| Hello, Guest! Welcome to Konigex, a Beacon to the Elite. We of the KonigeX Administration, and the KonigeX community, want you to enjoy your visit to our welcoming forum! However, please recognize that you are currently viewing our forum as a guest, not a member. This means you are limited to designated areas of the board meant for guests, and that there are some features you cannot use. If you join our community, you'll be able to access member-only sections, and use many member-only features, such as; customizing your profile, sending private messages (PMs), creating polls, voting in polls, and much, much more. Registration is a fast, simple process, and completely free! Remember, KonigeX is a forum for everyone and anyone. Whether you're a fan of manga, anime, RPing, chatting, sports, fanclubs, debating, movies, anything! KonigeX is the place to be to talk to fellow members about your likes, dislikes, and feelings. We hope you take the time and decide to join. Please, Join Our Community! If you are already a member, please log in to access the full forum. Thanks for stopping by! The KonigeX Forum |
| Naruto: [SIN] | |
|---|---|
| Tweet Topic Started: Jan 22 2009, 01:32 PM (3,332 Views) | |
| Kyuubi no Shinigami | Jan 22 2009, 01:32 PM Post #1 |
![]() ![]()
|
Prolouge The Fall of Civilization Sin Runs Rampant The Start of a New Era Long ago, a great ninja appeared on the horizon, toppling past legends such as the Sannin, and the Yondaime Hokage, Namikaze Minato. His name... Uzumaki Naruto. The man who rose to attain the Rokudaime Hokage rank at the ripe age of eighteen, the man who killed the insufferable Orochimaru, the Snake Sannin, the man who would combat Akatsuki, an organization made of the strongest ninja to walk the lands. However, all great men have a weakness, and Uzumaki-san was no exception. His weakness was his village, for he loved Konohagakure no Sato with all his being. Akatsuki knew of this weakness, and they knew their best chance of capturing Uzumaki-san and attaining his bijuu would be to take the battle to his home. And so, Konoha erupted into chaos as the last four, and possibly strongest, Akatsuki members launched an attack on the village... The battle was incredibly tough, and Uzumaki-san watched in terror and sadness as Konoha-nin after Konoha-nin was struck down. Knowing that there was no other way to win, Uzumaki-san attempted to withdraw all nine tails of his bijuu and control it. If he succeeded, no one would ever be able to defeat him in combat. However, no matter how good-hearted Uzumaki-san was, he did not count on his bijuu, the Kyuubi no Kitsune, interferring, and trying to regain his freedom. The result of Kyuubi's last bid for escape was an explosion of power never before, and never again, seen. The village once known as Konoha was completely burned to the ground, nothing but a barren wasteland for miles in every direction. No one survived... What so many did not know, was the fact that Konoha, as the most powerful village in the entire world, was the one key point that was holding the world back from a terrible war. With the slot as strongest village now open, every village jumped at the chance to claim the title. Pandemonium erupted throughout the world, each village warring with one another. Entire countries were attacked, pillaged, and razed to the ground. Merchants, travelers, even civilians were not safe. Thousands, if not millions were mercilessly slaughtered in the quest for power and position. Eventually civil wars began to break out, as the chaos inspired insanity and villagers and family members turned on each another. Whole villages, once great powers, crumbled under the pressure of war. It was at this point that missing ninja started to band together, started plotting and planning. Without the constant threat of Hunter-nin coming for their heads, the missing-nin had plenty of time to gather and think. They had grown tired of runnning, tired of being chased down by the dogs of their various villages. They wanted to settle, in a village ran to their own liking. So, seeing this war as the perfect distraction, various groups launched large scale assaults on the villages around the world. Being so weakened by inner conflict and war, the villages fell easily to the might of the missing-nin, who had remained out of the war until this point. Blood stained the ground as every ninja, and even civilians, were purged from the villages. Within weeks of the tandem attack, the missing-nin had risen to power... Present Day: It has been over