to have lost your mind, let me refresh your memory;

Slyde
 
Just one thing about the colors.
How to explain, a white Uno is a... Cinque! and a yellow cinque is...a RAK!
You see what I mean?
I think It would be cool people stay with the original colors for the model (which is one thing that make em special) for the moment...

Kotton
 
feel free to suggest it, it's not like it's difficult, all they have to do is use one carcol line set to the car's original color

eg - zonda, 13,13,13,13
vs - zonda, 12,12,12,12, 42,42,42,42, 30,30,30,30, 85,85,85,85,

Slyde
 
I would, but it's not me who make the rules...

Kotton
 
yeah, I kno that's what you were gettn @, but why in the hell would that be made a rule?

which is why I said "feel free to suggest it"
- what am I gonna do, tell them they have to color the car right? :loool:

Slyde
 
not exactly
In fact, at the end, RAK should be yellow, mine should be blue, uno turquoise and so one. The color allows the difference between them.
If the all make em colorable [CLR:X] we will have a bunch of cinques (not a RAK or Uno...) you get me?
The rule would be to stick to original color and not make a, for ex, blue cinque (which will give us a Uno...)
I don't know if i'm clear enough...

and then I started ignoring you because that last response was stupid as fuck - especially considering I already explained all the people (contestants) have to do is utilize ONE carcol - to do anything else would diminish the quality of the mod

and then you have the audacity to run over to Adonis and act like we never had a conversation telling him you think it should be your way!? ..which means you disregarded me, ran over, threw him in the middle of shit, which resulted in him coming to me with the same shit, and I had to explain everything all over again - and now, you just go ahead and take it upon yourself to make it a rule instead of simply making a suggestion!? you must be fucked in the head dude - you know what man, irl, this is called acting like a bitch and you'd get your ass beat down for pulling this chickenshit 'my way' garbage

and who the fuck talked to Adonis about no mix n match or adding parts!? ..did you? ..because just like I had told you, I had yet to talk to him about it -so WTF- you get your master mechanic badge, it goes straight to your head and you start running around doing shit the way you want eh? ..well fuck that shit man, take some time off homboi - because common courtesy alone dictates that you discuss shit with Shop Staff or myself first - and if they tell you it needs to be done a certain way, that in no way translates into "you can do it your way" - gtfo
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Spidereon
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Speaking of colors.. The Zonda F Clubsport Roadster has a body completely made of carbon fiber, right?
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Kotton
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★SoCal CrackHead★

yes, you're totally screwed :lol:

Top Speed.com
 
The Pagani Zonda F Clubsport Roadster "Final Edition" will be distinguished by a full visible carbon fiber body dressed in black, followed by grey hide for the interior. Some of the original features of the Zonda F were retained such as the folding roof with central carbon fiber spine and the lower canvas areas.

source

what I'd personally suggest, is make the carbon a paintjob, but only use that one livery inside the wtd - this way, the mod itself would still have carcol abilities should the player want to utilize them by adding a few blank paints to the wtd
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Adonis Limes


yeah i think your right O.e.......but i know of some colored ones though mhmm.... *scratches his chin

All i know is the "final edition" has dive planes and a red stripe down the sides.....other than that there identical
Edited by Adonis Limes, Nov 26 2011, 03:40:25 PM.
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Spidereon
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@Kot, paintjob it's gonna be then. How do you exactly clean up a mesh? The normals are pretty fucked up, and I don't know where to start from.

Finished front lights. Modelled myself with a little help from FM3 textures.
Posted Image
It's the same with Absolute for RX.
Edited by Spidereon, Nov 26 2011, 04:13:01 PM.
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Kotton
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★SoCal CrackHead★

hmm.. your best bet would likely be to weld the verts, then use smoothing groups to achieve the correct form - but I've never handled any of Adonis' meshes, so that's just an educated guess - you can always Pm Alex or Threep or Slyde.. but you'll have to wait 3 days for a response from Slyde ..that is, if he doesn't get all butthurt and end up going on perma-leave :lol:
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Threepwood
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CLEOticCHAOtic

I answered his PM already, talking about the right way to import and maybe Adonis re-export. After that is done, Kot already guessed it right - welding every shit with a 0.001 is the first step, welding some lonesome vertices with a higher value as 0.007 or else is the following step, selecting several faces as a new smoothing group is the next step, best done in 3ds max using the auto smooth from the Polygon: Smoothing Groups subdivision.
And don't be afraid anyone, thats not comparable to any other smoothing tool which can increase polycount and shit.
So, you are building new smoothing groups one by one, manually, thats the best approach I came up with. I am pretty sure Slyde may know a different approach, same as Alex189.
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DHR


Guys i don't get what you are talking about, the mesh seems pretty good to me :/ (maybe i should do a quick non textured convert to SA just to check it?)
Edited by DHR, Nov 27 2011, 02:20:42 AM.
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busiata
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O_O
Posted Image
Just wanted to see how would it look IG, now remapping carbon fiber textures, maybe I'll use IV's texture.
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Threepwood
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CLEOticCHAOtic

Nori Yaro
Nov 27 2011, 02:17:46 AM
Guys i don't get what you are talking about, the mesh seems pretty good to me :/ (maybe i should do a quick non textured convert to SA just to check it?)
There is no need to understand it. If it does not happen to you, simply be happy :)
Lucky you then ;)
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DHR


I really like how simple this car is, most of it is carbon fiber its very good things because makes my work a lot easier, i will try to fit shift 2 interior textures on it, btw almost done with carbon mapping and this is just a shift 2 temporary texture 128x128
Posted Image Posted Image
I will be very thankfull if someone could pass me a nitto invo texture, i used to have a good one but i lost it, and also does anyone know if the engine on this car is similar to one from another zonda? Because its hard to find refrence pictures of this one :unsure: :toast:
Edited by DHR, Nov 27 2011, 06:35:34 AM.
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Adonis Limes


Nori Yaro
Nov 27 2011, 06:34:01 AM
I really like how simple this car is, most of it is carbon fiber its very good things because makes my work a lot easier, i will try to fit shift 2 interior textures on it, btw almost done with carbon mapping and this is just a shift 2 temporary texture 128x128

I will be very thankfull if someone could pass me a nitto invo texture, i used to have a good one but i lost it, and also does anyone know if the engine on this car is similar to one from another zonda? Because its hard to find refrence pictures of this one :unsure: :toast:
Looks great!! Did you get the new links I sent you? And the engine is the EXACTLY the same as every other Zonda (shit load of pics on google)
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DHR


@Adonis tnx +
Posted Image
Your new rims and shift 2 wheels and textures on them, btw the meshes look good but when i click calculate(like on the hood) it looks broken should i calculate and weld?
Posted Image Posted Image
Time for lights, hope i can texture interior too today
Since this is a topic about zonda here's something
Bonus
Edited by DHR, Nov 27 2011, 10:14:29 AM.
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Threepwood
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CLEOticCHAOtic

OT:
Quote:
 

Nori Yaro
Posts: 101
Group: 100 Club
Member #8,938
Joined: Jul 30 2011


Aint that nice..
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Adonis Limes


Awe :3....... Nori has joined the 100 club :P
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DHR


@Adonis, the engine is great but the exhaust is low quality, do you mind if i model my own? :/
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