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Forza 3
Topic Started: Apr 26 2010, 10:49:09 AM (8,126 Views)
king_george
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ジョージ

everything needs welded & smoothed and its just fine
Posted Image Posted Image Posted Image
just do as a guy said on xentax forum:

Quote:
 
1. Exported a Car from Forza Studio
2. Import the Obj in 3DS Max 2010
3. Export as Open Collada dae (not the FBX one!) *1
4. Import in 3D SimEd *2
5. Export as Open Collada dae
6. Import in 3DS Max/Maya (NOT the FBX one!) *3



*1 Open Collada: http://www.opencollada.org
*2 3D SimEd Demo: http://www.sim-garage.co.uk/SimED_Demo.htm
*3 You can export as Obj from 3ds Max after Open Collada Import and then use in ANY 3D App!
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Kotton
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★SoCal CrackHead★

bullsheet dude.. I welded and smoothed mine and it's garbage :/
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smokey8808
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lol i wouldnt call that 'just fine' .. been so far too, thing is, im not into welding all lines manually ..plus, i need the model in zm not in max, once i import to zm its fucked up good and proper (distortion)
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Kotton
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★SoCal CrackHead★

trust, G would never weld anything individually- if I'm correct, he did it like I did, selected all the verts and hit weld (with a very low threshold).. altho I had to reset x on mines first, otherwise I'd end up with a 100 poly glob of shit even with a 0.0001 threshold

but if you can get those verts welded and reset x on all the parts before export, that should definitely cure your I/O woes Smoke

editah- ay G, now export that fuckr (SAdff) and import to Zm and see what happen yeah?
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VladyF
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@G errrm what's fine in that ? it smooth as a brick lol
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Arklite
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lod 1 is perfect
here is result after chamfer and some detaching ( you need a bit wof work but the result is definetly worth it for such great cars )

Posted Image Posted Image
Edited by Arklite, May 2 2010, 11:05:00 AM.
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Lukasdk


I hope there will be a chance to get the cars in IV because Forza has many great cars!
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KamikaZ
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Cereal Killer
Arklite
May 2 2010, 11:03:39 AM
lod 1 is perfect
here is result after chamfer and some detaching ( you need a bit wof work but the result is definetly worth it for such great cars )
See, a little work and they work fine, so what if the mesh doesn't come out perfect.. even better cuz that way we know there won't be many guys doin :toast:

@threep: course the spoiler will move, it's a basic up/down movement :) just need the mesh to start workin
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KSofts
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badassmoFo

In 1 week and 4 days i'll have my .ISO :lol:

I'already tried to get it by wxRipper. Everything was fine, even after the Hotswap, the ripping started well but in the middle i get "Error @ 0 : Data error (cyclic redundancy check)" message... :shyyyt:

I'm downloading the ISO to see if i can finally get the cars... :shyyyt:
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Kotton
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★SoCal CrackHead★

a little work? ..they already need door sills and engines/engine bays, now we need to run thru chamfering edges n shit? no thanks, I'd rather wait for a working forza studio

I'm @77.9%
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VladyF
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Kotton
May 2 2010, 01:29:57 PM
a little work? ..they already need door sills and engines/engine bays, now we need to run thru chamfering edges n shit? no thanks, I'd rather wait for a working forza studio

I'm @77.9%
That was what I was thinking too :lol:

guys what's your d/l speed? I've got Forza 3 in 2 hours but bth i have no clue how to open an Xbox .iso :poof:
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Kotton
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★SoCal CrackHead★

a new version just droppd.. forza studio 5.2.10

my average speed is about 30kBs, been at it for 2 days now and only at 79.1.. mind sharing the link Vlad? cuz at this rate it won't finish until tomorrow
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X-man


If I may ask for a few cars, I'd like these four:

Porsche Panamera
Bentley CGT
Porsche Carrera RS
Porsche 959

The last two pieces would be the most important. These are icons in Porsche's history :)
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Nm69
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★Anti-TROLL★

most of the questions regarding the distorted meshes have been solved in that xentax forums i think... im currently going through all the pages (yea im jobless atm lol) to see if theres a breakthrough..
many people have had those problems mentioned up there and there are some solutions that have worked for some but not for all..
For Eg: the Max Obj import options...
http://forum.xentax.com/viewtopic.php?f=10&t=4256&st=0&sk=t&sd=a&start=195
Some techniques work ... others dont.... good luck gentlemen :P
Edited by Nm69, May 3 2010, 02:42:15 AM.
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smokey8808
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guys. maybe im just baked, but i think i got a workaround to get the mesh into zmodler2. so far i tested it with 4-5 cars and they all show up just fine in zmodler. this is what i did:

Quote:
 
1. import lod1.obj to 3ds max

2. delete lod 2 to 5

3. convert to editable poly (ignore appearing broken vertices/normals)

4. export to .3ds

5. import to zmodeler2

--mesh can be scaled and edited and has no broken polys, uv mapping is available, however materials will be gone


result: http://www.imagebam.com/image/7db62e79000060

mapping: http://www.imagebam.com/image/8c5b3f79000069

exporting/importing to wft worked fine too. this even worked with the 'older' version of forza studio (well not the latest) :D
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X-man


geez... that looks flawless. Too bad I nearly dont have any free spaces like 8Gs
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VladyF
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smokey8808
May 3 2010, 08:39:25 AM

1. import lod1.obj to 3ds max

2. delete lod 2 to 5

3. convert to editable poly (ignore appearing broken vertices/normals)

4. export to .3ds

5. import to zmodeler2

--mesh can be scaled and edited and has no broken polys, uv mapping is available, however materials will be gone
that works if I import the 3ds in max also :wub: the lod 1 looks preety good :D
Now what about the badass Hq interior?

Also a pic :haha: I think the model looks good w/o any additional chamfering
Posted Image
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Kotton
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★SoCal CrackHead★

so.. how the hell do I run forza studio?? o.O
do I use Visual C# to compile it or some? (forza studio 5.3.10)

and can some1 link the needed xna framework DL, I'm finding too many options
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X-man


kot: 5.3.10 : http://67.176.205.173/downloads/Forza%20Studio%20(5.3.10).rar

u need this: http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2&displaylang=en
Edited by X-man, May 4 2010, 09:18:34 AM.
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Kotton
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★SoCal CrackHead★

*sigh*
how do you know it's 3.1? there's also 1.0, 2.0, 3.5 and 4 (I installed 3.5 last night)

and I already have 5.3.10, why do you think I askd how to run it? o.O
I've tried opening the project and debugging it, but it gets stuck with an error.. then I tried publishing it, but it compiles into an installer and not an executable :/

nvm.. I askd @xentax

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