Welcome Guest [Log In] [Register]
Welcome to the Shop!

You're currently viewing our site as a guest, so some features you can't use... like the bubble gum machine. If you join our little cult, you'll be able to take advantage of many member-only features such as a 60 day free trial subscription to HighTimes - A chance to be chosen as a candidate to test the latest penis enlargement cream - A possibility to win a free lifetime supply of Kotex® Maxi-Pads to help with that "not so fresh" feeling - Running around with your pants down around your ankles yelling kiss my ass!!! and voting in polls. Registration is simple, fast, and completely free.

sO Click herE to join our Cwazy wHackd in the Head coMmunity!

If you're already a member, wtf you doin!? ffs log in already!




Username:   Password:
Locked Topic
Clay Renders; (MAX)
Topic Started: Jul 18 2008, 02:18:41 AM (1,056 Views)
Kotton
Member Avatar
★SoCal CrackHead★

:yo: wanna learn how to do those sweet clay-like renders in max that all the professional modelers do? good, cuz otherwise I might think you've lost your got damn mind and are aimlessly wandering the halls of the shop with snot running out your nose lookn like this guy :omg:

Step 1 - whatever you're working on, make all of its parts the default gray by selecting all parts and clicking on the color box in the sub-object modifier panel and choosing from the long list of default grays on the bottom row of the pop-up (image1)

Step 2 - hit "Rendering" on the top of max's UI and select "Render" (or simply press F10) - when the pop-up comes to life, select the Advanced Lighting tab - from the drop down list, choose "light tracer" (image1) <-> on that same pop-up, tab over to "Renderer", untick "Mapping" and close the pop-up

Step 3 - now tab over to your Create panel and toggle "lights" and depress the Skylight button - in the top view, left click in it's viewport to create the skylight then move it up above your scene in a side viewport using the move tool (image2)

Posted Image-Posted Image

then highlight the viewport you wish to render and hit F9
biggidy BAM! mudafucka... and you probably thought it was hard :whew:

Posted Image
Offline Profile Goto Top
 
king_george
Member Avatar
ジョージ

thx man, it looks perfect and using PS rips its a dream :P
and ive skipped step 1 and 2m is that a problem? :D
Posted Image
Offline Profile Goto Top
 
Kotton
Member Avatar
★SoCal CrackHead★

no, it's no problem at all, instead of a "clay" render, you'll just have beautiful shadows
(as you can see)
Offline Profile Goto Top
 
king_george
Member Avatar
ジョージ

oh yea, i see but its too bright if u ask me, how to solve that? :D
Offline Profile Goto Top
 
Kotton
Member Avatar
★SoCal CrackHead★

G, you need to be more ballsy than this man, you can't be too scared to look around and experiment with certain settings, if you don't experiment and play around with settings, how you gonna learn anything? - select the light and tab over to it's modifier panel, from there you can change the multiplier (light strength) and it's color as well as other options
Offline Profile Goto Top
 
king_george
Member Avatar
ジョージ

yeah- true but thx to Arklite ive did this:
Posted Image
Offline Profile Goto Top
 
Kotton
Member Avatar
★SoCal CrackHead★

congratulations! :w/e: so did you cheat and just copy/rotate the vehicle 180 degrees? :lol: ...or did you learn how to do the entire raytrace/falloff material?

edit- I'm just using some random hdri because I no longer have any but...
stick this in your pipe and smoke it mr cocky :tng:

Posted Image
Offline Profile Goto Top
 
king_george
Member Avatar
ジョージ

lol :lol:
i replaced the thing that was standing on and added a new material :P
Offline Profile Goto Top
 
Kotton
Member Avatar
★SoCal CrackHead★

hmm... why did you replace it? all you needed to do is add a new raytrace material to the existing plane :blink: nah, but that's good G, keep it up man
Offline Profile Goto Top
 
king_george
Member Avatar
ジョージ

ive simply used flat Mirror :P
Offline Profile Goto Top
 
Agent BK


hahaha omg thats fucking funny :lol: But hey... I bet thats the way they did effects for spiderman 3
Posted Image

kna I mean? george u should definetely go work for some filming studios to do special effects kinda thing...

Btw Kotton... ya send me a prtscr of settings for that material cuz it looks like it could be used as a paint material for cars with some adjustments... lil less reflection I guess...
Offline Profile Goto Top
 
Kotton
Member Avatar
★SoCal CrackHead★

yeah np, that's the kind of mat I use for paint as well, I'll need to recreate it cuz I didn't save the scene so gimme a few...
Offline Profile Goto Top
 
Agent BK


Aight thank you... That was a joke I was writtin up there btw... bout movie company and shit... ya know - just in case ya fools didn't get it :no:
Offline Profile Goto Top
 
king_george
Member Avatar
ジョージ

i keep playign with 2 cars from pro street :P
Posted Image Posted Image Posted Image Posted Image
Offline Profile Goto Top
 
eynstone

omg kotton u need to get dumb at max :S you no to much :P btw nice render B)
Offline Profile Goto Top
 
Kotton
Member Avatar
★SoCal CrackHead★

ROFL :hehe:
Offline Profile Goto Top
 
mc-online

Thanks
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
ZetaBoards gives you all the tools to create a successful discussion community.
« Previous Topic · Tutorials · Next Topic »
Locked Topic

✜ KotsChopShop® A Suspect Everything/Stripprpmp Industries copyright ©2007-2015 ✜

All trademarks and works contained within KotsChopShop are copyrighted properties
of Suspect Everything/Stripprpmp Industries and/or their respective owners.
All works, files, and/or hyperlinks hosted or provided by KotsChopShop are provided free,
and strictly for educational and entertainment purposes only.


.Wiredvage Theme created by Zeus00 and converted by Wolt of the ZetaBoards Theme Zone