one hundred years since The Great War, and the villages, still in ruins, are populated by missing-nin. The world, once bright and peaceful, is still plunged deep in chaos, each missing-nin faction fighting the others. Sin has taken over, rooting itself into the core of the world, and each village now pledges itself to a chosen sin. Wrath... Lust... Pride... Envy... Gluttony... Sloth... Greed... All have manifested themselves in the world, in the villages, in the people... Each Sin hates the other, and so the wars continue, the fighting continues, the bloodshed continues. And no one is the least bit unhappy about that fact.... Until recently, that is, with the rise of a rather mysterious organization. S.I.N., or Seven Invincible Ninja. Next to nothing is known about this group, except that they number in the thousands, with a core of seven leaders, who are apparently next to invicible, godly in strength and power, and currently undefeated. They set up their base directly on the spot where Konoha once stood, a sign of their goal. To return order to the world. This organization, though hardly ever seen, is ordered to be killed on sight. No missing-nin clan wants order, and they feel extremely threatened by this new, shadowy organization. Many scoff at their goals, calling the group foolish and naive. Because there is no way order can be restored, when the world is so bathed in ![]() -- ![]() -- ![]() -- -- We have set up a system so that members can fully enjoy living the lives of shinobi. You will be able to accept missions, advance in rank from E-Rank Missing-nin up, befriend comrades or be placed in a three-man team, and do much more. There is only one catch: the system is fairly complicated, so there will be many rules - or directions rather - to roleplay in the manner it is created to be played. But I guarantee you that you will enjoy it. Please consider joining after you've read through the post. -- -- In this RP, [SIN], many of the Hidden Villages are in tatters, crumbling and broken from The Great War. However, they have kept their names through it all. Hidden Villages Otogakure Kirigakure Iwagakure Sunagakure Amegakure Kusagakure Takigakure Each village corresponds to a certain Sin, but the identity of that Sin will remain a secret until the RPer joins his/her village. Also, whichever village is chosen, the RPer must add that village's headband next to the name of their village within their character's profile. Here are the symbols and their corresponding villages; Oto - ![]() Kiri - ![]() Iwa - ![]() Suna - ![]() Ame - ![]() Kusa - ![]() Taki - ![]()
Copy and paste the link you need. This will give you the image... The World of SIN ![]() The Way of the Ninja In [SIN] there are four types of ninja; 1.) Normal Shinobi 2.) Clan Shinobi (ie. Nara, Aburame) 3.) Bloodline Shinobi (ie. Uchiha, Hyuuga) 4.) Jinchūriki Shinobi (ie. Naruto) The following is a list of advantages and disadvantages for each type of shinobi. Normal Shinobi -May wield up to two custom weapons along with the default arsenal of kunai and shuriken. -May obtain a second nature manipulation at A-Rank Missing-nin. -May obtain a third nature manipulation at SS-Rank Missing-nin. Clan Shinobi -May wield up to two custom weapons along with the default arsenal of kunai and shuriken. -Must complete five B-rank and three C-rank missions to advance to A-Rank Missing-nin (special requirement). -May obtain a second nature manipulation at A-Rank Missing-nin. -May NOT obtain a third nature manipulation Bloodline Shinobi -May wield two custom weapon along with the default arsenal of kunai and shuriken. -Must complete seven B-rank and two C-rank missions to advance to A-Rank Missing-nin (special requirement). -May obtain a second nature manipulation at A-Rank Missing-nin. -May NOT obtain a third nature manipulation Below is a chart of the number of jutsu that are gained and when they can be learned. Note that extra weapon jutsu can only be required if you sacrifice one of the default weapons (kunai/senbon, shuriken) or the second custom weapon (normal and clan shinobi only). Note: Weapon Jutsu can be counted in your original jutsu list as well without sacrificing any weapon slots. Normal Shinobi E-Rank: 2 Jutsu, 1 Weapon Jutsu D-Rank: +1 Jutsu C-Rank: +1 Jutsu B-Rank: +1 Jutsu A-Rank: +1 Weapon Jutsu S-Rank: +1 Jutsu, +1 Custom Weapon SS-Rank: +2 Jutsu, +1 Weapon Jutsu SSS-Rank: ??? Clan Shinobi E-Rank: 2 Jutsu, 1 Clan Jutsu, 1 Weapon Jutsu D-Rank: +1 Jutsu C-Rank: +1 Jutsu B-Rank: +1 Clan Jutsu A-Rank: +1 Weapon Jutsu