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| Effects Identification Thread | |
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| Tweet Topic Started: Sep 7 2015, 06:44 PM (4,252 Views) | |
| xel.ser | Dec 29 2016, 07:28 AM Post #11 |
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ALL 110 NERO EFL FILES Blue Rose, Air Hike & Table Hopper ec000_00v0 - Blue Rose gunfire flash (normal) ec000_00v2 - Air Hike glyph ec000_00v3 - Red eye flash ? ec000_01v0 - Charge Shot (All levels) glow on Nero's hand ec000_02v0 - Charge Shot indicator (Circular flash on Nero's hand) ec000_03v0 - Charge Shot Lv 1 gunfire flash ec000_03v1 - Charge Shot Lv 2 gunfire flash ec000_03v2 - Charge Shot Lv 3 gunfire flash ec000_03v3 - Charge Shot Dust ec000_03v4 - Charge Shot (All Levels) glow on the barrel of Blue Rose ec000_04v0 - Large flare ec000_04v1 - Charge Shot lv3 flames ec000_04v2 - Charge Shot lv3 explosion ec000_04v3 - Bullet impact flare when it strikes a surface ec000_05v0 - Zoom blur on the entire screen ec000_06v0 - Zoom blur on the entire screen ec000_07v0 - Table Hopper ec000_08v0 - ec000_08v1 - ec000_10v0 - Summoned Swords glow ec000_10v1 - Summoned Swords glow on enemies ec000_10v2 - Summoned Swords impact on objects Red Queen Combo ec001_00v0 - Red Queen's exceed ec001_00v1 - ec001_00v2 - ec001_01v0 - Combo A finisher ec001_01v1 - Combo D finisher ec001_01v2 - Combo D finisher RQ Glow ec001_02v0 - Combo B Sparks ec001_02v1 - Combo B finisher ec001_03v0 - Combo C 1st hit ec001_03v1 - Combo C 2nd hit ec001_03v2 - Combo C 3rd hit ec001_03v3 - Combo C finisher ec001_04v0 - Roullete Spin ec001_50v0 - Shuffle ec001_51v0 - Calibur dash effect ec001_51v1 - Calibur ec001_51v2 - Streak ec001_51v3 - Streak lighting effect ec001_51v4 - Streak dash effect ec001_51v5 - ec001_52v0 - Split ec001_52v1 - Split RQ glow ec001_53v0 - High Roller RQ glow ec001_53v1 - High Roller ec001_53v2 - High Roller lighting effect ec001_53v4- Showdown ec001_54v0 - Showdown 2nd & 3rd hit ec001_54v1 - Showdown hits after the 3rd ec001_54v2 - Showdown's RQ spark (when slammed to the ground) ec001_54v3 - Showdown finisher ("X" slam on the ground) ec001_54v4 - Showdown pre-attack and 1st hit ec001_54v5 - Showdown's yamato fading effect (no enemy) Maximum Bet ec001_55v0 - Maximum Bet uncharged wave ec001_55v1 - Maximum Bet charged wave ec001_55v2 - Maximum Bet charging effect ec001_55v3 - Maximum Bet release (uncharged) ec001_55v4 - Maximum Bet release (charged) ec001_55v5 - Wave's impact on objects EX Shuffle ec001_60v1 - EX Shuffle Lv1 ec001_60v2 - EX Shuffle Lv2 ec001_60v3 - EX Shuffle Lv3 ec001_60w0 - EX Shuffle dash effect EX Streak ec001_61v1 - EX Streak Lv1.2.3 flame effect of the 1st hit ec001_61v2 - Ex Streak lv2.3 flame effect of "the 1st hit of lv2" and "the 1st&2nd hits of lv3" ec001_61v3 - Ex Streak lv1.2.3 flame effect of the last hit ec001_61v4 - Ex Streak lv1.2.3 a slight effect of the last hit ec001_61w0 - Ex Streak lv1.2.3 the spark effect while you holding the attack button and charging exeed for RQ Double Down ec001_62v0 - Double Down lv1.2.3 the effect just when you launch the DoubleDown ec001_62v1 - Double Down lv1 ec001_62v2 - Double Down lv2 ec001_62v3 - Double Down lv3 EX High Roller ec001_63v0 - High Roller lv1.2.3 flame effect of the 1st hit ec001_63v1 - High Roller lv1.2.3 the RQ light effect of the 1st hit ec001_63v2 - High Roller lv2 the RQ light(white) effect of the 2nd hit ec001_63v3 - High Roller lv3 the RQ light(red) effect of the 2nd hit ec001_63v4 - High Roller lv3 the RQ light(red) effect of the 3rd hit ec001_63v5 - High Roller lv1.2.3 flame effect of the last hit EX