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Effects Identification Thread
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Topic Started: Sep 7 2015, 06:44 PM (4,249 Views)
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Sep 7 2015, 06:44 PM
Post #1
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i guess this is mostly a compilation of my own compiled half-baked lists that are most likely slightly wrong. for dante/nero, the vanilla references still work from what i can tell so you can just use that list for those.
Trish Hitsparks(?) ec132_00v0 -Center of Spark effect on Divekick/DT Bullets (sphere effect) (??) ec132_28v0-2- Electrical Sparks on Divekick Trail and Bionic Arm on hit / DT added spark effect on hits including DT bullets ec132_44v0-1 - S-Rank Taunt Kiss Color (Hit)
Abilities ec132_21v0-5 - Flush (Jump Aura) ec132_27v0 - Doublejump Glyph ec132_29v0-2 - Devil Trigger aura ec132_43v0-1 - S-Rank Taunt Kiss Color (Projectile) (????)
Bare Knuckle Charge Effects ec132_01v0-7 - Charging Finish 'pop'/sphere ec132_02v0-5 - Electrical Sparks when finished charging ec132_03v0-9 - Glow when finished charging
Lunar Phase (f+Bare Knuckle) ec132_12v0-3 ec132_12v0 - initial part of the attack/most of the spinning part of the attack ec132_12v2 - outer edge of spinning attack?
Rising Sun (b+Bare Knuckle) ec132_13v0-3
Bionic Arm (f+Bare Knuckle without Sparda) ec132_18v0-5 - Near-End of Punch Effect ec132_19v0 - Trail (Shared with Trail on Sparda Combo B stab) + Starting of Punch Effect
Volcano (b+Bare Knuckle without Sparda) ec132_20v0-8 - Flash on charged attack
Killer Bee (jump+Bare Knuckle) ec132_22v0-4 - Leg coloring and the rising effect when you hit the ground ec132_22v0 - leg glow ec132_22v1 - effect when you hit the ground including dust
Bare Knuckle Combo A Drive/Overdrive ec132_04v0 - 2nd charge effect (??? maybe first charge too? can't seem to change it w this) ec132_04v1 - ?????? ec132_04v2 - first drive ec132_04v3 - main splash ec132_04v4 - the 'charge pop' effect?
ec132_05v0 - the effect rising from the ground when throwing the rest of the slashes ec132_05v1 - the rest of the drives (except the third, possibly?) ec132_05v2 - ??????????? ec132_05v3 - more of the effect rising from the ground, occurs on 3rd overdrive and the rest of the overdrives after the 4th
Bare Knuckle Combo B Dash (Dance Macabre Dash) ec132_07v0-1
Dance Macabre Slashes ec132_08v0-2 -4th and 5th slash of the dance macabre ec132_09v0 + ec132_10v0 - first 3 slashes of dance macabre ec132_11v0-3 - golf swing glow effect, both charge and swing
Bare Knuckle Combo C ec132_14v0-4 - Spinning Bird Kick
Bare Knuckle Combo D ec132_16v0-7 - Lightning Legs (Charged) ec132_17v0-3 - Shinryuken Dust + Attack
Sparda Round Harvest (f+Sparda) ec132_23v0-v6 - spinning part of the blade and glow
V-Divider (b+Sparda) ec132_24v0-4 - spinning part of the blade and glow
Sparda Combo A ec132_39v0 - wave on final slash
Sparda Combo B ec132_25v0-1 - final stab (stinger that extends) effect color ec132_26v0-1 - ???
