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| Tweet Topic Started: Feb 7 2011, 04:24:37 AM (312 Views) | |
| Vogue | Feb 7 2011, 04:24:37 AM Post #1 |
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Weeee
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Hi, i need ur help just another time guys ![]() Iam Currently creating Weapons mods for GTA SA by converting them from CoD or stuff like that. But theres an, i guess well known bug, which drives me crazy: If u look at a texture from behind, it is invisible.. the whole thing :O Ive made a few screenshots to assure that u got the point, here u can see the model from top of, everything seems to be ok But here u see the front view, the nose of the model got no texture on the front side. Is there any easy way to fixx it? Like cloning the textures and turn them around xD I dont know.. iam currently helping me out by putting black squares or cylinder in front of these holes, so looking through will be impossible. Any help? Thanks in advance... |
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| Kotton | Feb 7 2011, 06:15:16 AM Post #2 |
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★SoCal CrackHead★
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even the 1st person higher poly weapons of COD have no polys there.. you need mappd polys in order to see it man lol |
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| Vogue | Feb 7 2011, 08:34:20 AM Post #3 |
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Weeee
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Uhm okay, but what are mapped pollys? How do if fix it in particular? I try to create boxes and put it in front but it only works sometimes
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