Calibur ec001_64v0 - Calibur lv1 ec001_64v1 - Calibur lv2 ec001_64v2 - Calibur lv3 IDK what is dis ec001_80v0 - ec005_99v1 - (it crashes when moving on floors/stages when removed) Devil Arm ec024_00v0 - ec024_00v1 - Devil Arm lighting effects ec024_00v2 - Devil Arm's trail of "Pixie dusts" (visible on Snatch) ec024_00v3 - Snatch's "flash" ec024_01v0 - ec024_01v1 - ec024_10v0 - Snatch devil arm fading effect ec024_20v2 - Devil Buster (without reaching an enemy) a blue effect in front of the arm ec024_20v4 - Devil Buster dust effect ec024_20v5 - Devil Buster (with an enemy )several blue effect around the arm ec024_21v0 - ec024_21v1 - ec024_21v2 - ec024_30v0 - Blue effect under the arm while Holding an enemy ec024_40v0 - ec024_50v0 - Blue effect when enemies are "Snatched" Devil Trigger ec024_60v0 - Devil Trigger explosion (the blue sphere) ec024_60v1 - UnDT effect (a blue flash) ec024_60v2 - DT aura ec024_60v3 - Some bluish color around the DT whenever it appears ec024_60v4 - Some bluish color around the DT while DT'ing ec024_60v5 - blue effect in Nero's right hand while DT'ing ec024_60v6 - the blue halo of the blue sphere while DT'ing ec024_60v7 - IDK what is dis ec024_90v0 - ec024_99v0 - Edited by xel.ser, Jan 9 2017, 12:00 PM.
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| xel.ser | Dec 30 2016, 10:09 AM Post #12 |
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Updated Nero effects, perhaps Dante also |
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| romzkie02 | Dec 30 2016, 03:25 PM Post #13 |
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What `s the file of ground effect of buster ???? can't find it, I edited all the efl file of nero but it still same |
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| xel.ser | Dec 31 2016, 07:00 AM Post #14 |
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its from the enemy effects |
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| romzkie02 | Jan 2 2017, 05:40 AM Post #15 |
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you mean all the enemy have that ground effect?? ![]() |
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| xel.ser | Jan 2 2017, 06:58 AM Post #16 |
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Nero's buster has different effects on different enemies. I think you knew that. IMO i wont bother changing it |
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| romzkie02 | Jan 2 2017, 07:14 AM Post #17 |
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i didn't know that , i just follow the instruction ![]() but it made me little bit sad, my buster grab is red while the ground blue |
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| xel.ser | Jan 2 2017, 12:04 PM Post #18 |
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for some reason it isnt visible on mine (the ground effect) so i didnt bother |
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| xel.ser | Jan 3 2017, 12:01 PM Post #19 |
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Done nero effects, kindly fill the blanks if you discover some effects
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| Trevyler | Jan 30 2017, 03:40 AM Post #20 |
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Can anyone make a list of effects used in cutscenes? For example, Nero's DT Effect in Mission 10 or the Lucifer effects in the Lucifer cutscenes. |
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Remember that a sword held by someone who is about to die...will never be able to protect anything. My YouTube Channel | |
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6:37 AM Jul 13