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Many soldiers died in this battle. However few survived Here are my judgments; in order as I received mods (post will be edited/updated when I get next mods)
Alex189 with his 2002 Dodge Viper GTS TOTAL = 70/100
Spoiler: click to toggle
SCRATCH MODELING (25/30 points possible) exterior 4 interior 4 door sills 5 baggage compartment 4 engine/engine bay 5 underbody/suspension 3
MATERIAL SETTINGS (13/20 points possible) exterior 5 interior 2 engine bay 3 baggage compartment 3
COL/DAMAGE/BULLET REGISTRY (13/20 points possible) exterior 3 glass parts 4 lights glass 1 wheel after tire burst 5
PAINT JOBS (2/1 point per) 2
INCLUDED TEMPLATE (yes 5 - no 0) 5
TUNABLE/EXTRAS (1/1 point per) 1
HANDLING 3
SCALE 5
BUGS (-10/-5 per) - top bar of cage is on Niko's eyes level (he sees nothing) - almost bulletproof sideglasses
bonus +4 +2 for good prepared vehicles.ide (especially max.numbers) +2 for slicks and sidewall
TOTAL = 70
WRITTEN SUMMARY: Interior textures could be better (they are poor now, I mean gauges, dashboard). Handling needs some few improvements (more stiffer, lower body and move bit centre of mass). Engine is cool but things around it are awful (materials). + Things mentioned as bugs. When these things will be fixed, mod will be excellent and done.
SCREENSHOTS
Spoiler: click to toggle
SdkDdt with his 2008 Shelby Terlingua TOTAL = 30/100
Spoiler: click to toggle
SCRATCH MODELING (14/30 points possible) exterior 3 interior 4 door sills 3 baggage compartment 2 engine/engine bay 2 underbody/suspension 0
MATERIAL SETTINGS (11/20 points possible) exterior 3 interior 3 engine bay 1 baggage compartment 4
COL/DAMAGE/BULLET REGISTRY (7/20 points possible) exterior 2 glass parts 3 lights glass 2 wheel after tire burst 0
PAINT JOBS (1/1 point per) 1
INCLUDED TEMPLATE (yes 5 - no 0) 5
TUNABLE/EXTRAS (0/1 point per) 0
HANDLING 0
SCALE 4
BUGS (-20/-5 per) - wrong working of blinkers - when frontlights are broken there is an empty hole - there should be one version with pj ability cause user need to switch and import 2nd version of car (depend on does/doesn't he want pj) + template should be at least 1024x1024 - z-fighting
bonus = 0
TOTAL = 30
WRITTEN SUMMARY: Points corresponds to final mod progress ~30%. Basic inconvenience are no provided setts and mentioned above pj thing. Have noticed strange texture at steering wheel (it's kind of pixelated).
SCREENSHOTS
Spoiler: click to toggle
Rapid X with his 2002 Pontiac Firebird Trans Am TOTAL = 43/100
Spoiler: click to toggle
SCRATCH MODELING (14/30 points possible) exterior 3 interior 3 door sills 2 baggage compartment 3 engine/engine bay 1 underbody/suspension 2
MATERIAL SETTINGS (10/20 points possible) exterior 3 interior 3 engine bay 1 baggage compartment 3
COL/DAMAGE/BULLET REGISTRY (13/20 points possible) exterior 4 glass parts 4 lights glass 3 wheel after tire burst 1
PAINT JOBS (3/1 point per) 3
INCLUDED TEMPLATE (yes 5 - no 0) 5
TUNABLE/EXTRAS (6/1 point per) 6
HANDLING 2
SCALE 4
BUGS (-25/-5 per) - camera position is too low (almost on the ground) - trans am' logo on sills is shining all the time - rear window heating strips are wrong setted up - bug on the tyre tread - strange lip like it was wrong connected - some paintjobs bugs (lack of accuracy)
bonus +1 for badass hood scoop
TOTAL = 43
WRITTEN SUMMARY: Basicly I have feeling that author focused on additions than on the car itself. Camera position is main inconvenience in my opinion (it's almost on the ground). Second thing, handling could be much better (centre of mass needs to be moved, more stiffer). Though there are 7 extras, I gave points only for 6, cauze licence plate is no IV standard. C'mon... as user I don't want to drive with plate saying 'property of Rapid X'. Door sills are very weak but engine bay looks damn awful. Radius in vehicles.ide needs to be fixed (increased). + rest of bugs mentioned above. Popup frontlights opening angle needs to be discussed (reference pic -> link . Have noticed that when open rear right door in snt, some light interior (behind seat) is switching on. Besides .wtd file could be optimized cause it has almost 5mb.