S-Rank: +1 Clan Jutsu, +1 Jutsu SS-Rank: +1 Weapon Jutsu, +1 Clan Jutsu, +1 Jutsu SSS-Rank: ??? Bloodline Shinobi E-Rank: 2 Jutsu, 1 Bloodline Jutsu, 1 Weapon Jutsu D-Rank: +1 Bloodline Jutsu C-Rank: +1 Weapon Jutsu B-Rank: +1 Bloodline Jutsu A-Rank: +1 Jutsu S-Rank: +1 Bloodline Jutsu, +1 Jutsu SS-Rank: +1 Bloodline Jutsu, +1 Weapon Jutsu, + 1 Jutsu SSS-Rank: ??? Advance in Shinobi Ranks To follow the Missing-nin ranks of the Naruto world as much as possible, we will also apply the same ranks. Level 1:E-Rank Missing-nin Level 2: D-Rank Missing-nin Level 3: C-Rank Missing-nin Level 4: B-Rank Missing-nin Level 5: A-Rank Missing-nin Level 6: S-Rank Missing-nin Level 7: SS-Rank Missing-Nin Level 8: SSS-Rank Missing-Nin Now this is where it gets tricky. Every player will begin his journey as an E-Rank Missing-nin and progress in rank. However, there are requirements. You must complete a certain number missions for each rank if you want to advance. After you complete these missions, you may choose to remain as your current rank and advance later on even after meeting the requirements. In other words, you may remain an E-Rank Missing-nin if you want to until you change your mind. Because this is a time of war and chaos, one can betray their village will little to no consequence. However, to give the RP a more realistic touch, an RPer can only betray their village once they've reached S-Rank or above, as the other ninja of the village would not hesitate to kill a weakling trying to run from the village. Also, there is no wandering the world. Once you betray your village, you MUST choose another village to join. This village can decide to take you or not, often offering up a test to see if you are worthy. If you cannot get into the village you first try to enter, keep going, try another. If you fail, or are denied, from all other villages, you must return to your village to face the consequences, which are either punishment and demotions, or death. There are seven mission ranks:* Rank D D-rank missions are almost always performed by E-Rank Missing-nin. Usually consisting of tedious or useless labor, D-rank missions include taking out the garbage, picking herbs, finding a missing object, killing local animals, and other pointless work. E-Rank Missing-nin must complete four D-rank missions and to advance to D-Rank Missing-nin, while two-man teams complete three D-Rank missions to advance. Rank C C-rank missions are generally performed by D-Rank Missing-nin. Most C-ranked missions involve protecting a middle-class villager or sending and retrieving documents. D-Rank Missing-nin must complete four C-rank mission to advance to C-Rank Missing-nin, while two-man teams must complete four C-Rank missions as well. Rank B C-Rank Missing-nin most often perform B-rank missions. The difficulty level is fairly high, and most missions involve retrieving important documents and escorting high-class villagers from one location to another. C-Rank Missing-nin must complete five B-rank missions to advance to B-Rank Missing-nin, while two-man teams complete four B-rank missions to advance. Rank A Only B-Rank Missing-nin may take these missions. A-rank missions are where things begin to get dangerous. Unless absolutely necessary, shinobi of lower rank will be restricted from taking on these missions even with supervision. There is a high chance that severe injuries or death will result from A-rank missions. B-Rank Missing-nin must complete five A-rank missions to advance to A-Rank Missing-nin, as two-man teams must complete four A-Rank missions. Rank S These missions are generally taken on by A-Rank Missing-nin. S-rank missions often involve assassinations and espionage tactics. Many of these missions require the Missing-nin to infultrate another village. Almost all S-Rank missions cause severe injuries, and the likeliness that the nin will die is high. A-Rank Missing-nin must complete five S-Rank missions to rank up to S-Rank Missing-nin, as the same is applied to two-man teams. Rank SS These missions are mostly completed by S-Rank Missing-nin, however, some SS-Rank Missing-nin often take them. Every mission classified as SS-Rank is considered a suicide missison, and once the nin leaves the village they are classified as dead until they return. To rank up to SS-Rank Missing-nin, S-Rank Missing-nin must complete two S-Rank missions, and three SS-Rank missions, as the same is applied to two-man teams. Rank SSS The missions ranked as SSS are completely unknown, and are only performed by SS-Rank Missing-nin. However, it