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HQ Cerberus, A&R and Nevan DT
Topic Started: Aug 4 2017, 12:11 AM (445 Views)
AlexxShadenk777
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And I am done with this now. Took me roughly an hour for each one of these!
Cerberus DT Screenshots http://imgur.com/a/l1Gez
A&R DT Screenshots http://imgur.com/a/Qq9EF
Nevan DT Screenshots http://imgur.com/a/ejcp6
Download http://www.mediafire.com/file/1d55dpzdmzjz65m/HQCerbA%26RNevanDT.rar

Have Style Switcher mod installed and just extract rar to game's rom folder.

And in case you were wondering how it looks like with the intended colored glow... well, here you go. This is an unedited alpha channel. Even when simply stretching, it's completely broken.
http://i.imgur.com/NI9VTLp.png
It only gets worse if you i.e. smudge/smooth the alpha channel as it somehow corrupts it and turns any gray value under 50% invisible, so the texture is completely pixelated. Such a shame.

Vergil's DT HQ textures will follow. This may take much longer to do since he never DTs in a cutscene... and unless it's well hidden in the game's files, I'm sure his DT textures aren't saved in higher resolution.
Edited by AlexxShadenk777, Aug 4 2017, 12:34 AM.
A combo a day keeps the B rank away!
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AlexxShadenk777
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Updated the Nevan DT to have a redrawn alpha channel. It seems like this is the only one of Dante's DT forms that uses the alpha channel properly. In all others, rather than fill in the invisible parts with the glow, it just makes the texture transparent. I think it looks fine, considering it's not HD. It's better than no glow!

Screenshots: http://imgur.com/a/SH7wM
Download: http://www.mediafire.com/file/eiprag6fw5wlerw/HQNevanDTalpha.rar

As for the other DT forms, I'll just draw the glow directly onto the textures, as I may be able to use the alpha channel to make the colored streaks brighter than the rest of the texture.. maybe.
A combo a day keeps the B rank away!
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unkn0wn07
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YES!!! Finally some HQ textures on Dante's DT. Next is his weapons right? LOL :p
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Cheburat0rr
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Have you tried this? Or Game Graphic Studio?
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AlexxShadenk777
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Cheburat0rr
Aug 15 2017, 07:44 AM
Have you tried this?
I have not, though I should clarify something about the alpha channel. I got it to work just fine, the problem is with the DT models themselves. Every DT texturemap has a rectangle for the colored glow, which if you look at Nevan DT, is being simply stretched across the inside of the model, like an inside layer of texture. The alpha channel is making the outer layer transparent so you can see the glow texture layer. But for whatever reason, all other DT forms that are supposed to have the glow, simply don't do this.

If you're close enough to a camera and clip through, you can actually see the part of the texture map with the colored glow texture, somewhere inside the model, so it's there but it's not getting stretched or positioned accordingly.
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