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| IV Paint Contest; Sign-Ups | |
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| Tweet Topic Started: Oct 14 2009, 12:00:55 PM (3,912 Views) | |
| TAR-TON | Oct 16 2009, 07:14:58 AM Post #41 |
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yup was in a hurry really weird name |
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| dadude | Oct 16 2009, 09:45:38 AM Post #42 |
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Fuck it, sign me up. all ya dudes with PS, i will hunt ya with my XARA @martin/Mummi, promised ya a contest, hope this will do for the moment. going to search some shit for ideas.... cya .... Hmm this is wierd. The R8 mesh is very strange in ZM the top is in the front display the side is in the top display and the front ( or rear) in rotated 90 degrees in teh left display
Edited by dadude, Oct 16 2009, 10:33:52 AM.
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| TAR-TON | Oct 16 2009, 10:54:15 AM Post #43 |
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****************** "SIGNED UP" ---------------------- Threepwood TAR-TON Mummi Urko Dadude ****************** SIGN UP !
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| Kotton | Oct 16 2009, 11:11:52 AM Post #44 |
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★SoCal CrackHead★
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that's because he exported it to 3ds.. Zm does that to all 3ds exported files I think it's because what would be x-form in max, in Zm hasn't been reset.. |
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| Genesis | Oct 16 2009, 11:33:18 AM Post #45 |
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was it 1 pj for one car only ? cuz i've finished my Veyron Pj.. and almost done with a R8 Pj. |
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| Kotton | Oct 16 2009, 11:35:57 AM Post #46 |
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★SoCal CrackHead★
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you can do one for each if you want.. I was jus tryn to keep the workload down for yaz |
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| Genesis | Oct 16 2009, 11:38:27 AM Post #47 |
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i was more curious if it was one pj for a car.. //Edit: Dunno if anyone wants it, but here's a bake for Kot's Veyron and Z's R8.. Use them or not. i dont care. i know i'll use them
Edited by Genesis, Oct 16 2009, 11:42:06 AM.
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| Kotton | Oct 16 2009, 11:45:02 AM Post #48 |
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★SoCal CrackHead★
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NICE- thx mummi, now I ain't gotta do it lol
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| dadude | Oct 16 2009, 11:48:23 AM Post #49 |
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meh, everyone can deside for themselve. we will see the rules monday ( or this weekend) Yo kot? Sorry to adjust your oppinion. your ride has the proper views, it's the R8. check it |
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| Genesis | Oct 16 2009, 11:49:04 AM Post #50 |
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btw, i dont think Z worked on the uv mapping. in the original template, his doorlines and sidemirrors are mapped across the complete template as if it was taken directly from the game + the chassis was mirrored.. if anyone wants the new mapped, gimme a wink.. /edit. Dude, i had the same thing when i imported it into Max. i just rotated it to get the prober views
Edited by Genesis, Oct 16 2009, 11:50:07 AM.
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| Kotton | Oct 16 2009, 11:55:16 AM Post #51 |
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★SoCal CrackHead★
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I reset x-form btw, nobody do any native 2 tone Vey paints please, I'm taking care of those via carcols |
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| wired | Oct 16 2009, 12:00:49 PM Post #52 |
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You'll probably get my template tomorrow,if not on sunday,will try to bake it this time. |
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| Kotton | Oct 16 2009, 12:03:23 PM Post #53 |
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★SoCal CrackHead★
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fuck it, give to mummi, he's a bad ass hardcore bakn mudafucka lol
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| dadude | Oct 16 2009, 12:08:05 PM Post #54 |
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Fuck it too, just started on the R8 setting the axes. Tadaaa.. |
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| Genesis | Oct 16 2009, 12:19:50 PM Post #55 |
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The R8 bake had a bug, so had to make a new one.. btw, kotton, could u post these on the first post, so ppl don't have to search through the posts ? |
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| dadude | Oct 16 2009, 12:51:11 PM Post #56 |
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hmmm one noob question, i import the meshfile and texture file in gtaIV, here it is, what about the PJ? is it just like in San Andreas? put a 1 behind it? |
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| Kotton | Oct 16 2009, 01:02:34 PM Post #57 |
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★SoCal CrackHead★
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no, it's in the wtd file, and the ide needs the +livery flag @mummi- you got it |
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| TAR-TON | Oct 16 2009, 01:14:10 PM Post #58 |
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Mummi really hardcore work man ![]() gonna test those now and will be back i will be using it too
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| Kotton | Oct 16 2009, 02:31:56 PM Post #59 |
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★SoCal CrackHead★
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k, I just peepd a few files that contain the livery flag.. the most I see is 4 which is being used on the steed.. but it's weird, 2 of the 4 are completely blank - most others have only 2 - on another note, the steed has 7 extras 0.o |
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| KamikaZ | Oct 16 2009, 02:39:02 PM Post #60 |
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Cereal Killer
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On a side note, I restarted the R8, using Shift's model now.. the template will still be the same, even if I have to re-map the car.. |
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lol



11:51 AM Jul 11