Guns ec132_30v0-7 - Pandora Laser ec132_31v0-4 - Luce&Ombra Muzzle Flashes ec132_31v3 - DT Luce&Ombra Muzzle Flash ec132_32v0-2 - Pandora Rocket Launcher/Dartgun (b+gun) Muzzle Flash ec132_33v0-2 - Color of weapon when transforming (??) ec132_34v0-2 - Color of smoke left from Pandora Rocket Launcher/Dartgun explosions ec132_35v0-1 - Pandora aiming laser (held) ec132_40v0-3 - Weapon transform sparks + end of transform Color flash ec132_41v0-3 - Pandora laser charging color
Vergil (super unfinished/rough) vergil
ec130_00-09 - yamato related stuff ec130_00 - sheathing spark effect/yamato charging effect ec130_01 - yamato combo B finisher effect + sword plant color ec130_02 - yamato combo A attack 3&4 effect ec130_03 - yamato combo C attack 4 effect ec130_04 - yamato air rave A (attacks 1,2,3) ec130_05 - yamato air rave B (attacks 3, 4)
ec130_06 - judgement cut v6 - charge pop color
ec130_07 - yamato launcher
ec130_08 - rapid slash 8v0 - dt boost anim? 8v1 - slashes from dash 8v2 - devil trigger end slash 8v3 - regular end slash 8v6 - orbit 8v8 - smoke from dash
ec130_09 - judgement cut end
ec130_10-17 - beowulf related stuff ec130_10 - beowulf? ec130_11 - beowulf ec130_12 - beowulf ec130_13 - beowulf ec130_14 - lunar phase ec130-15 - beowulf ec130-16 - beowulf ec130-17 - beowulf
ec130-20-26 - force edge related stuff eco130_20 - force edge combo B jetstream + revolver v2- big dual wield swing force edge part? v3- attack 3 (big dual wield swing) v4- first swing of jetstream- after the big dual wield swing (attack 4, not 3) v5- jetstream yamato color v6- jetstream force edge color v7- revolver color v8- revolver finisher color
ec130_21 - force edge combo A + million stabs + million stabs ender v0 - million stabs v1- million stabs finisher sword aura v2- million stabs above? v3- attack 1 swing 1 v4- attack 1 swing 2 v5- attack 2 swing 1 v6- last hit on main combo (attack 2, swing 2?)
ec130_22 - round trip
ec130_23 - high time v0 - main swing effect
ec130_24 - helm breaker
ec130_25 - stinger v1- aura on final hit of stinger- has huge trail v2- spiral trail around stinger/air trail around stinger
eco13_26 - overdrive v0 - charge color aura v1- v3- first drive sparks + smoke? v4- second drive sparks + smoke v5- drives v6- overdrive v8- drive 1 explosion v9- drive 2 explosion
ec130_30-31 - summon sword stuff ec130_30 - summon swords v0 - summoning anim v2- explosion/shatter effect v5 - color of sword aura
ec130_31 - sword formation colors v0 - shooty swords summon anim v1 - air trails left by shooty sword and held spiral swords v5 - explosion/shatter effect v6 - dropping effect from sword rain v7 - spiral swords + enemy surrounding spiral swords aura v8 - shooty swords aura
ec130_40 - teleport color v4-6 initial tp color?
ec130_60 - concentration aura + charge
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spectre
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Aug 9 2016, 12:23 AM
Post #2
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Tab everything you've done has been so helpful, thank you. This is what I've figured out, I wanted to do this since everybody always mods Yamato lol nobody ever mods Beowulf!
This is for Vergil's Beowulf
Spoiler: click to toggle Beowulf =========================== -----------------------------------
ec130_10 ========= v0 - Stage 1 Charge v1 - Stage 2 Charge v2 - Perfect Carge v3 - Final Charge [Full Concentration] ========= ec130_11 ========= v0 - left punch trail v1 - right punch trail v2 - v3 - v4 - left fist orb v5 - left aura stage 1 v6 - left aura stage 2 v7 - right fist orb v8 - right aura stage 1 v9 - right aura stage 2 v10 - v11 - leg aura stage 1 v12 - leg aura stage 2 v13 - v14 - v15 - v17 - x0 - x2 - x6 - =========== ec130_12 =========== v0 - Combo B ([stage 1&3] 3rd hit) v1 - Combo A (3rd hit) v2 - Combo B (4th hit) v3 - Combo B (dash from 3rd to 4th hit) v4 - Combo B (smoke from dash) v5 - Combo B ([stage 2] 3rd hit) x0 - x1 - =========== ec130_13 =========== v0 - Starfall v1 - Starfall Landing x0 - =========== ec130_14 =========== v0 - v1 - Lunar Phase [Final kick] v2 - v3 - Lunar Phase [DT Final kick (ground)] v4 - Lunar Phase [DT 1st clawed kick] v5 - Lunar Phase [Final kick (ground hit + dust)] v6 - v7 - v8 - Lunar Phase [DT Final kick (air)]
Edited by spectre, Aug 9 2016, 12:26 AM.
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graodon
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Aug 9 2016, 08:29 AM
Post #3
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Awesome spectre. And what do you mean no one mods beowolf?
