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Forza 3
Topic Started: Apr 26 2010, 10:49:09 AM (8,128 Views)
Nm69
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im lookin forward to the evo6 mesh :)....*lets keep our fingers crossed* lol
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smokey8808
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Neos7
Apr 30 2010, 04:27:59 AM
as soon as anyone of you has some car files can please upload them here?thanks
well i have a few .. :D :D

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thats actually all forza cars + all DLCs (except the road &track pack, not out yet )

do you guys just need the .carbin files ? thats no problem, but from there on you would be on your own .. cba setting them all up for every chop user lol :suicide2:
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KSofts
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badassmoFo

Quote:
 
do you guys just need the .carbin files ? thats no problem, but from there on you would be on your own .



Can you send them to me please?
Thankx
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smokey8808
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Slyde
Apr 30 2010, 11:15:48 AM
Quote:
 
do you guys just need the .carbin files ? thats no problem, but from there on you would be on your own .



Can you send them to me please?
Thankx
:lol:

well at least you have to tell me what cars you need, cant send ALL of em (thats >8GB)
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KSofts
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badassmoFo

Quote:
 
well at least you have to tell me what cars you need, cant send ALL of em (thats >8GB)


Send me by parts!! :p

No i'm kiddin'! I'm searching only for some. I'll send you an E-mail to not post the list here! (Except if kot agrees!! ^_^ )
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Neos7
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smokey upload the pack pls
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smokey8808
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if you want / need ALL cars download the friggin game yourself. i have other shit to do than upping 8 GB of files
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Kotton
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hellz yeah, tell em what's up.. yall can DL the disc and get the files yourselves with forza studio and w/e else it takes to get the meshes.. that shit's just fuckn rude people.. all actn like he got nothn better to do all day than to hook you up when yall can hook yourselves up- fuck that
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VladyF
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Kotton
Apr 30 2010, 12:35:34 PM
hellz yeah, tell em what's up.. yall can DL the disc and get the files yourselves with forza studio and w/e else it takes to get the meshes.. that shit's just fuckn rude people.. all actn like he got nothn better to do all day than to hook you up when yall can hook yourselves up- fuck that
Kott get's my vote for president :uhhuh:

@Smokey I'll have the HON_CivicR_04 Please :hehe:
EDiT: Delivered....
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KSofts
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badassmoFo




Making of Bugatti Veyron
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Neos7
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ok lol but can u just send me the volvo c30,the alfa giulietta and a 370z the one that is in the fujimi kaido trailer?
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Maybe can anyone covert the Murcielago SV or/and Ferrari 360? Please, thanks!
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smokey8808
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guys, we have a problem. editing a forza3 model in max/zm works flawlessy, BUT once i tried to export the model and import it again .. well see yourself

before exporting: http://www.imagebam.com/image/8c7a8778668117

after importing: http://www.imagebam.com/image/6c2d9078667463

im guessing its either the superhigh polycount causing trouble, orrr something is still wrong with forza studio...if anyone have suggestions, feel free.

so far i wasted a good 3 days of mapping this 458 italia just to end up with this fucked mesh :/ so beware --

Edited by smokey8808, May 1 2010, 02:54:04 AM.
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Nm69
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woahh.. i didnt know consoles could handle such high poly models :blink:
i always thought the forza trailers were rendered on pc... just to fool em buyers.. :huh:
Did u check the polycount on that Italia?
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smokey8808
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143890 for the exterior and 73467 for the cockpit parts - thats if you can trust forza studio's infos

edit: there must be a way gettin it properly exported tho, seeing as it works fine for this guy: http://forum.tdu-central.com/showthread.php?t=17706
Edited by smokey8808, May 1 2010, 03:25:29 AM.
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KSofts
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badassmoFo

Quote:
 
guys, we have a problem. editing a forza3 model in max/zm works flawlessy, BUT once i tried to export the model and import it again .. well see yourself



Get the model in Zmod and try to Weld it. You'll see what happens!
I had the same problem with my 458 Italia!
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Kotton
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★SoCal CrackHead★

what I'd like to kno is how'd he get the textures? o.O

so did you export from Zm to import into Max or vice versa or ? ..and what did you export as? ..but I also noticed some troubles earlier today, I detached the doors (by poly), and when I did, they lost their smoothing group and became all ucky which applying a smooth modifier did not fix.. and maybe I'll duplicate the process so you can see what happens when I hit undo :holycrapwtfjusthappened: lol

however, I noticed that every single vert on the model is broken, and this would more than likely be the cause of your exact problem - I tried welding the verts, but the result is less than desirable as it also looses the smoothing group.. and after applying a smooth modifier to it, it fucks off a lot of the polys (dark shadows, ect) - BUT smoothing is an automagic thing with game engines, and if we don't use any smooth, the poly count is so high, that in game, we probably won't even notice anything adverse

fuck, did it seriously take 30 minutes from me to write that? ffs I need to sober up o.O
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VladyF
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smokey8808
May 1 2010, 03:07:08 AM
143890 for the exterior and 73467 for the cockpit parts - thats if you can trust forza studio's infos

edit: there must be a way gettin it properly exported tho, seeing as it works fine for this guy: http://forum.tdu-central.com/showthread.php?t=17706
for this one too: http://forum.tdu-central.com/showthread.php?t=18292

the guys from tdu modding were fast with converting the models lol
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smokey8808
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Kotton
May 1 2010, 03:49:12 AM
what I'd like to kno is how'd he get the textures? o.O

so did you export from Zm to import into Max or vice versa or ? ..and what did you export as?
textures are scratchmade by me, partly based on ea textures, mapped everything myself - i exported it as .dff from max, imported to zm which is the only programm i can really work with - and thats where i get trouble (lolsurprise)
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Nm69
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smokey8808
May 1 2010, 04:01:57 AM
imported to zm which is the only programm i can really work with - and thats where i get trouble (lolsurprise)
Theres ur problem :)...
Zmod is a pain in the ass when it comes to high poly models.... and by the counts u just gave up there... im sure its ZM
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