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| Black Mage | |
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| Tweet Topic Started: Oct 14 2013, 01:10 AM (21 Views) | |
| Kayenta Moenkopi | Oct 14 2013, 01:10 AM Post #1 |
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Black mages are magic users who specialize in combat. Mages are bred for conquest: they had blighted the landscape, twisted creatures and created areas of Myst. Baron was the first to go into magic. Black mages developed in Baron's age of conquest and performed many atrocities. They are battle mages who don't heal with magic spells. They can learn an unlimited number of spells provided that the spells are within their ability to cast, but they can only cast a certain number of spells/day. You start out with all Level 0 spells, 3 Level 1 spells + intelligence modifier. You gain additional spells by studying with a master at a tower for a fee, or from scrolls and spell books. Learning a spell takes one full day + an additional day/level of the spell. So, a level 3 spell would take 1day+3days = 4 days to learn. Everyday, you need a good night's sleep and 1 hour each morning to study your spell book. This gives you access to the spells you already know. Each day you memorize the spells you think you might need to use for the day. Now...nice stats for a Black Mage would be: High intelligence, that is your spell casting stat. High constitution would give you more Hit Points (HP) and offset a mage's poor fortitude saves. High dexterity improves the accurracy of ranged attacks, which covers most of a black mage's spells, improves your armor class (AC) because a mage can't wear armor so your AC would be low anyway, and it offsets your poor reflexes. Charisma doesn't modify any of your saving throws and only applies to social interaction skills. Traditionally I put a bad stat in CHAR cause it doesn't hurt them much. Generally people have a poor attitude toward black mages anyway. Wisdom does improve your Will saves, but mages get a good will save anyhow. The only other thing it would improve is awareness skills like spot, listen and sense motive. Strength may or may not be a bad choice. Generally if you are close enough to have to use a melee weapon, you are in a bad situation as a mage. It does improve your carrying capacity but you don't wear armor or carry heavy weapons. CLASS FEATURES:
![]() Now, in order to cast a spell, your intelligence has to be high enough. To calculate if your intelligence is high enough to cast a spell, take your intelligence - 10 has to be equal to or greater than the level spell you wish to cast. So...if my intelligence is 16, i subtract 10 and get six. this means I am capable of casting level 0-6 spells. Don't worry, as you level you can increase intelligence once you earn more stat points. Additionally, you get bonus spells based on your intelligence stat by the progression laid out in the following table. ![]() We are only gonna list the first few levels of spells you can choose from cause all the rest will be acquired through game play and you can learn about them one at a time when it happens. Here are their names with a short description. The full description can be found by clicking 'Spell List' below. SPELL LIST: Level 0: Cantrips Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Universal
Level 1: Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
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3:10 PM Jul 11