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| ZD2 PPC; Post your progress here! | |
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| Tweet Topic Started: Nov 25 2011, 01:51:49 AM (12,963 Views) | |
| VladyF | Dec 15 2011, 08:25:48 AM Post #181 |
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No more progress ?
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| Pitbull | Dec 15 2011, 08:53:21 AM Post #182 |
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yea no ones posted in ages and i cant wait for the mass release of these cars |
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| KSofts | Dec 16 2011, 05:44:34 AM Post #183 |
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badassmoFo
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Redone the textures for the engine and wheels Still need to find why Engine texture is pixelated... |
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| Monster875 | Dec 16 2011, 06:16:21 AM Post #184 |
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FrenchCarSocietyDenmark
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looking good Slyde :D, but some pipes got broken vertices |
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| KSofts | Dec 16 2011, 06:35:56 AM Post #185 |
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badassmoFo
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Pal, go to sleep!
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| Nik | Dec 17 2011, 09:34:35 AM Post #186 |
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Fucking Zondas. |
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| outsid3r4 | Dec 17 2011, 09:42:42 AM Post #187 |
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is that everything u wanted to say here? very creative sentence |
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| Nik | Dec 17 2011, 09:43:34 AM Post #188 |
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Just showing off what I can do, also to get the bloody thread moving, even tho I think every Zonda is bloody overrated. |
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| Adonis Limes | Dec 17 2011, 11:18:49 AM Post #189 |
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negativity really never helps
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| Nik | Dec 17 2011, 12:12:12 PM Post #190 |
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Well you dont know me. I feed on negativity. |
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| Adonis Limes | Dec 17 2011, 12:14:21 PM Post #191 |
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Lmao!! I should qoute that haha |
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| DHR | Dec 25 2011, 05:21:58 AM Post #192 |
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Can someone tell me how to fix the rear wheels? Edited vehicles.ide but that didn't work. Edited by DHR, Dec 29 2011, 10:01:42 AM.
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| Praekiller | Dec 29 2011, 10:03:55 AM Post #193 |
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You mean that its in the ground? Adjust the size of the L0 and adjust the COL |
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| KamikaZ | Dec 29 2011, 10:24:04 AM Post #194 |
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Cereal Killer
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Sorry about that, I was supposed to take him to the retirement nuthouse but I forgot. My bad. |
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| DHR | Dec 29 2011, 10:39:07 AM Post #195 |
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Thanks Prae |
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| VladyF | Dec 29 2011, 11:30:45 AM Post #196 |
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Great job Nori, Keep it up! I was starting to think everybody abandoned this contest ![]() There are lots of bugs on your car but I know you just got it ingame btw it is just me or all your pics are blurry? |
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| DHR | Dec 29 2011, 11:33:48 AM Post #197 |
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@VladyF thank you I use the blur effect in gta looks smoother since i play on only 2xAA and can you tell me the bugs?
Niko:Man thefuck you told me its an awesome car Edited by DHR, Dec 29 2011, 01:07:02 PM.
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| Kotton | Dec 29 2011, 02:07:41 PM Post #198 |
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★SoCal CrackHead★
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the wheel values in the ide are for the tire rupture.. the values represent a radius, so right now, as it is, you need to make that radius larger - unless you don't have an inner wheel mesh, then you just need to model the mesh lol looks good man, keep it up
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| DHR | Dec 29 2011, 02:30:57 PM Post #199 |
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Thank you Kot, is there a hand dummy like in san andreas? (make him hold the steeringwheel) 30 Minutes of uv mapping and photoshop(edited all the shit in 1 texture) |
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| Kotton | Dec 29 2011, 02:37:04 PM Post #200 |
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★SoCal CrackHead★
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well, the hand nodes in SA didn't work anyway so ...lol but what you need to do here is change up the 1st set of animations (in vehicle anim) and/or move Niko in Zm until he's positioned correctly - the 1st set of animations are in the ide line and are like this "VEH@STD" or "VEH@LOW", ect |
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negativity really never helps



11:47 AM Jul 11