SCREENSHOTS
Spoiler: click to toggle
Slyde with his Chaparral 2C TOTAL = 44/100
Spoiler: click to toggle
SCRATCH MODELING (22/30 points possible) exterior 4 interior 5 door sills 5 baggage compartment 0 engine/engine bay 4 underbody/suspension 4
MATERIAL SETTINGS (10/20 points possible) exterior 3 interior 4 engine bay 3 baggage compartment 0
COL/DAMAGE/BULLET REGISTRY (3/20 points possible) exterior 1 glass parts 0 lights glass 0 wheel after tire burst 2
PAINT JOBS (0/1 point per) 1
INCLUDED TEMPLATE (yes 5 - no 0) 5
TUNABLE/EXTRAS (0/1 point per) 0
HANDLING 1
SCALE 5
BUGS (-10/-5 per) - z-fighting - missing some parts (read: not finished)
bonus +1 +1 for fighting to the end +1 for unconventional car choice
TOTAL = 44
WRITTEN SUMMARY: Mod is not finished however I had to graduate as it is now (received scrape through) - Slyde knows exactly what's left lol. Though there is a pj inside wtd, couldn't see it IG (+livery flag gave me game crash), so I gave no points for that and 2p only for carcols because car was spawning with white body all the time.
Imo Alex189 made best PnP mod, which is good balanced between quality, scratch work and overall completion. 2nd is Slyde who made not-finished car but it's 99,9 % scratched - that counts a lot as u can see in final results. 3rd, Rapid X made good job as well, it just needs lots of improvements as mentioned. Last, SdkDdt made least things to his mod, that's why I said it's ~30% done, it just feels like that. I tried to be precision and neutral as I could, as judge. Don't blame me, don't beat me, don't be mad about that. Thx all of U guys and good luck with other judges!
Just a heads up, my grading is gonna run a little late. I'm in the process of upgrading my CPU+MB+RAM and I'll have to sell some parts today, leaving me with a notebook that can't run IV
alex and RX are almost finished, and I was in the middle of testing sdk's ride last night, but so far alex is clearly the leader. But I haven't had time to test Slyde's mod at all!
Preliminary results - note that they are subject to change at any time (or at least until I finish grading all contestants).