is known that the success rate of these mssions is 1.01%. Also, it is unknown, at the moment, how one attains the SSS-Rank of Missing-nin... *Two-man cells will have a different list of requirements equivalent to those for the solo shinobi. This group will be marked with an "+" on the beginning and end of their mission list. Mission List E-Rank: -Four D-Rank Missions To Advance- D-Rank: -Four C-Rank Missions To Advance- C-Rank: -Five B-Rank Missions To Advance- B-Rank: -Five A-Rank Missions To Advance- A-Rank: -Five S-Rank Missions To Advance- S-Rank: -Two S-Rank and Three SS-rank Missions To Advance- SS-Rank: -Unknown Requirements- SSS-Rank: +Mission List+ E-Rank: -Three D-Rank Missions To Advance- D-Rank: -Four C-Rank Missions To Advance- C-Rank: -Four B-Rank Missions To Advance- B-Rank: -Four A-Rank Missions To Advance- A-Rank: -Five S-Rank Missions To Advance- S-Rank: -Two S-Rank and Three SS-rank Missions To Advance- SS-Rank: -Unknown Requirements- SSS-Rank: Complete the Mission Here is how missions will work. 1.) You will create your own missions and decide its level of difficulty. Some missions may require a certain level of complexity, making it both adventurous and lengthy. Don't just set your sights on advancing in rank. Make your missions detailed and exciting. If your missions are short and improvised, people may not enjoy it and won't join your quest; needless to say, your mission will count as incomplete. 2.) If a team of missing ninja attempt to sign up for a mission, they may attempt a mission that is at max, two ranks above their current rank, for an increased challenge. This will not allow you to immediately skip ranks, but you can complete the requirements for achieving that rank, and then complete the requirements for the previous rank, allowing you to rise to the correct rank. Although you do not achieve your rank from completing the requirements ahead of time, you may however, be rewarded with your next jutsu or whatever the reward may be, but if you choose to do so, it must be a jutsu within your limit. 3.) The guidelines for each mission will change, depending on level, increasing the difficulty, accordingly. You must post according to your rank, in order to complete the mission. You may exceed these requirements, but nothing will be given for extra work, unless by a special request: D-Rank Missions: -Three paragraphs* -Three posts C-rank Missions: -Four paragraphs* -Four posts B-Rank Missions: -Five paragraphs* -Four posts A-rank Missions: -Five paragraphs* -Five posts -Colloseum Scenario Fight** S-Rank Missions: -Six paragraphs* -Six posts -Colloseum Scenario Fight** SS-Rank Missions: -Seven paragraphs* -Seven posts -Colloseum Scenario Fight** * Paragraphs are to be nothing less than five sentences. **Scenario Fights count towards one post. 4.) Before commencing a mission, players may search for party members or companions to either form a three-man cell or simply to travel together. When more players become A-Rank later on, they may be assigned a team to lead as a teacher if the team wishes it. 5.) Unless otherwise told to by an RP Head, or approved under special circumstances such as a RP Campaign, no one from one village may participate in a mission (or chronicle) with someone of another village. For example, if one is an Oto-nin, they cannot do joint-missions with a Kusa-nin. This applied to all RPers from all Villages. Ninja Chronicles Ninja Chronicles gives players a chance to tell the past of their character or give insight as to how they've become who they are. This is also the place to write about how your character learned that new jutsu or mastered their new elemental affinity. Ninja Chronicles will also help you rank your character's jutsus up in order to keep them balanced. Every ten posts with at least three paragraphs of your ninja's chronicles will give your ninja a free upgrade point. This point will be used to level up the power of one of your ninja's current jutsus. No points will be given if you have ten posts without at least three paragraphs in each of them. These chronicles will also effect your Bijuu, if you were a destined ninja to host one inside of your body. Jinchūriki and Bijū ![]() ![]() Jinchūriki or simply hosts, are those who have had a tailed beast sealed into their bodies. Jinchūriki are created so that ninja villages can gain control over a tailed beast, having the host harness the beast's power as a weapon of battle. In most instances, they are actually stronger than the tailed beast they contain, as they