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| IV Paint PPC | |
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| Tweet Topic Started: Oct 20 2009, 09:50:53 AM (4,062 Views) | |
| dadude | Oct 30 2009, 03:49:22 PM Post #81 |
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well? send the stuff to the modders
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| Kotton | Oct 30 2009, 05:37:47 PM Post #82 |
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★SoCal CrackHead★
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good news fam-a-lam-a-ding-dongs- multiple pj's work without a hitch I only wish I could figure out how to spawn a car without 1 ffs lol Tats pj's |
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| GODZYLLA | Oct 30 2009, 05:45:18 PM Post #83 |
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niceee! question: in IV, how do the pjs work? are they included in the IV "txd"?? edit: and how do they spawn? you'll have to link the pjs to some extras: extra1, extra2... ?? just being curious.. Edited by GODZYLLA, Oct 30 2009, 05:51:16 PM.
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| Kotton | Oct 30 2009, 05:48:15 PM Post #84 |
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★SoCal CrackHead★
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yeah, they're all in the same wtd.. named "yourpaint_sign_1" "yourpaint_sign_2", ect- I'll try to find out how many we can have working at the same time when I get home from work.. |
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| dadude | Oct 31 2009, 01:40:29 AM Post #85 |
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Ya want a car without one? insert a clean PNG between the pj-png's. Like spock say's "it's the logical thing to do" |
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| TAR-TON | Oct 31 2009, 04:18:31 AM Post #86 |
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multiple pj's works, great so 4 paints can be made? she looks Awesome Kot great shotsFirst convert to IV , and is awe mod gud work dude |
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| Kotton | Oct 31 2009, 04:58:07 AM Post #87 |
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★SoCal CrackHead★
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^ thx man ![]() errr wha? wtf you on about man? you need to detox brotha xD @Zylla, no, not on extras (altho you can do that in different circumstances), they work just like SA, you name it correctly in the shader b4 export and the game will do the rest
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| dadude | Oct 31 2009, 07:16:03 AM Post #88 |
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hmmm, you asked how to get the buggy spawned paintjobless. so first texture is a clean png, second texture your first pj, and so on. i reacted on your VI wip ppc
and yeah, just seen startrek the movie, very logical , duhh and i just tried GIORGIO's bmw, he also has two bodytextures named 1 and 2, the first is his racing pj and the second is a clean png. How can you add an extra texture to the wtd? Already found some. Edited by dadude, Oct 31 2009, 07:27:14 AM.
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| Kotton | Oct 31 2009, 12:33:18 PM Post #89 |
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★SoCal CrackHead★
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shyt- I hear you know.. which means if we can't find a way to add more textures in g-texture, that it can only have 1 pj ffs (tho I can resize them to 512 )maybe it can have 2 tho.. the 3rd sign I can make 16x16 (clean pj) |
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| dadude | Oct 31 2009, 02:25:17 PM Post #90 |
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fuck fuck fuck, exported the shit from giorgio, start up G-textfuck Converted all shit to dds and stated to import. After with 21 or 25 files i can save, but importing all 36 i get the Z-LIB error and WTD is ZEROOOOO. But i tested my pj on his beamer ( coverted it first to his template ) |
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| Kotton | Oct 31 2009, 04:18:17 PM Post #91 |
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★SoCal CrackHead★
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odd.. mine has tho I just added the clear 16x16 vey_sign_3 so now I got 43 I know that no image above 10242 agrees with GT but I just can't get that 3rd 1024 in there... |
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| Kotton | Oct 31 2009, 06:02:26 PM Post #92 |
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★SoCal CrackHead★
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44 in total now.. just added Zylla's paint, but I had to go 512 with it- Zylla's Paint- |
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| Kotton | Oct 31 2009, 06:10:00 PM Post #93 |
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★SoCal CrackHead★
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OMFG daDUDE!!! now THAT's WTF I CALL A PJ!!!!! HAHAHA I luve you man! xD fuckn vodophone was a cover wasn't it!? lmfao
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| dadude | Oct 31 2009, 07:46:50 PM Post #94 |
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So you finally saw the extra ![]() I was goin for adidas , but then it hit me.... hope you can get it ingame. whahaha did you really think i made some funky pj's for the r8 and the beamer and leave you with a freakin simple vodafuk? naaaahhh so? already three pj's and one empty one Then you have more luck than me. I can't get my own paintjob imported with g_fuckture only with spark and replacing the original. tried openVI, and nothing, it imports, it saves, and when viewing? nothing there. Big Z_LIB bug When this continous, bye bye gtaIV!!! Stupid ass dds shit Edited by dadude, Oct 31 2009, 07:49:48 PM.
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| Kotton | Nov 1 2009, 02:50:07 AM Post #95 |
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★SoCal CrackHead★
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I can't get my wtd past 1.5Mbs (saved/compressed)- so if there's a few images in the wtd that can be made smaller in res without sacrificing detail, I'd try that... and I'd upload pics of your pj but the bam is down atm, I'll upload asahp |
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| dadude | Nov 1 2009, 03:23:29 AM Post #96 |
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take your time, you're the only one posting images right now. No pics from the r8 and beamer yet... well a diffrent beamer
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| Kotton | Nov 2 2009, 11:14:00 AM Post #97 |
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★SoCal CrackHead★
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this pj is effn beautiful man, not only does it have bad ass transparent camo, but the grafix are off the chain to man big big ups for this pj DUDE- I guess we're waitn on Wired and Z to post Max or Zm pics of theirs before we can set up a vote thread.. or should we wait until they get them in game? |
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| dadude | Nov 2 2009, 11:18:43 AM Post #98 |
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Thnx man, i also made some, but also had to wait for the Bam to come up again. here are mine. |
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| Kotton | Nov 2 2009, 11:25:56 AM Post #99 |
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★SoCal CrackHead★
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man that pj is crazy ill brother.. you killd that shyt
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| Jeff | Nov 2 2009, 11:27:09 AM Post #100 |
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I would wait until they get them in game. Better to see the all cars in the game, or not? I guess we wait before we start to vote.. |
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great shots

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11:52 AM Jul 11