Viper by alex - 63 points
SCRATCH MODELING (30 points possible)
exterior: 3
I would have liked to see more work on the air vents, there should be one at the license plate area; spoiler looks like it's attached with… nothing
interior: 1
I know you took your time to fit the J2 and GTR interiors together, but the problem is the result is a stock interior! I don’t understand why you didn’t use the FM3 interior which was for the race ver. (and was already fitted)
door sills: 3
nice but pretty basic, they could use more detail; for example a small hole in the door where that hook goes in
baggage compartment: 5
looks pretty good although not openable (not supposed to
engine/engine bay: 4
very nice work on the engine and kudos for taking your time with the interior of the bonnet; unfortunatelly everytihn else is so-so
underbody/suspension: 3
there's a good ammount of work, but I would have liked to see more details on the suspension, or at least some basic springs
MATERIAL SETTINGS (20 points possible)
exterior: 2
small issues with the rear windscreen frame; missing textures/alpha on the front bumper air vent, also the holes at the back look like they don’t have any materials - either that or they all have black textures which is just as bad; forza textures were resized to 1/4 of their original size
interior: 2
textures are LQ and the dials on the dashboard are empty
engine bay: 4
some of the textures are a bit dull and/or LQ
baggage compartment: 4
can't complain, but again, I'll need to re-check)
CARCOLS (5 points possible) - use of 4: 5 points
DIRT MAPPING (10 points possible)
glass mapped correctly: 3
missing wiper trace on the front windscreen and the dirt is barely noticeable
exterior mapped correctly: 5
can't find anything wrong
COL/DAMAGE/BULLET REGISTRY (20 points possible)
exterior: 3
front and rear bumpers do not register bullet holes; minor COL issue on the front bumper, but it's barely noticeable
glass parts: 2
when the doors are open the windows won't break if shot from the inside, and when they are closed the windows will only break if shot in the lower-half; the front and rear windscreen liveries act like they are part of the mesh, when in reality they should "break" along with the window
lights glass: 4
rear turn signals and indicators will break if the bumper is shot
wheel after tire burst: 4
a small portion of the tire remains on the rim when it bursts
PAINT JOBS (1 point per): 2
not including outsid3r4's Team Oreca PJ
INCLUDED TEMPLATE (yes 5 - no 0): 5
very nice template
TUNABLE/EXTRAS (1 point per): 1
Note: I know it's a rece car, but it would have been nice to see more options here so you could turn it into a semi-street version (including a license plate)
HANDLING: 3
front tires go through the hood
SCALE: 5
BUGS (-5 per): -10 points
1. the side indicators light up when the brights are opened, and remain like that until you open+close the fog lights & open the brights again - can’t imagine what causes this but it's definitely a bug bc it's repeatable 2. there is a gap in the shadow because the black band on the windshield does not block sunlight (as all vehgalss parts) - fixable with a simple strip of polys with mesh or interior shaders placed beneath it 3. - 20 ponts bc my name isn't there
bonus
TOTAL = 63 points
Firebird by Rx - 46.5 points
SCRATCH MODELING (30 points possible)
exterior: 2
I'm giving you only 2 points for your work on the T-top; it's a shame you didn’t take the time to make the FM3 exterior even better. For example, you could have made those front and side air vents hollow, instead of textured, so you could see through them
interior: 0
Can’t give you any points here because there's no scratch work
door sills: 1
lots of weird polys, I can only assume you didn’t have time to fix them; they make the sills look even worse than you-know-what
baggage compartment: 4
the boot looks pretty good, but as long as you made tose "hinges" you should have modeled something that connects them to the door
engine/engine bay: 1
scratch work is minimal, and it's barely noticeable
underbody/suspension: 3
nothing spectacular, but it's decent; the exhaust doesn’t seem to connect to anything, and the wheels connect to the suspension via… black boxes XD
MATERIAL SETTINGS (20 points possible)
exterior: 2
there are some areas with missing textures/alpha (for example the top hood air vents and the ones on the front bumper); I can't tell if the brakelight texture and grill are misalligned, or if you're using 2 grills by mistake; tire texture needs work
interior: 3
will have to re-check
engine bay: 1
