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| ZM *dff to 3D Max | |
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| Tweet Topic Started: Oct 20 2010, 05:30:17 AM (375 Views) | |
| Deleted User | Oct 20 2010, 05:30:17 AM Post #1 |
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Deleted User
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Hello there. Can you give me a solution how to import Z Modeler's *dff to 3D Max? I've already tried to do this via Kam's Scripts (which says that ZM's *dff is "Non-standart DFF!")*3ds,*obj files but the materials had lost. Is there any way to import it preserving the materials? |
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| shelbymotor | Oct 20 2010, 09:12:52 AM Post #2 |
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V8 Engines only
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i don't really now that exactly but maybe trying to export it as vice city/gta 3 dff maybe max can import this with kam's script < i'm not sure of that,but you dont loose nothing trying
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| Foxboro | Oct 20 2010, 09:27:40 AM Post #3 |
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Yeah, export from ZM1, it works fine. |
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| king_george | Oct 20 2010, 11:09:15 AM Post #4 |
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ジョージ
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using 3ds or obj files don't make any loss of materials..that's called just lazyness to convert standard materials into gta materials and import the textures, lol |
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