have the knowledge to effectively control the tailed beast's strength. Each of the hosts that have appeared so far within the series also possesses a physical characteristic that resembles their beast; Naruto for example has fox-like whisker-marks on his face, while Gaara has tanuki-like rings around his eyes. According to members of Akatsuki, hosts of tailed beasts are typically lonely people who loathe humanity. When Akatsuki captured their first two jinchūriki, no one from their villages cared, and in fact were thankful to be rid of them. If a beast is removed from its host's body the host will die. Similarly if the host dies with the beast still sealed within them, the beasts will die too. Because of this beasts tend to be protective of their hosts, forcibly taking action when their host is in danger (as demonstrated with Gaara's sand shield). Hosts can communicate with their beast in an effort to use the beast's powers at will. Killer Bee (host of the hachibi, or eight tailed beast) seems to have had the most success in doing so, having a mutual relationship with his beast and being able to fully unleash the beast within him while still maintaining his sense of self. The tailed beasts, bijū? are nine giant demons that sealed within a host. Because of their power, the tailed beasts were used as weapons during the various Ninja Wars. When the wars ended and many of the beasts were left in the possession of the First Hokage, the First distributed the beasts to his former enemies as a peace treaty and to stabilize power within the region. The beasts are differentiated by the number of tails they have, with each possessing an amount from one to nine. They are large, living forms of chakra, giving them power that far outmatches most ninja. However, this immense strength is tempered due to their bestial nature, which restricts them from being smart enough to use it effectively. Beasts sealed within another person are able to benefit from the knowledge of their hosts, giving them the ability to speak and better utilize their powers. Akatsuki were currently collecting the tailed beasts, capturing the hosts and taking them to a secret location where a three-day-long jutsu is performed to draw out the tailed beast from the host. Also, when the beast is extracted the host will not survive the process. They possessed eight of the nine tailed beasts: Shukaku, the one-tailed tanuki (extracted from Gaara); the two-tailed demon cat (extracted from Yugito Nii of Kumogakure); the turtle-like three-tailed beast (whose previous host was a young boy from Kirigakure); the four-tailed beast (extracted from Roshi, an elderly ninja formerly from Iwagakure); the five-tailed beast (extracted from a tall male shinobi from Iwagakure); the six-tailed beast (extracted from a young man of unknown origins); the seven-tailed beast (extracted from a kunoichi from Takigakure); the eight-tailed beast an ushi-oni-type creature (extracted from "Killer Bee" of Kumogakure). Leaving the nine-tailed demon fox (sealed within Naruto Uzumaki) remaining to be captured. The plan to capture all the beasts failed, as Naruto fought a very hard fought battle against, the remaining members of the Akatsuki. The battle came down to the wire, until Naruto unleashed all nine tails of the Kyuubi, destroying Konohagakure as well as the entire remains of the Akatsuki and himself. Jinchūriki Shinobi Each bijuu has a number of tails that a Jinchūriki can unlock to gain more power. The system for a Jinchūriki Shinobi is much different than all the others, simply because their power varies depending on their bijuu. Each bijuu grows at a different rate, maximizing their power and styles in different manners. 一尾 | 守鶴 - One Tail (Ichibi), Shukaku
二尾 | 貓又 – Two Tail (Nibi), Nekomata
三尾 | 磯憮 – Three Tails (Sanbi), Isonade
四尾 | 鼠鮫 - Four Tails (Yonbi), Sokou
五尾 | 彭侯 – Five Tails (Gobi), Houkou
六尾 | 雷獸 – 6 Tails (Rokubi), Raijuu
七尾 | 貉 – Shichibi (Seven Tails), Kaku
八尾 | 八岐大蛇 - Eight Tails (Hachibi), Yamata no Orochi
九尾 | 九尾の妖狐 – Nine Tails (Kyuubi), Kyuubi no Youko
