| Welcome to the Shop! You're currently viewing our site as a guest, so some features you can't use... like the bubble gum machine. If you join our little cult, you'll be able to take advantage of many member-only features such as a 60 day free trial subscription to HighTimes - A chance to be chosen as a candidate to test the latest penis enlargement cream - A possibility to win a free lifetime supply of Kotex® Maxi-Pads to help with that "not so fresh" feeling - Running around with your pants down around your ankles yelling kiss my ass!!! and voting in polls. Registration is simple, fast, and completely free. sO Click herE to join our Cwazy wHackd in the Head coMmunity! If you're already a member, wtf you doin!? ffs log in already! |
| Forza 3 | |
|---|---|
| Tweet Topic Started: Apr 26 2010, 10:49:09 AM (8,128 Views) | |
| Nm69 | Apr 30 2010, 09:50:46 AM Post #21 |
![]()
★Anti-TROLL★
![]()
|
im lookin forward to the evo6 mesh :)....*lets keep our fingers crossed* lol |
![]() |
|
| smokey8808 | Apr 30 2010, 10:45:07 AM Post #22 |
![]() ![]()
|
well i have a few .. Free Image Hosting by ImageBam.com thats actually all forza cars + all DLCs (except the road &track pack, not out yet ) do you guys just need the .carbin files ? thats no problem, but from there on you would be on your own .. cba setting them all up for every chop user lol
|
![]() |
|
| KSofts | Apr 30 2010, 11:15:48 AM Post #23 |
![]()
badassmoFo
![]()
|
Can you send them to me please? Thankx |
![]() |
|
| smokey8808 | Apr 30 2010, 11:26:28 AM Post #24 |
![]() ![]()
|
well at least you have to tell me what cars you need, cant send ALL of em (thats >8GB) |
![]() |
|
| KSofts | Apr 30 2010, 11:29:44 AM Post #25 |
![]()
badassmoFo
![]()
|
Send me by parts!! No i'm kiddin'! I'm searching only for some. I'll send you an E-mail to not post the list here! (Except if kot agrees!! ) |
![]() |
|
| Neos7 | Apr 30 2010, 11:57:50 AM Post #26 |
![]()
100 Club
|
smokey upload the pack pls |
![]() |
|
| smokey8808 | Apr 30 2010, 12:12:36 PM Post #27 |
![]() ![]()
|
if you want / need ALL cars download the friggin game yourself. i have other shit to do than upping 8 GB of files |
![]() |
|
| Kotton | Apr 30 2010, 12:35:34 PM Post #28 |
![]()
★SoCal CrackHead★
![]()
|
hellz yeah, tell em what's up.. yall can DL the disc and get the files yourselves with forza studio and w/e else it takes to get the meshes.. that shit's just fuckn rude people.. all actn like he got nothn better to do all day than to hook you up when yall can hook yourselves up- fuck that |
![]() |
|
| VladyF | Apr 30 2010, 01:12:33 PM Post #29 |
![]() ![]()
|
Kott get's my vote for president @Smokey I'll have the HON_CivicR_04 Please EDiT: Delivered.... |
![]() |
|
| KSofts | Apr 30 2010, 01:18:44 PM Post #30 |
![]()
badassmoFo
![]()
|
Making of Bugatti Veyron |
![]() |
|
| Neos7 | Apr 30 2010, 02:42:43 PM Post #31 |
![]()
100 Club
|
ok lol but can u just send me the volvo c30,the alfa giulietta and a 370z the one that is in the fujimi kaido trailer? |
![]() |
|
| Deleted User | Apr 30 2010, 04:15:09 PM Post #32 |
|
Deleted User
|
Maybe can anyone covert the Murcielago SV or/and Ferrari 360? Please, thanks! |
|
|
| smokey8808 | May 1 2010, 02:49:33 AM Post #33 |
![]() ![]()
|
guys, we have a problem. editing a forza3 model in max/zm works flawlessy, BUT once i tried to export the model and import it again .. well see yourself before exporting: http://www.imagebam.com/image/8c7a8778668117 after importing: http://www.imagebam.com/image/6c2d9078667463 im guessing its either the superhigh polycount causing trouble, orrr something is still wrong with forza studio...if anyone have suggestions, feel free. so far i wasted a good 3 days of mapping this 458 italia just to end up with this fucked mesh so beware --Edited by smokey8808, May 1 2010, 02:54:04 AM.
|
![]() |
|
| Nm69 | May 1 2010, 02:56:37 AM Post #34 |
![]()
★Anti-TROLL★
![]()
|
woahh.. i didnt know consoles could handle such high poly models i always thought the forza trailers were rendered on pc... just to fool em buyers.. Did u check the polycount on that Italia? |
![]() |
|
| smokey8808 | May 1 2010, 03:07:08 AM Post #35 |
![]() ![]()
|
143890 for the exterior and 73467 for the cockpit parts - thats if you can trust forza studio's infos edit: there must be a way gettin it properly exported tho, seeing as it works fine for this guy: http://forum.tdu-central.com/showthread.php?t=17706 Edited by smokey8808, May 1 2010, 03:25:29 AM.
|
![]() |
|
| KSofts | May 1 2010, 03:44:42 AM Post #36 |
![]()
badassmoFo
![]()
|
Get the model in Zmod and try to Weld it. You'll see what happens! I had the same problem with my 458 Italia! |
![]() |
|
| Kotton | May 1 2010, 03:49:12 AM Post #37 |
![]()
★SoCal CrackHead★
![]()
|
what I'd like to kno is how'd he get the textures? o.O so did you export from Zm to import into Max or vice versa or ? ..and what did you export as? ..but I also noticed some troubles earlier today, I detached the doors (by poly), and when I did, they lost their smoothing group and became all ucky which applying a smooth modifier did not fix.. and maybe I'll duplicate the process so you can see what happens when I hit undo :holycrapwtfjusthappened: lol however, I noticed that every single vert on the model is broken, and this would more than likely be the cause of your exact problem - I tried welding the verts, but the result is less than desirable as it also looses the smoothing group.. and after applying a smooth modifier to it, it fucks off a lot of the polys (dark shadows, ect) - BUT smoothing is an automagic thing with game engines, and if we don't use any smooth, the poly count is so high, that in game, we probably won't even notice anything adverse fuck, did it seriously take 30 minutes from me to write that? ffs I need to sober up o.O |
![]() |
|
| VladyF | May 1 2010, 03:55:21 AM Post #38 |
![]() ![]()
|
for this one too: http://forum.tdu-central.com/showthread.php?t=18292 the guys from tdu modding were fast with converting the models lol |
![]() |
|
| smokey8808 | May 1 2010, 04:01:57 AM Post #39 |
![]() ![]()
|
textures are scratchmade by me, partly based on ea textures, mapped everything myself - i exported it as .dff from max, imported to zm which is the only programm i can really work with - and thats where i get trouble (lolsurprise) |
![]() |
|
| Nm69 | May 1 2010, 04:14:43 AM Post #40 |
![]()
★Anti-TROLL★
![]()
|
Theres ur problem :)... Zmod is a pain in the ass when it comes to high poly models.... and by the counts u just gave up there... im sure its ZM |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Pinball Machine · Next Topic » |









)



so beware --

10:11 AM Jul 13