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TDU2: Universal Launcher; Universal launcher for TDU2
Topic Started: Jul 5 2011, 06:23:08 AM (3,873 Views)
Knyazev
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TDU2: Universal Launcher
v3.1 / July 9, 2011

Description:
This tool allows users to start TDU2 in either online or offline mode without checking the game files.
This launcher will be very useful to those who use two or more versions of the game! (not unpacked/unpacked/without patches, etc.)
Very important tool for mod-makers!

Written in C#. Requires .NET Framework 3.5 (SP1)!

How to use?
1. Unpack TDU2_Universal_Launcher.exe file in any folder.
2. Run this TDU2_Universal_Launcher.exe file.
3. Go to "Tool" -> "Settings", then select the TDU2 game folder and click "Save" button.
4. Select the game mode: Online or Offline.
5. Click on "Run Game!". The game will launch in a few seconds.
-> Select the "Texmod", if you want to run game from Texmod utility.

Download:
Mirror #1 (i-knyazev.ru)

Sorry for my bad english -_-
Best regards, Knyazev.
Edited by Knyazev, Jul 9 2012, 11:59:10 AM.
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king_george
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ジョージ

Really nice app, great work ;)
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Chipicao
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Fish swim, I fly

Great work Knyazev!

If I can make a suggestion, would it be possible for the launcher to download game updates?

All updates are listed here in XML format (that's also how UpLauncher downloads them): http://patchserver.testdriveunlimited2.com/final/UpLauncher.dat

Example:
Code:
 
<FilesGroup date="20110624131455">
<FileEntry action="ADD" path="TDU2DLCEXPLOv024.map" size="444" md5="ce50fc2c90426f55a2d481ac09c2c1ab" remote_path="20110624131455/TDU2DLCEXPLOv024.map" remote_size="444" remote_md5="ce50fc2c90426f55a2d481ac09c2c1ab" />
<FileEntry action="ADD" path="TDU2DLCEXPLOv024.big" size="1439744" md5="505f3916d4a942620dff17199cc568a4" remote_path="20110624131455/TDU2DLCEXPLOv024.big.zip" remote_size="1436790" remote_md5="f527bb7369e43934f355c2c377dd9f86" />
<FileEntry action="ADD" path="BuildVersion.dat" size="4" md5="41883520c3071f5f4a4a4613fb005e0c" remote_path="20110624131455/BuildVersion.dat" remote_size="4" remote_md5="41883520c3071f5f4a4a4613fb005e0c" />
</FilesGroup>

path is the local path, starting from the game folder.

remote_path is the server path, you just need to add it to the main address like this
http://patchserver.testdriveunlimited2.com/final/20110624131455/TDU2DLCEXPLOv024.big.zip
Most files use normal zip compression (some have multiple volumes), small files like .map and .cpr are uncompressed.

Your launcher could check current files and the user would choose which updates to download.
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Pitbull
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cool, this should be useful, thanks
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Knyazev
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king_chipi

Yes, I saw this file UpLauncher.dat.

Thanks you very much for suggestion, Nice idea :)

Maybe I do this in the next version of TDU2: Universal launcher
I need a free time for this)


Thanks to all for your opinions ^_^

I will do U.L much better :)
Edited by Knyazev, Jul 5 2011, 09:08:59 AM.
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F.R.
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I have a suggestion. Instead of using the phrase "I will be use a Texmod" - which is grammatically wrong, try using only the word "Texmod". We simply understand that the fact it is selected, Texmod will be activated.
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Knyazev
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Thanks. I have considered your suggestion. In the next version I will correct this :)
Edited by Knyazev, Jul 5 2011, 11:23:19 AM.
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wired
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Nice app,thanks for sharing. :)
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Knyazev
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New version v0.8 is available now!
* Added new section -> Game info
* Changed Settings section
* Corrected text

How to download and install new update?
Click on "About" button -> "Check for updates" -> "Update" ;-)
Edited by Knyazev, Jul 6 2011, 04:12:14 AM.
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F.R.
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Thanks. I greatly appreciate your application. It is very useful ;)
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Knyazev
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New version is available now!

v1.0 - 12 July 2011
* Changed the algorithm of launching TDU2
* Now launcher doesn't change a main game registry key
* Launcher uses own registry keys for storing settings


This version of launcher (v1.0) will be very useful to those who uses two and more versions of game! (packed/unpacked/without patches)

Works on "Game updates" section finished on 30%.
Some difficulty to me with learning System::XML namespaces.

As far as I know that in .NET are no classes for work with ZIP archives.
Don't prompt, what it is possible to use?
DotNetZip? Or something another?
Edited by Knyazev, Jul 12 2011, 08:43:25 AM.
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wired
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Thanks will check it out. ;)
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