Colloseum Scenario Fights Colloseum Scenario Fights are constructed to test the knowledge and strategy of a player. These fights will take place in the Galactic Stadium, and be fought the same way as duels. The role player will be put against the ninja in their current mission, and one of the role play experts will act as the opposing ninja. The role play experts will start the match giving the role player a scenario during each turn, as the ninja they are fighting will perform certain techniques. The role player must do their best to find the best strategy possible for counteracting the situation, with the arsenal of jutsus they have. Once the turns have been taken and a total of ten posts have been made the role play expert will judge the role player's fighting ability, tactics, and overall performance in battle, if the ninja they fought wasn't killed, whereas they would automatically succeed in the fight. After this fight has been determined, the role player will continue their mission as assigned, until it is completed. Common Weapons An asterisk (*) denotes that the weapon is a default weapon that does not count as one of two weapons. Kunai (Knife)* - This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. The Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos. You may carry up to six kunai. Giant Kunai - A sword version of a kunai. This is just a normal ninja sword. Senbon (Needle) - The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious. You may carry twelve needles as a replacement of kunai. Shuriken (Throwing Star)* - Another common weapon, the shuriken is often kept in a holster on the leg or in a pouch attached to the belt. You may carry a holster of twelve shuriken for each battle. Cho (Giant) Shuriken - This blown shuriken is hurled by the user at an opponent, its large size increasing the damage it inflicts as it flies through the air. Giant Shuriken are carried on the back or can be sealed into a scroll until it is used. Fuuma (Windmill) Shuriken - In its folded state, all four arms of the shuriken are folded together. When full unfolded the large shuriken can be thrown through the air causing great damage. The Windmill Shuriken counts as a custom weapon. ANBU Blade - A short sword that can be used for assassination purposes. Only ANBU members may carry one of these. Common Items An asterisk (*) denotes that the item is a default item that does not count as one of five items. Scroll - Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid. Only one item may be sealed into a scroll. Exploding Tag* - The exploding tag is a piece of parchment paper which has script on it that serves to faciltate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. All ninja may carry up to three exploding notes per battle. Exploding Pouch* - A variation of the exploding tag, these small pouches can be attached to a target and will explode a few seconds later. All ninja may carry up to three exploding pouches per battle. Wire* - Wires can be used in several situations. It can allow the ninja to create trip wire explosive traps or to tie down and restrict the movement of an opponent. All ninja may carry one wire per battle as a default item. Ointment - Used as a healing cream or used to relieve pain. Mirror - When the ninja wants to avoid putting themself directly in the possible line of attack, they can use the mirror to peak around corners to ensure the path is clear. Hyourougan (Soldier Revision Pill) - When the soldier pill is swallowed, it allows the ninja to fight for several days without rest. The pill is full of proteins and a special stimulant that momentarily increases the ninja's chakra. Makibishi (Spiked Caltrops) - This weapon is primarily used for escaping. Numerous makibishi are thrown onto the ground and enemy soldiers will have a difficult time pursuing because the spiked metal can penetrate the sole of the shoe wear. Carrying one set of these counts as six makibishi. Concealed Mouth Ember* - When going into battle, a ninja may store a small combustible ember in his mouth. The ember must be bitten to be activated. The ninja can then spit the ember at a combustible substance to help ignite it. All ninja may carry up to two embers per battle. Smoke Grenade - When the pin is pulled on this grenade, the result is a large explosion and the release of smoke. This allows the ninja to carry out his maneuvers in secret. Flash Grenade - When the pin is pulled on this grenade, the result is a large explosion and a blinding flash of light. This allows the ninja to carry out his maneuvers while their opponents are temporarily blinded. Radio* - This short range radio is capable of keeping ally ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment. Only players who are in a three-man team may carry a radio. Hunter Disposal Kit* - Hunter-Nin will track down and kill any ninja who commit crimes and abandon his village. After killing the criminal, he will dispose of the body to prevent any of the village's secrets from falling into enemy