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| GMC Problems | |
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| Tweet Topic Started: Dec 27 2010, 10:53:12 AM (767 Views) | |
| checki999 | Dec 27 2010, 10:53:12 AM Post #1 |
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Gear Head
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hi everybody, i want to convert cars and i had a look at Kottons Tutorials...Now i am at Step3 from the Converting Tuts and have problems with GMC. When i select every part and click on convert, but the rearbumper and the bottom of the car are only white, also the carbon...here look at my pics.Can someone tell me why is everything white? Chevrolet Camaro SS before converting with GMC ![]() After converting ![]()
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| Kotton | Dec 27 2010, 11:02:29 AM Post #2 |
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★SoCal CrackHead★
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hmm.. double check the materials and make sure that the following button is depressed on each this could also be a result of the main mapping being on a different channel.. which would depend on the source of the mesh |
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| checki999 | Dec 27 2010, 11:15:58 AM Post #3 |
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Gear Head
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i did everything what you said but the results are the same. Maybe you know an other Way to convert the Textures in GTA Materials? |
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| Kotton | Dec 27 2010, 11:20:20 AM Post #4 |
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★SoCal CrackHead★
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you do have Kam's scripts installed and GTA materials are an available option in the material type list yes? (process of elimination) - other than that, it's manually changing out the textures one by one.. which is also covered in the tutorial are you also sure that you have the final version of GMC? I might have forgotten to update the tutorial link.. idk - and what's the source of the model? (how did you rip it) - if you coppd it here, if it's one of our early rips, I think you have to reset the path to the textures |
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| checki999 | Dec 27 2010, 11:44:08 AM Post #5 |
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Gear Head
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Yes i have installed Kam's Script and GTA Materials is available in materials type list the model is from your site, here is the link http://s1.zetaboards.com/Kottons_Chop_Shop/topic/946254/1/#new GMC i have from the first post from the Topic about Varinders Max Script |
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| Kotton | Dec 27 2010, 11:57:15 AM Post #6 |
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★SoCal CrackHead★
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ok, then you're going to have to reset the textures path - that model was saved in Max9, long before we had the ability to save scenes using the resource collector - I'll try to get G in here to tell you specifically what you need to do edit- um, try renaming the folder the maps are in, then when you run Max and open your scene, you should get a prompt asking you where the maps are, then use that prompt window to nav to the correct folder as well as disable the original path |
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| king_george | Dec 27 2010, 12:20:37 PM Post #7 |
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ジョージ
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lol, why complicate? On the upper bar: Costumize -> Configure User Paths.. and than add and add the path to the textures |
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| Kotton | Dec 27 2010, 12:24:27 PM Post #8 |
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★SoCal CrackHead★
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yeah, that lol |
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| Nm69 | Dec 27 2010, 12:25:22 PM Post #9 |
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★Anti-TROLL★
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ahhh man G beat me to it
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| checki999 | Dec 28 2010, 02:46:47 PM Post #10 |
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Gear Head
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Nothing helps ![]() Maybe the problems are 2 textures, because Max tells me evertime when i open my the camaro that 2 .dds files are missed...or i try Threeps Way to convert? EDIT: I think i know the problem^^ i attached firstly parts from the rear bumper together, then parts from the front bumper together and parts from the cassis together, before i start converting with kots tut. Edited by checki999, Dec 28 2010, 03:25:30 PM.
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| king_george | Dec 28 2010, 04:26:33 PM Post #11 |
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ジョージ
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what parts are attached to others doesen't change anything Tried what I said..? |
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| checki999 | Dec 28 2010, 04:35:14 PM Post #12 |
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Gear Head
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yes i tried it, but its the same like the pictures -.- |
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5:49 PM Jul 10