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| Tweet Topic Started: Jun 15 2011, 12:55:40 AM (16,267 Views) | |
| noelgamo | Jul 10 2011, 10:44:16 PM Post #201 |
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OMG.. you guys are good. ![]() gotta start on the widebody front fenders soon, POLY WASTER Edited by noelgamo, Jul 10 2011, 10:52:23 PM.
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| zulalex89 | Jul 10 2011, 10:45:06 PM Post #202 |
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Nice work GUYS! Engine update.. Full scratch(using ZM) ![]() ![]() ![]() & now its time to fit them to J2 bay
Edited by zulalex89, Jul 10 2011, 10:54:39 PM.
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| Adonis Limes | Jul 10 2011, 10:47:05 PM Post #203 |
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I love all your guys work
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| noelgamo | Jul 10 2011, 10:52:37 PM Post #204 |
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@Alex Sexay,,, ![]() Edited by noelgamo, Jul 10 2011, 10:52:49 PM.
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| zulalex89 | Jul 11 2011, 04:17:27 AM Post #205 |
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@Nubzz, thx man ! love ur work too bro only need to make HD texture ;]Textured engine:- about 8300 poly count ![]() ![]() ![]() ![]() |
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| KSofts | Jul 11 2011, 08:22:21 AM Post #206 |
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badassmoFo
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Started the Interior, Finished the Windshield, add some details on the tail lights... Last Update for Today Fuck, only have 18 days left
Edited by KSofts, Jul 11 2011, 11:55:51 AM.
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| VladyF | Jul 12 2011, 04:55:28 PM Post #207 |
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@Alex see, it looks better in red ....and high quality ![]() @Slyde omg O_O @noelgamo , give some thickness to that lower black box (where that cut is) Finished with the engine bay ( left to do:what I said in my previous post) I have time to finish the model if I stay away from EFLC MP but I doubt I'll be able to convert it |
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| Kotton | Jul 12 2011, 07:46:13 PM Post #208 |
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★SoCal CrackHead★
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fuckn christ that bay looks BEAUTIFUL Vlad - excellently balanced, show em what's up yo ![]() that's the kill Slyde.. what's the count so far? lollooks real good Alex ![]() @Nubz - "One day there were three tomatoes walking down the street, a mama tomato, a daddy tomato and a baby tomato. Baby tomato is walking too slowly, so the daddy tomato goes back, steps on him and says 'ketchup!' " - lol |
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| noelgamo | Jul 12 2011, 09:39:49 PM Post #209 |
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@KOt WhUT?????![]() got it.. Edited by noelgamo, Jul 12 2011, 09:53:59 PM.
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| zulalex89 | Jul 13 2011, 03:18:46 AM Post #210 |
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excellent work Vlad & Slyde!
![]() little update:- Smooth & make it bit detail done! ![]() ![]()
Edited by zulalex89, Jul 13 2011, 03:21:07 AM.
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| Nm69 | Jul 13 2011, 03:50:40 AM Post #211 |
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★Anti-TROLL★
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those textures arent doing the model any justice(talkin about the cans) |
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| wired | Jul 13 2011, 06:34:52 AM Post #212 |
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Great work guys,guess I need to get started too if I wanna finish in time.
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| KSofts | Jul 13 2011, 01:29:46 PM Post #213 |
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badassmoFo
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@Kot, I don't really know if you statement was ironical or not, but know that It has less polys than a Fm3 Model! How much? Don't matter! Some Updates. With work I don't really have much time to work on. I'll probably do not have time to model the entire chassis so the boot and bonnet will not be "openable" and the car will only have a semi 3d engine (and due to a lack of ref pics too...) which is a lame... |
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| Kotton | Jul 13 2011, 02:08:56 PM Post #214 |
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★SoCal CrackHead★
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nah, I was asking because you haven't posted any screens that show wires.. and modelers usually show wires as a result of a satisfying sense of accomplishment- that and, I can see the underlying structure of the steering wheel, gauges, components and surrounding environment, and know you're kinda addicted to the meshsmooth button, so I was just curious lol |
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| KSofts | Jul 13 2011, 02:18:34 PM Post #215 |
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badassmoFo
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Yeah, I like Turbosmooth a lot but I learned how tu use it too, since then! just to notice, The dashboard will be remade, as the Steeringwheel and the seat! You can notice the Metalic Box under the dash was already remade! Hope this can make you happy! The count, after the fixes, shoud fall under the 80000 to all the car! Notice too this car will be used in some renders I'm already preparing, cause I don't know if I'll have time to convert it... |
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| zulalex89 | Jul 14 2011, 06:45:48 AM Post #216 |
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@Slydey, Kick ass polycount! like fm3 lod_0 poly Update:- Lights verts painted Settings all HQ materials ![]() ![]() ![]()
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| king_george | Jul 14 2011, 07:25:24 AM Post #217 |
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ジョージ
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I was just going to say slyde likes the turbosmooth tool
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| outsid3r4 | Jul 14 2011, 08:13:51 AM Post #218 |
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it's the most complicated pj I'm working at since Longtail's Davidoff ![]()
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| KSofts | Jul 14 2011, 11:00:34 AM Post #219 |
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badassmoFo
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Yeah, everyone knows I like turbosmooth, which is a very powerful tool if used wisely! Some ups: |
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| Kotton | Jul 14 2011, 01:58:10 PM Post #220 |
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★SoCal CrackHead★
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lol Slyde's using the PnP to show his progress on honing his modeling skills, he has no intentions on finishing for the contest xD looks real good Slyde, nice work.. I view mesh/turbosmooth as more of a crutch, but you're right, modelers can structure a low poly mesh specifically for various resolutions via meshsmooth.. and that's a great way to kill 3 birds with one stone.. you can have all 3 lods in one go |
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! love ur work too bro 








lol












it's the most complicated pj I'm working at since Longtail's Davidoff



11:46 AM Jul 11