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Making Sparda DT wings invisible with texture transparency; Editing BM texture alpha channel for transparency
Topic Started: Mar 5 2016, 07:14 PM (345 Views)
manowar111
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Greetings.

I am trying to remove ''fly'' wings from Corrupted Vergil DT. I tried to make them transparent with BM texture alpha channel, but got a messed rainbow crap texture. I use photoshop with nvidia dds plugin, so maybe I doing something wrong with saving .dds (I choose 1-bit alpha channel option) or do I need to use another plugin or is this a ARCtool exporting to .tex problem?
So if anyone did texture transparency for this game, please share your experience.


Did that.
Edited by manowar111, Mar 7 2016, 04:46 PM.
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graodon
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how did you fix it?
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manowar111
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graodon
Mar 11 2016, 09:32 PM
how did you fix it?
Have to save edited spardawingBM.dds file in DXT5 with alpha format.
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graodon
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can i see a picture of it?
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manowar111
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graodon
Mar 12 2016, 09:24 AM
can i see a picture of it?
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graodon
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what colour do you set to make it invisible?
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manowar111
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graodon
Mar 12 2016, 09:47 PM
what colour do you set to make it invisible?
In photoshop there is tab called "channels" next to "layers" tab. When you open it, there is red, green, blue, RGB and alpha channels. You need to color wings in alpha channel full black, then save edited .dds with nvidia dds plugin in DXT5 with alpha format.
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graodon
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Aaaah. Okay. Thanks for letting me know. Thats actually a really useful feature
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