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| Grage col prob CLICK ME; lol | |
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| Tweet Topic Started: Jul 19 2010, 09:01:51 AM (390 Views) | |
| Discount | Jul 19 2010, 09:01:51 AM Post #1 |
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Let's put a smile on that face son.
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The grage file is ce_terminal1.dff and i think that lodce_terminal1.dff is an colision so i edit both but here ): |
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| emontero | Jul 19 2010, 09:21:37 AM Post #2 |
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man i do not understand your question can you explain your problem |
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| Discount | Jul 19 2010, 09:24:34 AM Post #3 |
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Let's put a smile on that face son.
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Click at the pics its like the colision still stays cause i think i edited the col(not shore) but i stll see shadows and they are invisible 3d shit?!?
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| king_george | Jul 19 2010, 09:26:36 AM Post #4 |
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ジョージ
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you will never see a .dff file as colision, a colision file is a .col extension that file is just the lower quality version of the building, in case the games lags, high wuality map dissapears and low quality one renders in the scene |
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| Discount | Jul 19 2010, 09:29:27 AM Post #5 |
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Let's put a smile on that face son.
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:facepalm: Dude im trying to do a grage here so i edit in zmod and delete some shit,but i dont know the name of col file and i wanna edit the .COL file |
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| emontero | Jul 19 2010, 10:11:00 AM Post #6 |
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is better if you use 3ds max or use colleditor II for that collision file if you want to know which col is it just click at the building in MED and click for properties and check the col mother of this garage and extract and open with colleditor II and edit with the same colleditor II or extract and edit with 3ds max |
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| Drift_Hunter | Jul 21 2010, 11:12:30 PM Post #7 |
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Fanboiz
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Ok i get bored so i explored these sux garage ![]() countrye_7.col COLL3 |
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| Bone_G | Jul 22 2010, 04:54:29 AM Post #8 |
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Yea 3d model in zmod :D:D:D and i try this before another months, for map modding use 3ds max
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5:52 PM Jul 10