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Xiaran FB page Devil's lair
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spectre
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Aug 10 2016, 12:07 AM
Post #4
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I've seen maybe a little over a handful of mods that include a modded Beowulf. By mod I mean the effects as well as textures. It's just a personal opinion though, I'm certainly up for someone opening this door for me & introducing me to some neat Beowulf mods I just don't feel that Beowulf gets enough love. Maybe we can try swapping Beowulf's move-set with Trish's hand-to-hand? that would be so fun! Or rather ... Would that even be possible 0_o
Edited by spectre, Aug 10 2016, 12:09 AM.
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graodon
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Aug 10 2016, 05:25 AM
Post #5
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Trish mostly uses legs :p. But yes possible to switch effects
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Xiaran FB page Devil's lair
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_Rock_
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Aug 18 2016, 02:25 PM
Post #6
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maybe this helps someone
Was figuring out the parts of a single move, in this case Yamato B end (ec130_1v2)
Spoiler: click to toggle before/after  just changed size and color  changed a bit more^^
necessary lines in the "ec130_1v2" file (sorry for wacky names ;D)
Spoiler: click to toggle -0x26D0- unsharp edge---------------- 75 25 DD (RGB) size_40 prop_40 -0x2D50- more unsharp edge (smoke)--- 98 37 FF (RGB) size_41 prop_3F -0x34C0- clear edge------------------- FF 44 FF (RGB) size_40 prop_3F -0x3720- another edge----------------- 11 FF FF (RGB) size_41 prop_40 -0x3BE0- 2nd clear edge---------------- FF AA AA (CYMK) size_41 prop_42 -0x3E40- 2nd bigger smoke-------------- FF DD DD (CYMK) size_41 prop_3F -0x42A0- ground smokesomething-------- 98 37 FF (RGB) size_3F prop_42 example 0x3BE0 Spoiler: click to toggle  so, we have CYMK + heavy distortion* + size41 (its like you have 3 lines of a effect range close(3F)/far(40)/very far(41)) *in my experience it makes things quite white or black depending on RGB or CYMK
(hopefully the images are working ._.)
edit: of course they didn't work .____. edit2: finally ^^
Edited by _Rock_, Aug 18 2016, 02:37 PM.
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graodon
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Aug 18 2016, 07:38 PM
Post #7
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- _Rock_
- Aug 18 2016, 02:25 PM
maybe this helps someone Was figuring out the parts of a single move, in this case Yamato B end (ec130_1v2) Spoiler: click to toggle before/after  just changed size and color  changed a bit more^^ necessary lines in the "ec130_1v2" file (sorry for wacky names ;D) Spoiler: click to toggle -0x26D0- unsharp edge---------------- 75 25 DD (RGB) size_40 prop_40 -0x2D50- more unsharp edge (smoke)--- 98 37 FF (RGB) size_41 prop_3F -0x34C0- clear edge------------------- FF 44 FF (RGB) size_40 prop_3F -0x3720- another edge----------------- 11 FF FF (RGB) size_41 prop_40 -0x3BE0- 2nd clear edge---------------- FF AA AA (CYMK) size_41 prop_42 -0x3E40- 2nd bigger smoke-------------- FF DD DD (CYMK) size_41 prop_3F -0x42A0- ground smokesomething-------- 98 37 FF (RGB) size_3F prop_42 example 0x3BE0 Spoiler: click to toggle  so, we have CYMK + heavy distortion* + size41 (its like you have 3 lines of a effect range close(3F)/far(40)/very far(41)) *in my experience it makes things quite white or black depending on RGB or CYMK (hopefully the images are working ._.) edit: of course they didn't work .____. edit2: finally ^^ i half understood that. but ill understand in due time
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Xiaran FB page Devil's lair
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xel.ser
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Oct 19 2016, 01:30 PM
Post #8
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can anyone upload dante's effects?
