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DMC4 Ebony & Ivory
Topic Started: Feb 16 2018, 08:13 PM (1,311 Views)
EXshinla
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the holes can be fixed,its just because of it's normal error,just copy your model to a same new one and reverse the normal ,then combine the two models and export it.and i have tried to export Alastor but my max was brokedown,i think perhaps the number of the polys is too many and out of it's limit.
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Cheburat0rr
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I'm not sure what you mean, but you gave me an idea to copy the vertex, index, normals buffers after export.
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Strawberry
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AlexxShadenk777
Apr 7 2018, 03:54 PM
Strawberry
Apr 7 2018, 03:35 PM
NONONO ,i do not install hd in my pc
Oh. Well, do you have the Style Switcher mod installed?
SS installed correctly im sure
SS installed correctly im sure
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Strawberry
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Cheburat0rr
Apr 7 2018, 03:56 PM
@Strawberry, i can give you the unfinished Rebz, if you want, but it's got holes and i haven't really worked on the texture yet. Here it is.
Thanks for that!
Thanks for that!
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EXshinla
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emmm i mean some normals had been reverse so the holes appear,if you copy your mesh,and reverse the normals of the copied one,then merge the two meshes,no matter how normals reverse,the holes will not appear.
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Cheburat0rr
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The importer does load models with some normals reversed, but that's not what i'm talking about, what i have are actual holes, not just culled faces, i have backface culling in max off just for that, just like the game actually doesn't cull backfacing polys at all.
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Cheburat0rr
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Updated the mod, replaced that pathetic texture i shat out the first time. Strangle me if i produce something as abominable again.

I think the new texture will fit nicely in DMC4...
Edited by Cheburat0rr, Apr 9 2018, 12:14 AM.
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AlexxShadenk777
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Lookin' sweet.
A combo a day keeps the B rank away!
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Cheburat0rr
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Another update.
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Superspider51
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Cutscene support? Awesome!
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Although a fight every now and then makes life more interesting, don't ya think?


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