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| Tweet Topic Started: Jun 15 2011, 12:55:40 AM (16,270 Views) | |
| Spidereon | Jun 29 2011, 03:19:35 AM Post #141 |
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Finished dirt mapping.. I'll have more progress on it now since I released the R10. Trying to get it Ingame today. |
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| VladyF | Jun 29 2011, 10:15:10 AM Post #142 |
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Modeled from scratch a new underbody (original one was 2D) texture from Fm3 I still have to model the rear suspensions - idk how Triangle count for the exhaust : 4000 ![]() Also Genesis (Martin) made 2 new cool liveries witch unlike the ones from the game are colorable (grey/green zones) Pictures why the hell my screens from max are grainy, both render and grab viewport ?
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| Spidereon | Jun 29 2011, 11:11:55 AM Post #143 |
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Nice work Vlady I wish I'd do something similar ![]() New paintjob: Edited by Spidereon, Jun 29 2011, 12:01:50 PM.
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| VladyF | Jul 1 2011, 09:32:08 AM Post #144 |
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^ planned some Mopar strips aswell ?![]() Made some rear suspensions -kind of- ,accepting ideas to improve em' ( idk anything about car mechanics or all that stuff lol) Also made an extra spoiler , kept the normal spoiler, lowered and modeled new supports (the kind they used on the lacetti and 1st versions of Cruze) |
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| Kotton | Jul 1 2011, 02:53:06 PM Post #145 |
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★SoCal CrackHead★
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only thing I might suggest is reducing the count on all those cylinders, 12 segs is more than enough to stay smooth - other than that it looks great, the design is adequate to.. just remember to keep them as separate entities, then you can hook 'em up to the suspension nodes so they'll react to suspension changes in game - looks awesome Vlady boi ![]() +1 on the R/T stripes |
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| Spidereon | Jul 1 2011, 04:43:03 PM Post #146 |
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Can I get some help on scratch work? I don't think I'll be able to model a decent engine or underbody. |
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| king_george | Jul 1 2011, 04:58:02 PM Post #147 |
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ジョージ
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| Spidereon | Jul 1 2011, 05:08:03 PM Post #148 |
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Why'd you quote this lol? ![]() I was gonna play stupid and act like I never saw it and maybe someone would forget about that rule ![]() Anyways, I really don't think I'll be able to model a decent engine or underobody. Sills and trunk could be done though, but doubt those. |
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| king_george | Jul 1 2011, 05:10:16 PM Post #149 |
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ジョージ
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try and you'll see and if I wouldn't quote it, kotton or somebody else would, lol |
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| Spidereon | Jul 1 2011, 05:20:58 PM Post #150 |
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My main problem is that I don't really know where to start. I have no idea how to turn a polys into something like this.↓
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| king_george | Jul 1 2011, 05:30:49 PM Post #151 |
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ジョージ
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before everything, make the enginebay, so after that you can see how to fit the engine in after that, Start with the gray cover than make the black tube, than the battery, than other oil/water things, than cables, than small details always start up with big things than make details
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| Spidereon | Jul 1 2011, 06:06:55 PM Post #152 |
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You don't get me bro... I never modelled engines before. So I don't know which tools I should be using to convert a shape into a part of the engine. |
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| noelgamo | Jul 1 2011, 06:09:12 PM Post #153 |
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@Spy like I said before.. use the S2U engine texture to plan out your engine... YOU CAN MODEL THOSE THINGS if you can MODEL SILLS and rims OR JUST ENHANCE THE S2U Engine.(learn MAX or learn how to model in ZMOD) +1 to KG Edited by noelgamo, Jul 1 2011, 06:14:48 PM.
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| king_george | Jul 1 2011, 06:34:51 PM Post #154 |
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ジョージ
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or use the S2U engine as reference, model "over" it. When I say that I mean you remodel each part but you make them more detailed using the older engine, in this case you are sure to keep the good dimensions. |
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| VladyF | Jul 2 2011, 04:06:22 PM Post #155 |
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btw It's the use of free 3d models for parts allowed ? __________________ meanwhile.... this took me a couple of hours to model - blame the beer ![]() blends perfectly in the actual enginebay XD polycount: 3190 (in triangles)
Edited by VladyF, Jul 2 2011, 04:45:36 PM.
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| king_george | Jul 3 2011, 05:50:29 AM Post #156 |
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ジョージ
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nice now remodel thse exhaust pipes, the engine bay with the suepension covers, the battery and everything you see in there
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| Chipicao | Jul 3 2011, 07:01:27 AM Post #157 |
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Fish swim, I fly
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IS the use... ![]() Well, in a way FM3 cars are also "free" models, so it shouldn't be an issue. But IDK, I don't think I can call it. Edited by Chipicao, Jul 3 2011, 07:20:22 AM.
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| wired | Jul 3 2011, 11:36:05 AM Post #158 |
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I say use free parts if you want,what's the difference,most of you are using models from different games anyways,a free model part is like a game model,I don't think I will use them but nevertheless you can all use what you want. |
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| Rapid X | Jul 3 2011, 11:44:57 AM Post #159 |
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-Retired-
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I asked this question before and Vlady himself answered me:
http://s1.zetaboards.com/Kottons_Chop_Shop/single/?p=565910&t=4290658
http://s1.zetaboards.com/Kottons_Chop_Shop/single/?p=565913&t=4290658 |
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| VladyF | Jul 3 2011, 12:09:30 PM Post #160 |
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am I allowed to facepalm ? Thanks, Geez I'm getting old, I forgot what I said Actually when I posted that I was waiting to see if somebody says otherways, nobody said anything, than I'm right Now I gotta find myself an engine block and a gearbox |
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I wish I'd do something similar 












Thanks,

11:46 AM Jul 11