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Forza 3
Topic Started: Apr 26 2010, 10:49:09 AM (8,119 Views)
X-man


http://www.imagebam.com/image/8b5dd080191608

just read one page back
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VladyF
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XSB
May 17 2010, 12:29:35 PM
Thx missed that post ;)
Slyde told me before tho

now I have the 10 cars from Holiday pack also
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X-man


which are? :D

btw, found the rim textures yet? :P
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VladyF
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those ones :
http://forzamotorsport.net/en-us/_templates/NewsDetail.aspx?id=3059

your panamera is also there
about the rim tex , nope
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X-man


could I ask for the Jag and the S4? :D

and could I ask someone for the rim textures? :D:D
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KSofts
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badassmoFo

Hey, i've the .xds files (textures). Unfortunatle i can't open them...
There is a way to open / convert them? Or do i need to make new ones?
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Kotton
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★SoCal CrackHead★

for all your requests, it's far past time you get the disc and/or DLC packs X

repeat; the rim textures are in the corresponding wheel files
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X-man


I know, but I'm using a mobile-phone based internet access. Means:
-Can't use torrents
-Can't download with normal speeds (took me 20 hours (!) to download the first pack sent by VladyF)
-Can't actually download bigger stuffs, my subscription is valid for 3GBs, after that, I'm getting charged hard.
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VladyF
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Kotton
May 17 2010, 01:23:43 PM
for all your requests, it's far past time you get the disc and/or DLC packs X

repeat; the rim textures are in the corresponding wheel files
fuck I only kept the files in Cars folder from Forza3 :/ :omg:

@X you should start converting the 20 hours pack then :P
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X-man


already did. Something's bitchin around tho, and i cant unpack the Q7 and the CTS-V
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VladyF
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used QuickBMS right ?
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X-man


yep. Actually, an error message pooped up when extracting the ZIP file you uploaded, then i ticked "keep broken files", then it extracted. The CTS-V gets imported by the new forza studio, but no cockpit mesh, nor textures are shown. The Q7 wont be extracted or opened with nothing. QuickBMS says its not a PKZip file
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Kotton
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★SoCal CrackHead★

then the DLC is corrupt -or- you're not doing it right

the DLC is probably corrupt.. lol shazif xD :j/k:
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VladyF
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idk why they work fine here...
here's the Q7 already extracted tho
http://www.mediafire.com/?yymwzfnknyz
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X-man


thanks, i'll check it

@Kot: I didnt DL the DLC, its a pack that Vlady zipped for me. Probably I should try unzipping it with something else
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buckz

lod0 still gives the damn errors :( but then again lod1? meshes look absolutely fine.. with interior they are close to 80-90k polys.. where lod0 is like 200k+ which is crazy for games :)
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KSofts
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badassmoFo

:wtf1: :sos: :sos:

Why, when i import the .obj lod0 to Max, some polys are flipped? (Same on Zmod...)

Posted ImagePosted Image
:huh: :hm:



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X-man


upload the OBJ somewhere, I'll import it with 224. It wont give any flipped stuff.
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KSofts
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badassmoFo

Thankx.

But i would like to know anyway why and how to fix it (like that i don't have to ask you or somebody else to import the files for me!)


EDIT: I think I found a way to fix that. Say something anyways, maybe the way I found it's not the good way to follow...

here a pic: Posted Image

now the polys are correct but the normals are f***** in some parts...
Edited by KSofts, Jun 7 2010, 10:02:07 AM.
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Kotton
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★SoCal CrackHead★

it's because you're using Max9, update to 2010 or higher

or, select via element and flip em

btw, the only known way to transfer from Zm to Max/Max to Zm without effn off the normals is via .obj
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