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_Rock_
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Oct 19 2016, 04:22 PM
Post #9
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http://s1.zetaboards.com/InfernalWorks/topic/3628329/1/
Spoiler: click to toggle Dante
Weapons
Rebellion ec005_40v0 - Helm Breaker ec005_51v1 - Stinger Dust Wake ec005_51v3 - Stinger ec005_51v4 - Very small and thin dashes of red, probably unused ec005_53v1 - High Time ec005_53v3 - Spark ec005_54v0 - Million Stab... well, stabs. ec005_54v1 - Ground breaking effect ec005_55v0 - Drive charging effect ec005_55v1 - Drive ground effect (Also used for Quick Drive, I believe) ec005_55v2 - Drive energy blast (Again, I think it's also used for Quick Drive) ec005_55v3 - OverDrive ground effect ec005_55v4 - Drive energy blast impact ec005_55v5 - OverDrive energy blast ec005_55v6 - Drive charged effect (The discharge that shows when it has charged long enough to be usable) ec005_56v1 - Round Trip(charged) ec005_56v2 - Round Trip(charging) ev005_57v0 - High Time (When DT is active) ev005_58v1 - Stinger (When DT is active) ec005_59v0 - Prop Shredder reddish effect ec005_59v1 - Prop distortion effect ec005_59v2 - Shredder distortion effect ec005_70v2 - Dance Macabre final hit
Gilgamesh (Thanks to BlackFlamer16 for a bunch of these) ec021_00v0 - charged Punch (the first Punch) ec021_00v1 - charged Punch (the second Punch) ec021_00v2 - charged Kick (the first Kick of Combo A) ec021_00v3 - charged Kick (the last Kick of Combo A) ec021_00v4 - charged Kick (The ehm... "million kicks" (?) of Combo B) ec021_00v5 - charged Kick (The two last Kicks of Combo B) (When you hold the attack button, the punch/kick shines red. This is that effect.) ec021_01v0 - Flush (when you just jump in the air) ec021_01v1 - Flush (jump forwards) ec021_01v2 - Flush (jump backwards) ec021_02v0 - Full House ec021_02v0 - Full House (when you hit the ground) ec021_03v0 - Draw ec021_05v1 - Full Steam effect ec021_06v1 - Straight ec021_07v0 - Kick 13 ec021_07v1 - Kick 13 (when DT is active) ec021_08v0 - Real Impact (before the first hit) ec021_08v1 - Real Impact ec021_09v1 - Beast Uppercut ec021_09v2 - Rising Dragon ec021_09v3 - Divine Dragon ec021_10v3 - Shock and Shocking! effect ec021_10v4 - Shock charge (Stage 2) ec021_10v5 - Shock charge (Stage 3)
Lucifer ec022_00v0 - Blade summoning effect ec022_00v1 - Blade explosion ec022_00v2 - Blade glow ec022_00v3 - Blade pre-explosion glow ec022_00v4 - Lucifer skull's black Cloud of Evilness ec022_00v5 - Non-blade attack effect ec022_00v6 - Blade effect on use of Swordmaster skills ec022_00v7 - Rose "explosion" ec022_00v8 - Climax, when Dante claps
Ebony and Ivory ec003_00v0 - Muzzle flash ec003_00v1 - Charge Shot (Charging effect) ec003_00v2 - Charge Shot (Charged) ec003_00v3 - Charged Shot muzzle flash ec005_50v0 - Rainstorm and Honeycomb muzzle flash
Coyote (The Shotgun) ec005_60v0 - Muzzle flash ec010_00v2 - Charged shot muzzle flash ec005_60v8 - Gunstinger muzzle flash ec005_60v9 - DT'ed Gunstinger muzzle flash
Pandora ec023_00v0 - A muzzle flash (source uncertain) ec023_00v1 - DT'd Jealousy ec023_01v0 - Hatred muzzle flash ec023_01v1 - Epidemic muzzle flash ec023_01v2 - Revenge beam ec023_02v0 - Hatred missile trail ec023_02v1 - Smoke ec023_02v2 - Epidemic missile trail ec023_03v0 - Hatred missile explosion ec023_03v1 - Epidemic missile explosion ec023_03v2 - Revenge beam impact (on map objects) ec023_04v0 - Revenge aiming beam ec023_04v1 - Revenge dust cloud ec023_05v0 - Grief ec023_06v0 - Omen Light ec023_06v1 - Omen, when closed ec023_06v2 - Omen, when thrown to ground ec023_06v3 - Omen, when closed (repeated?) ec023_07v0 - Argument muzzle flash ec023_07v1 - Argument missile trail ec023_07v2 - Argument missile impact ec023_08v0 - Hatred & Epidemic (something under the rockets, probably smoke) ec023_09v0 - Argument (engine propulsion flare)
