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IV Paint Contest; Sign-Ups
Topic Started: Oct 14 2009, 12:00:55 PM (3,912 Views)
TAR-TON
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yup was in a hurry :rnr:

really weird name
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dadude
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Fuck it, sign me up.
all ya dudes with PS, i will hunt ya with my XARA B)


@martin/Mummi, promised ya a contest, hope this will do for the moment.

going to search some shit for ideas.... cya



.... Hmm this is wierd.
The R8 mesh is very strange in ZM
the top is in the front display
the side is in the top display
and the front ( or rear) in rotated 90 degrees in teh left display

:blink:
Edited by dadude, Oct 16 2009, 10:33:52 AM.
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TAR-TON
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******************
"SIGNED UP"
----------------------
Threepwood
TAR-TON
Mummi
Urko
Dadude
******************
SIGN UP ! :boss:
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Kotton
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★SoCal CrackHead★

that's because he exported it to 3ds.. Zm does that to all 3ds exported files
I think it's because what would be x-form in max, in Zm hasn't been reset..
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Genesis


was it 1 pj for one car only ? cuz i've finished my Veyron Pj.. and almost done with a R8 Pj.
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Kotton
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★SoCal CrackHead★

you can do one for each if you want..
I was jus tryn to keep the workload down for yaz
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Genesis


i was more curious if it was one pj for a car..

//Edit:

Dunno if anyone wants it, but here's a bake for Kot's Veyron and Z's R8..
Posted Image Posted Image
Use them or not. i dont care. i know i'll use them :)
Edited by Genesis, Oct 16 2009, 11:42:06 AM.
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Kotton
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★SoCal CrackHead★

NICE- thx mummi, now I ain't gotta do it lol :toast:
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dadude
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meh, everyone can deside for themselve.
we will see the rules monday ( or this weekend)

Yo kot?
Sorry to adjust your oppinion.
your ride has the proper views, it's the R8.

check it
Posted Image Posted Image
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Genesis


btw, i dont think Z worked on the uv mapping. in the original template, his doorlines and sidemirrors are mapped across the complete template as if it was taken directly from the game + the chassis was mirrored.. if anyone wants the new mapped, gimme a wink..

/edit.
Dude, i had the same thing when i imported it into Max. i just rotated it to get the prober views :)
Edited by Genesis, Oct 16 2009, 11:50:07 AM.
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Kotton
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★SoCal CrackHead★

I reset x-form

btw, nobody do any native 2 tone Vey paints please, I'm taking care of those via carcols
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wired
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You'll probably get my template tomorrow,if not on sunday,will try to bake it this time.
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Kotton
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★SoCal CrackHead★

fuck it, give to mummi, he's a bad ass hardcore bakn mudafucka :gngsta: lol
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dadude
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Fuck it too, just started on the R8 setting the axes.

Tadaaa..
Posted Image
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Genesis


The R8 bake had a bug, so had to make a new one..
Posted Image
btw, kotton, could u post these on the first post, so ppl don't have to search through the posts ?
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dadude
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hmmm one noob question, i import the meshfile and texture file in gtaIV,
here it is, what about the PJ? is it just like in San Andreas? put a 1 behind it?
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Kotton
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★SoCal CrackHead★

no, it's in the wtd file, and the ide needs the +livery flag

@mummi- you got it
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TAR-TON
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Mummi really hardcore work man :good:
gonna test those now and will be back
i will be using it too :)
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Kotton
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★SoCal CrackHead★

k, I just peepd a few files that contain the livery flag.. the most I see is 4 which is being used on the steed.. but it's weird, 2 of the 4 are completely blank - most others have only 2 - on another note, the steed has 7 extras 0.o
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KamikaZ
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Cereal Killer
On a side note, I restarted the R8, using Shift's model now.. the template will still be the same, even if I have to re-map the car..
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