the textures used are really ackward to say the least, and for some reason PJs are mapped on the engine; that bonnet texture is really not suitable
baggage compartment: 4
nice work on this area, the custom mat looks good (I'll have to check again and see if I can give you 5 points)
CARCOLS (5 points possible) - use of 4: 5 points
there should be a comma after each color group, but it works nevertheless
DIRT MAPPING (10 points possible)
glass mapped correctly: 4
glass dirt is barely visible; should have been a tad more pronounced
exterior mapped correctly: 3
mapping issues on door sills and rear bumper
COL/DAMAGE/BULLET REGISTRY (20 points possible)
exterior: 2
T-top frame does not register bullet holes, same for part of headlight covers; chassis COL does not cover the front and rear bumpers; the bonnet has a mind of it's own when it falls off XD
glass parts: 3
when 1 door is open and its window is shot, the other window won't break anymore
lights glass: 5
EPM lights are not breakable, but IIRC that's an issue with all EPM lights so I won't take any points. Still I wonder if there may be a fix for this…
wheel after tire burst: 2
ther's a bunch of misplaced polys on the rim when the tire bursts
PAINT JOBS (1 point per): 1.5
the car has 3 PJs but I can't really give you 3 points because they are all flawed
INCLUDED TEMPLATE (yes 5 - no 0): 5
the template has a decent size
TUNABLE/EXTRAS (1 point per): 6
nice collection of extras, but the second hood scoop sits on top of the original and it doesn’t blend in perfectly, so I won’t give any points for it. I think you should have created an entirely new hood as an extra
HANDLING: 4
suspension is a bit too soft for a Trans Am Firebird
SCALE: 5
The model seems to be approximately 4.8 meters, just like IRL
BUGS (-5 per): -25 points
1. missing L1 interior door panels; PJ's are not applied to L1; L2 is either really fked up or it's missing the bodywork 2. the wheels sit above the ground; there is a gap between the rim and the tires (on the interior) and a small gap on the exterior 3. there is a gap in the shadow because the black band on the windshield does not block sunlight 4. the rear defroster is above the windshield and overlaps it's frame 5. EPM lights do work, but the coronas are placed on the fog lights, which looks unnatural IMO; but the biggest issue is that the "on brights" stick out of the covers, and they appear to have a 90 degree rotation instead of 180
bonus: 5
bonus for using reflecting mirrors
TOTAL =: 46.5
Terlingua by SdkDdt - 20.5 points
SCRATCH MODELING (30 points possible)
exterior: 0
interior: 1
door sills: 1
sills are as basic as they can get, and some polys are visible on the outside (when the door is closed)
baggage compartment: 2
minimal work here, no hinges
engine/engine bay: 1
minimal work here, no hinges
underbody/suspension: 2
exhaust pipes don’t connect to anything
MATERIAL SETTINGS (20 points possible)
exterior: 3
interior: 3
engine bay: 2
no texture on the bonnet and some polys don’t have materials at all
baggage compartment: 1
kinda looks like a "black hole"
CARCOLS (5 points possible): 3 points
DIRT MAPPING (10 points possible)
glass mapped correctly: 3
windshield is pretty good, but the other windows are not
exterior mapped correctly: 3
mapping issues with front and rear bumpers
COL/DAMAGE/BULLET REGISTRY (20 points possible)
exterior: 2
front and rear bumpers do not register bullet holes; COL issues on each side of the car; the bonnet starts bouncing around after it falls off
glass parts: 1
nothing is breakable from the inside
lights glass: 3
headlights break only when shot from a specific angle; turn signals don’t break at all
wheel after tire burst: 2
part of the rim is cut off
PAINT JOBS (1 point per): 0
IMO a livery needs to be "extra" so the user can switch between it and default paint job, so yours does not count, sorry
INCLUDED TEMPLATE (yes 5 - no 0): 2.5
template is way too small for creating a decent PJ
TUNABLE/EXTRAS (1 point per): 0
no extras
HANDLING: 0
no handling
SCALE: 0
BUGS (-5 per):-15
1. front turn signals don’t work and brakelights act as rear turn signals 2. the plates that cover the rear side windows don’t have any materials on the inside 3. empty holes when headlights and brakelights are broken
TOTAL = 20.5
Sadly, Slyde's Chaparral crashes my game when I try to spawn it. I haven;t been able to figure out why, but I'm still trying. OpenIV seems to load it fine though...
My grading may not be 100% accurate, but at least the margin of error is small enough that it doesn't affect the leaderboard.
