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ZM *dff to 3D Max
Topic Started: Oct 20 2010, 05:30:17 AM (375 Views)
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Hello there. Can you give me a solution how to import Z Modeler's *dff to 3D Max?
I've already tried to do this via Kam's Scripts (which says that ZM's *dff is "Non-standart DFF!")*3ds,*obj files but the materials had lost. Is there any way to import it preserving the materials?
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shelbymotor
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V8 Engines only

i don't really now that exactly but maybe trying to export it as vice city/gta 3 dff maybe max can import this with kam's script < i'm not sure of that,but you dont loose nothing trying :)
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Foxboro
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Yeah, export from ZM1, it works fine.
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king_george
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ジョージ

using 3ds or obj files don't make any loss of materials..that's called just lazyness to convert standard materials into gta materials and import the textures, lol
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