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| Forza 3 | |
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| Tweet Topic Started: Apr 26 2010, 10:49:09 AM (8,126 Views) | |
| king_george | May 2 2010, 04:21:21 AM Post #61 |
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ジョージ
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everything needs welded & smoothed and its just fine just do as a guy said on xentax forum:
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| Kotton | May 2 2010, 04:23:01 AM Post #62 |
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★SoCal CrackHead★
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bullsheet dude.. I welded and smoothed mine and it's garbage
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| smokey8808 | May 2 2010, 04:28:39 AM Post #63 |
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lol i wouldnt call that 'just fine' .. been so far too, thing is, im not into welding all lines manually ..plus, i need the model in zm not in max, once i import to zm its fucked up good and proper (distortion) |
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| Kotton | May 2 2010, 04:35:05 AM Post #64 |
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★SoCal CrackHead★
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trust, G would never weld anything individually- if I'm correct, he did it like I did, selected all the verts and hit weld (with a very low threshold).. altho I had to reset x on mines first, otherwise I'd end up with a 100 poly glob of shit even with a 0.0001 threshold but if you can get those verts welded and reset x on all the parts before export, that should definitely cure your I/O woes Smoke editah- ay G, now export that fuckr (SAdff) and import to Zm and see what happen yeah? |
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| VladyF | May 2 2010, 05:06:28 AM Post #65 |
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@G errrm what's fine in that ? it smooth as a brick lol |
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| Arklite | May 2 2010, 11:03:39 AM Post #66 |
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lod 1 is perfect here is result after chamfer and some detaching ( you need a bit wof work but the result is definetly worth it for such great cars ) Edited by Arklite, May 2 2010, 11:05:00 AM.
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| Lukasdk | May 2 2010, 11:55:17 AM Post #67 |
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I hope there will be a chance to get the cars in IV because Forza has many great cars! |
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| KamikaZ | May 2 2010, 11:58:34 AM Post #68 |
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Cereal Killer
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See, a little work and they work fine, so what if the mesh doesn't come out perfect.. even better cuz that way we know there won't be many guys doin @threep: course the spoiler will move, it's a basic up/down movement just need the mesh to start workin
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| KSofts | May 2 2010, 12:27:21 PM Post #69 |
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badassmoFo
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In 1 week and 4 days i'll have my .ISO I'already tried to get it by wxRipper. Everything was fine, even after the Hotswap, the ripping started well but in the middle i get "Error @ 0 : Data error (cyclic redundancy check)" message... I'm downloading the ISO to see if i can finally get the cars...
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| Kotton | May 2 2010, 01:29:57 PM Post #70 |
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★SoCal CrackHead★
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a little work? ..they already need door sills and engines/engine bays, now we need to run thru chamfering edges n shit? no thanks, I'd rather wait for a working forza studio I'm @77.9% |
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| VladyF | May 2 2010, 02:42:08 PM Post #71 |
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That was what I was thinking too guys what's your d/l speed? I've got Forza 3 in 2 hours but bth i have no clue how to open an Xbox .iso
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| Kotton | May 2 2010, 02:51:11 PM Post #72 |
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★SoCal CrackHead★
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a new version just droppd.. forza studio 5.2.10 my average speed is about 30kBs, been at it for 2 days now and only at 79.1.. mind sharing the link Vlad? cuz at this rate it won't finish until tomorrow |
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| X-man | May 2 2010, 03:49:35 PM Post #73 |
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If I may ask for a few cars, I'd like these four: Porsche Panamera Bentley CGT Porsche Carrera RS Porsche 959 The last two pieces would be the most important. These are icons in Porsche's history
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| Nm69 | May 3 2010, 02:39:26 AM Post #74 |
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★Anti-TROLL★
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most of the questions regarding the distorted meshes have been solved in that xentax forums i think... im currently going through all the pages (yea im jobless atm lol) to see if theres a breakthrough.. many people have had those problems mentioned up there and there are some solutions that have worked for some but not for all.. For Eg: the Max Obj import options... http://forum.xentax.com/viewtopic.php?f=10&t=4256&st=0&sk=t&sd=a&start=195 Some techniques work ... others dont.... good luck gentlemen
Edited by Nm69, May 3 2010, 02:42:15 AM.
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| smokey8808 | May 3 2010, 08:39:25 AM Post #75 |
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guys. maybe im just baked, but i think i got a workaround to get the mesh into zmodler2. so far i tested it with 4-5 cars and they all show up just fine in zmodler. this is what i did:
result: http://www.imagebam.com/image/7db62e79000060 mapping: http://www.imagebam.com/image/8c5b3f79000069 exporting/importing to wft worked fine too. this even worked with the 'older' version of forza studio (well not the latest)
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| X-man | May 3 2010, 02:30:07 PM Post #76 |
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geez... that looks flawless. Too bad I nearly dont have any free spaces like 8Gs |
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| VladyF | May 3 2010, 02:42:40 PM Post #77 |
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that works if I import the 3ds in max also the lod 1 looks preety good Now what about the badass Hq interior? Also a pic I think the model looks good w/o any additional chamfering |
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| Kotton | May 3 2010, 07:23:28 PM Post #78 |
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★SoCal CrackHead★
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so.. how the hell do I run forza studio?? o.O do I use Visual C# to compile it or some? (forza studio 5.3.10) and can some1 link the needed xna framework DL, I'm finding too many options |
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| X-man | May 4 2010, 09:17:20 AM Post #79 |
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kot: 5.3.10 : http://67.176.205.173/downloads/Forza%20Studio%20(5.3.10).rar u need this: http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2&displaylang=en Edited by X-man, May 4 2010, 09:18:34 AM.
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| Kotton | May 4 2010, 12:25:26 PM Post #80 |
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★SoCal CrackHead★
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*sigh* how do you know it's 3.1? there's also 1.0, 2.0, 3.5 and 4 (I installed 3.5 last night) and I already have 5.3.10, why do you think I askd how to run it? o.O I've tried opening the project and debugging it, but it gets stuck with an error.. then I tried publishing it, but it compiles into an installer and not an executable nvm.. I askd @xentax |
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just need the mesh to start workin



the lod 1 looks preety good
I think the model looks good w/o any additional chamfering 
10:11 AM Jul 13