COL/DAMAGE/BULLET REGISTRY (17/20) exterior 4 glass parts 3 lights glass 5 wheel after tire burst 5
PAINT JOBS (1 point per) 2
INCLUDED TEMPLATE (yes 5 - no 0) 5
TUNABLE/EXTRAS (1 point per) 1
HANDLING 4
SCALE n/a (Fm3)
BUGS (-5 per) 0
bonus = +5 for consistency TOTAL = 68
SUMMARY:
this mod is very well rounded- while it's not the most detailed, it achieves a balance rarely seen on mods these days - the interior is, for the most part, low poly - but it doesn't look bad imo and matches the belly of the beast as well as the engine/engine bay - propz to Alex for his consistency in modeling and texturing.. granted, the engine itself is better textured and modeled than the rest, but in no way does it look out of place - excellent work Alex
Drawbacks; window bullet registry is iffy in some spots exterior dirt mapping could be better (more 'build up' around the bottom) windscreen dirt isn't mapped for wiper marks rotors are unsightly, and pushed back too far interior cage in front if Niko is a bit too low
Rapid X - '02 Pontiac Firebird T/A
52/113
Rx - Results
SCRATCH MODELING (8/30) exterior 2 interior n/a door sills 1 baggage compartment 2 engine/engine bay 1 underbody/suspension 2
MATERIAL SETTINGS (10/20) exterior 4 interior 2 engine bay 2 baggage compartment 2
CARCOLS (3/5) use of 4 = 5 points use of 3 = 3 points <-- use of 2 = 2 points use of 1 = 0 points
COL/DAMAGE/BULLET REGISTRY (14/20) exterior 4 glass parts 5 lights glass 4 wheel after tire burst 1
PAINT JOBS (1 point per) 1
INCLUDED TEMPLATE (yes 5 - no 0) 5
TUNABLE/EXTRAS (1 point per) 7
HANDLING 3
SCALE n/a (Fm3)
BUGS (-5 per) lights emmisive 'Trans Am' on the door sills -5 some stray polys on the hood next to each light -5
bonus = FTFUI bonus +5 TOTAL = 53
SUMMARY:
all in all this vehicle has mad potential - this is Rx's second attempt to place a vehicle IG, and he did so valiantly imo - it's looks really nice from the outside.. but when you open it up, it somewhat reminds me of pandora's box lol - the door sills are chewed all to hell, and that engine/engine bay is comedy - that's not an insult, it really is funny to look at ..so much so it borderlines art lol
there's a little z-fighting on the wheels when viewed from the furthest chase setting, the wheels are off the ground and the rotors are too far back.. but those are simple fixes - the headlights are misplaced when they rotate into their top position, and the interior doesn't seem to have any differentiating materials - the handling isn't poor, it's actually kinda fun.. but it does leave a lil some to be desired - and oddly enough, I couldn't find the tire texture mismatch Outz and Chipi have specified o.O
but if Rx can fix up these drawbacks, this car is gonna wreck shit
SdkDdt - '08 Shelby Terlingua
1/113
SdkDdt - Results
SCRATCH MODELING (4/30) exterior 0 interior 1 door sills 1 baggage compartment 1 engine/engine bay 1 underbody/suspension 0
MATERIAL SETTINGS (5/20) exterior 2 interior 1 engine bay 1 baggage compartment 1
CARCOLS (2/5) use of 4 = 5 points use of 3 = 3 points use of 2 = 2 points <-- use of 1 = 0 points
COL/DAMAGE/BULLET REGISTRY (8/20) exterior 3 glass parts 3 lights glass 2 wheel after tire burst n/a
PAINT JOBS (1 point per) n/a
INCLUDED TEMPLATE (yes 5 - no 0) 1
TUNABLE/EXTRAS (1 point per) n/a
HANDLING n/a
SCALE n/a (Shift or Hp, not sure which)
BUGS (-5 per) front indicators don't work/don't break when shot headlight mesh disappears when shot, nothn behind it, but crackd headlight glass remains taillights break enough to see the glass crack, but they don't break gaps in mesh on the inner door panel to outer door mirror areas can see thru the rear solid quarter panel 'windows' from the inside Niko's sitting position
bonus = IHDGABHHNP bonus +5 TOTAL = 1
WRITTEN SUMMARY:
omg :facepalm: well, I can say this, if you start at the bottom, you can only go up from there ..the gauges look hella nice tho :twofuckngroovythumbsup: lol - oh btw, the 'wheel after tire burst - n/a' is because there was no ide line, same for the 'handling n/a', no handling line
Slyde - '65 Chaparral 2C
CTD
tyt bro.. I've only done Alex's so far - kinda hard to take a full tour when my daughter's here - it took me over an hour just to score the Viper - and I haven't even done the bonuses or summary yet lol
@Outz, in regards to Rx; "bug on the tyre tread - strange lip like it was wrong connected"
I haven't lookd the mod over yet, but we might need to retract that as a conversion bug, as it seems Zm is the cause (like the floorboard/interior shadows and under boot/bonnet shiz) ..I'd have to see it first tho to confirm that is or isn't what's happening
I actually don't want do anything about my PnP car when I found my Speedster Turbo is much sexier. But i think quiting is shameful so I finished it basically.
