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Effects Identification Thread
Topic Started: Sep 7 2015, 06:44 PM (4,252 Views)
xel.ser

ALL 110 NERO EFL FILES

Blue Rose, Air Hike & Table Hopper
ec000_00v0 - Blue Rose gunfire flash (normal)
ec000_00v2 - Air Hike glyph
ec000_00v3 - Red eye flash ?
ec000_01v0 - Charge Shot (All levels) glow on Nero's hand
ec000_02v0 - Charge Shot indicator (Circular flash on Nero's hand)
ec000_03v0 - Charge Shot Lv 1 gunfire flash
ec000_03v1 - Charge Shot Lv 2 gunfire flash
ec000_03v2 - Charge Shot Lv 3 gunfire flash
ec000_03v3 - Charge Shot Dust
ec000_03v4 - Charge Shot (All Levels) glow on the barrel of Blue Rose
ec000_04v0 - Large flare
ec000_04v1 - Charge Shot lv3 flames
ec000_04v2 - Charge Shot lv3 explosion
ec000_04v3 - Bullet impact flare when it strikes a surface
ec000_05v0 - Zoom blur on the entire screen
ec000_06v0 - Zoom blur on the entire screen
ec000_07v0 - Table Hopper
ec000_08v0 -
ec000_08v1 -
ec000_10v0 - Summoned Swords glow
ec000_10v1 - Summoned Swords glow on enemies
ec000_10v2 - Summoned Swords impact on objects

Red Queen Combo
ec001_00v0 - Red Queen's exceed
ec001_00v1 -
ec001_00v2 -
ec001_01v0 - Combo A finisher
ec001_01v1 - Combo D finisher
ec001_01v2 - Combo D finisher RQ Glow
ec001_02v0 - Combo B Sparks
ec001_02v1 - Combo B finisher
ec001_03v0 - Combo C 1st hit
ec001_03v1 - Combo C 2nd hit
ec001_03v2 - Combo C 3rd hit
ec001_03v3 - Combo C finisher
ec001_04v0 - Roullete Spin
ec001_50v0 - Shuffle
ec001_51v0 - Calibur dash effect
ec001_51v1 - Calibur
ec001_51v2 - Streak
ec001_51v3 - Streak lighting effect
ec001_51v4 - Streak dash effect
ec001_51v5 -
ec001_52v0 - Split
ec001_52v1 - Split RQ glow
ec001_53v0 - High Roller RQ glow
ec001_53v1 - High Roller
ec001_53v2 - High Roller lighting effect
ec001_53v4-

Showdown
ec001_54v0 - Showdown 2nd & 3rd hit
ec001_54v1 - Showdown hits after the 3rd
ec001_54v2 - Showdown's RQ spark (when slammed to the ground)
ec001_54v3 - Showdown finisher ("X" slam on the ground)
ec001_54v4 - Showdown pre-attack and 1st hit
ec001_54v5 - Showdown's yamato fading effect (no enemy)

Maximum Bet
ec001_55v0 - Maximum Bet uncharged wave
ec001_55v1 - Maximum Bet charged wave
ec001_55v2 - Maximum Bet charging effect
ec001_55v3 - Maximum Bet release (uncharged)
ec001_55v4 - Maximum Bet release (charged)
ec001_55v5 - Wave's impact on objects

EX Shuffle
ec001_60v1 - EX Shuffle Lv1
ec001_60v2 - EX Shuffle Lv2
ec001_60v3 - EX Shuffle Lv3
ec001_60w0 - EX Shuffle dash effect

EX Streak
ec001_61v1 - EX Streak Lv1.2.3 flame effect of the 1st hit
ec001_61v2 - Ex Streak lv2.3 flame effect of "the 1st hit of lv2" and "the 1st&2nd hits of lv3"
ec001_61v3 - Ex Streak lv1.2.3 flame effect of the last hit
ec001_61v4 - Ex Streak lv1.2.3 a slight effect of the last hit
ec001_61w0 - Ex Streak lv1.2.3 the spark effect while you holding the attack button and charging exeed for RQ

Double Down
ec001_62v0 - Double Down lv1.2.3 the effect just when you launch the DoubleDown
ec001_62v1 - Double Down lv1
ec001_62v2 - Double Down lv2
ec001_62v3 - Double Down lv3

EX High Roller
ec001_63v0 - High Roller lv1.2.3 flame effect of the 1st hit
ec001_63v1 - High Roller lv1.2.3 the RQ light effect of the 1st hit
ec001_63v2 - High Roller lv2 the RQ light(white) effect of the 2nd hit
ec001_63v3 - High Roller lv3 the RQ light(red) effect of the 2nd hit
ec001_63v4 - High Roller lv3 the RQ light(red) effect of the 3rd hit
ec001_63v5 - High Roller lv1.2.3 flame effect of the last hit


EX Calibur
ec001_64v0 - Calibur lv1
ec001_64v1 - Calibur lv2
ec001_64v2 - Calibur lv3

IDK what is dis
ec001_80v0 -
ec005_99v1 - (it crashes when moving on floors/stages when removed)

Devil Arm
ec024_00v0 -
ec024_00v1 - Devil Arm lighting effects
ec024_00v2 - Devil Arm's trail of "Pixie dusts" (visible on Snatch)
ec024_00v3 - Snatch's "flash"
ec024_01v0 -
ec024_01v1 -
ec024_10v0 - Snatch devil arm fading effect
ec024_20v2 - Devil Buster (without reaching an enemy) a blue effect in front of the arm
ec024_20v4 - Devil Buster dust effect
ec024_20v5 - Devil Buster (with an enemy )several blue effect around the arm
ec024_21v0 -
ec024_21v1 -
ec024_21v2 -
ec024_30v0 - Blue effect under the arm while Holding an enemy
ec024_40v0 -
ec024_50v0 - Blue effect when enemies are "Snatched"

Devil Trigger
ec024_60v0 - Devil Trigger explosion (the blue sphere)
ec024_60v1 - UnDT effect (a blue flash)
ec024_60v2 - DT aura
ec024_60v3 - Some bluish color around the DT whenever it appears
ec024_60v4 - Some bluish color around the DT while DT'ing
ec024_60v5 - blue effect in Nero's right hand while DT'ing
ec024_60v6 - the blue halo of the blue sphere while DT'ing
ec024_60v7 -

IDK what is dis
ec024_90v0 -
ec024_99v0 -

Edited by xel.ser, Jan 9 2017, 12:00 PM.
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xel.ser

Updated Nero effects, perhaps Dante also
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romzkie02

What `s the file of ground effect of buster ????
can't find it, I edited all the efl file of nero but it still same :iunno:

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xel.ser

romzkie02
Dec 30 2016, 03:25 PM
What `s the file of ground effect of buster ????
can't find it, I edited all the efl file of nero but it still same :iunno:

its from the enemy effects
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romzkie02

you mean all the enemy have that ground effect?? :(

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xel.ser

romzkie02
Jan 2 2017, 05:40 AM
you mean all the enemy have that ground effect?? :(

Nero's buster has different effects on different enemies. I think you knew that. IMO i wont bother changing it
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romzkie02

i didn't know that , i just follow the instruction :D
but it made me little bit sad, my buster grab is red while the ground blue
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xel.ser

for some reason it isnt visible on mine (the ground effect) so i didnt bother
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xel.ser

Done nero effects, kindly fill the blanks if you discover some effects :)
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Trevyler
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Can anyone make a list of effects used in cutscenes? For example, Nero's DT Effect in Mission 10 or the Lucifer effects in the Lucifer cutscenes.
Remember that a sword held by someone who is about to die...will never be able to protect anything.

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