hands. Only Hunter-Nin may carry one of these. Poison The following is the workings of poison as applied to weapons; Vial of Poison is a custom item, however, it takes up three custom item slots. This is the item that allows one's weapons to be poisoned. However, only half of your overall number of weapons can be poisoned at any given time. Meaning, if one has four kunai, only two of those kunai can be poisoned, at maximum. Which weapons are poisoned is up to the roleplayer. For example, if Roleplayer A has six shuriken and four kunai, five of his weapons can be poisoned. Any five, be it three kunai and two shuriken. Once the weapons are poisoned, the roleplayer must signify the change. Simply putting "Poisoned" in front of the weapons that are poisoned will suffice. So, if Roleplayer B has four senbon, and two are posioned, the weapons area of his profile would have this; Senbon (2), Poisoned Senbon (2). Weapons, once poisoned, are not eternally so. The poison wears off after a number of 'strikes' (in the case of blades) or 'throws' (in the case of kunai, senbon, shuriken). Not every weapon has the same 'poison survival rate'. Here are the number for each weapon; Kunai - Because of the kunai's structure, a single kunai can be thrown four times before the poison is gone from the weapon. This means that should a roleplayer miss four times with a poisoned kunai, it will become an unpoisoned kunai once again. Shuriken - Because the shuriken spins at a high velocity, much of the poison cannot remain on the throwing stars. As such, the poison on a shuriken will only last two throws. This means that should a roleplayer miss two times with a poisoned shuriken, it will become an unpoisoned shuriken once again. Senbon - The speed and structure of the senbon make it better than the shuriken, but worse than the kunai for holding poison. Three throws of the same senbon will 'clean' all the poison from the weapon. This means that should a roleplayer miss three times with a poisoned senbon, it will become an unpoisoned senbon once again. Blades - 'Blades' means, regular swords, ANBU blades, regular katanas, daggers, etc. Five 'stabs' or 'strikes' with one's blade is enough to rid it of poison. This means that should a roleplayer miss five times with a poisoned blade, it will become an unpoisoned blade once again. Special Note: Once the poison is off a weapon, that weapon cannot became poisoned again until the mission or fight is over, and the roleplayer has return to their respective village. This essentially means poisoned weapons are "one time per mission" deals, unless they go unused. Special Note Two: Custom Weapons cannot be poisoned. Hand Seals These are the 12 main hand seals used by ninjas to perform Jutsus: From Left to Right: (Bird, Boar, Dog, Dragon, Hare, Horse) ![]() ![]() ![]() ![]() ![]() ![]() From Left to Right: (Monkey, Ox, Ram, Rat, Serpent, Tiger) ![]() ![]() ![]() ![]() ![]() ![]() Important: If you want to learn ninjutsu that deals with another element, you must wait until you are of B-Rank to learn another nature manipulation. Thus, it is not mandatory for you to learn a new jutsu every time you advance in rank. Only when you wait until you are of B-Rank will you be able to master two elemental ninjutsu. Also, some Non-Playable characters, and Normal Shinobi who advance to SS-Rank may have or obtain a third nature manipulation. After your character is officially reviewed by the KonigeX Administration, you may be asked to trim your jutsu down or replace it based on its power. Please think of weaknesses you can put on your jutsu in advance just in case. This game is about having fun and being real .... to an extent. Don't try to make your character and their jutsu godly or overpowered. Also, put in an four-digit shinobi registration number according to which member you are. For instance, if you are the second to join, put "Ninja Registration #: 0002". This will help us track how many players in total are involved in the roleplay. Make sure that you read this post thoroughly before creating your character, embarking upon missions, etc. If you have any questions, PM either Flam1n90, or myself, until some sort of "Questions" thread, or "FAQ" is set up, which will be at a later date. Edited by Kyuubi no Shinigami, Jul 18 2009, 10:29 AM.
|
![]() -Sig by Vejito- | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Registration · Next Topic » |
| Track Topic · E-mail Topic |
8:13 AM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy
































8:13 AM Jul 11