I'm definitely not pleased with Outsid3r4's judgement and I hope the other judges would do better for me...
OK I agree that my sills don't look that good and my Engine bay is a HUGE mess but how can't I get more points for baggage compartment?!? It's just as it should be... I just don't get it..
...And the dirt mapping is just the best it can ever get..even glass gets dirty as it should..
Bullet registry is another thing, I tested it like 10 times changing the IDE line for better wheel after tire burst..but I get 1...
Scale...how can the scale not be accurate when the model is from FM3?! I believe FM3 models have 100% accurate scaling but whatever..Slyde's model is scratch made and has correct scaling but an FM3 model doesn't have..Alex's model is also from FM3 (if I'm not mistaken) and he gets 5 for scaling
BUGS...I agree with all of them but the tire tread..as I changed it like 5 times but it looks 100% accurate no mismatches in Zm but IG it's different so IDK what's wrong with it... It might be what Kot said.
"Radius in vehicles.ide needs to be fixed (increased)" I don't understand this sentence..wheel radius was tested almost 10 times and in my last test it was good enough..
One more thing is that .wtd couldn't be optimized more as I re-sized all my custom textures as small as possible and made no-alpha textures DXT1, only alpha textures were DXT3,DXT5..
Last...did you test the reflective mirrors? If so I could get a bonus point or 2 for them..
No disrespect to you Outs but I just wanted to tell you my thoughts..
EDIT: The license plate is an extra and IMO it's a matter of taste and person...and a matter of changing a texture.
Damn..looks like my second car is 10x worse than my first I know it has a lot more bugs than what Outsid3r4 found cause I saw them when I sent the file to you guys but didn't test the front wheel when tire burst..
Alright, I'll take back what I said, sorry Outsid3r4..
Don't be sad about it bro. This mod has great potential and I have to say it's my personal favourite (bugs or not). So just stiffen up that upper lip and get back on it!
All discussions and disagrees should be banned lol ;] Rapid, you are taking this to personally I took reflecting mirrors into consideration under interior material settings And I think I should be most kindness of all judges cause I'm not so experienced as Chip or Kott
Anyway I got some props for graduate template's update to descrease points taken per bug. If contestant will 'earn' fe. 50p, and I'll found fe. 7 bugs, he will get 15p. So in this contest noone should get so many points to even get over 50p. So (2nd) in this contest should start only BEST modders (how to find them?), cause weakers will have no chance. I know it's just for fun but I feel serious in this. And pjs should be counted only this made by contestant. Not taken from somewhere and fitted to his mod
they still need to go up for votes homie, grading is only part of the score
hope nobody minds, I'm gonna delete all the posts between Outz, Chipi's and mines so the first 3 posts are the results.. and if you do have a problem with it, just hit me up n I'll floatcha 35¢ so you can call some1 who gives a fuck lol
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