Styles and Movements
Trickster ec005_20v0 - Dash ec005_20v1 - Sky Star glyph (Also used for Air Hike) ec005_20v2 - Air Trick ec005_20v3 - Sky Star dash effect
Royal Guard (Thanks to kelloggs for some of these) ec005_30v0 - Block ec005_30v1 - Just Guard ec005_30v2 - Just Guard Break (?) ec005_30v3 - Release Level 1 ec005_30v4 - Release Level 2 and 3 ec005_30v5 - Just Release (with low Royal Gauge) ec005_30v6 - Just Release (with high Royal Gauge) ec005_30v7 - Smoke/steam appears around Dante's feet ec005_30v8 - Smoke/steam appears around Dante's feet ec005_31v0 - Dreadnought formation effect ec005_31v1 - Dreadnought aura ec005_31v2 - Dreadnought dissipation effect ec005_31v3 - Dreadnought deflection effect
Dark Slayer (Yamato) ec002_00v0 - Slash Dimension ec002_00v1 - pre-Slash Dimension flash w/ Yamato's glow ec002_00v2 - Dust around feet of the backwards dash from Slash Dimension ec002_01v0 - Aerial Rave V slashes & fading animation (the latter follows the former) ec002_02v0 - Combo S finisher & fading animation
Devil Trigger ec005_10v0 - Devil Trigger effect ec005_10v1 - DT aura
Nero (Thanks as well to ThanatosLucifer)
Blue Rose, Air Hike & Table Hopper ec000_00v0 - Blue Rose gunfire flash (normal) ec000_00v2 - Air Hike glyph ec000_00v3 - Red eye flash ec000_01v0 - Charge Shot (all levels) glow on Nero's hand ec000_02v0 - Charge Shot lv3 impact ec000_03v0 - Charge Shot lv1 gunfire flash ec000_03v1 - Charge Shot lv2 gunfire flash ec000_03v2 - Charge Shot lv3 gunfire flash ec000_03v4 - Charge Shot lv3 glow on the barrel of Blue Rose ec000_04v0 - Large flare ec000_04v1 - Charge Shot lv3 flames ec000_04v2 - Charge Shot lv3 explosion ec000_04v3 - Bullet impact flare when it strikes a surface ec000_05v0 - Zoom blur on the entire screen ec000_06v0 - Zoom blur on the entire screen ec000_07v0 - Dust under feet ec000_07v0 - Table Hopper
Red Queen Combo ec001_00v0 - Red Queen's exceed ec001_00v1 - The stamb hit of Combo C (not sure what he means, I'll have to check) ec001_01v0 - Combo A finisher ec001_01v1 - Combo D finisher ec001_02v1 - The last three hits of ComboC
Streak ec001_51v3 - Streak lv0 ec001_61v1 Streak - lv1.2.3 flame effect of the 1st hit ec001_61v2 Streak - lv2.3 flame effect of "the 1st hit of lv2" and "the 1st&2nd hits of lv3" ec001_61v3 Streak - lv1.2.3 flame effect of the last hit ec001_61v4 Streak - lv1.2.3 a slight effect of the last hit ec001_61w0 Streak - lv1.2.3 the spark effect while you holding the attack button and charging exeed for RQ
Split & Double Down ec001_52v0 - Split ec001_62v0 - Double Down lv1.2.3 the effect just when you launch the DoubleDown ec001_62v1 - Double Down lv1 ec001_62v2 - Double Down lv2 ec001_62v3 - Double Down lv3
High Roller ec001_53v1 - High Roller lv0 ec001_63v0 - High Roller lv1.2.3 flame effect of the 1st hit ec001_63v1 - High Roller lv1.2.3 the RQ light effect of the 1st hit ec001_63v2 - High Roller lv2 the RQ light(white) effect of the 2nd hit ec001_63v3 - High Roller lv3 the RQ light(red) effect of the 2nd hit ec001_63v4 - High Roller lv3 the RQ light(red) effect of the 3rd hit ec001_63v5 - High Roller lv1.2.3 flame effect of the last hit
Maximum Bet ec001_55v0 - Maximum Bet(uncharged) ec001_55v1 - Maximum Bet(charged)
Shuffle ec001_60v1 - Shuffle lv1 ec001_60v2 - Shuffle lv2 ec001_60v3 - Shuffle lv3
Calibur ec001_64v0 - Calibur lv1 ec001_64v1 - Calibur lv2 ec001_64v2 - Calibur lv3
Snatch&Hold ec024_10v0 - Snatch ec024_20v2 - Devil Buster (without reaching an enemy) a blue effect in front of the arm ec024_20v5 - Devil Buster (with an enemy )several blue effect around the arm ec024_30v0 - Blue effect under the arm while Holding an enemy
Devil Trigger ec024_60v0 - Devil Trigger explosion (the blue sphere) ec024_60v1 - UnDT effect (a blue flash) ec024_60v2 - DT aura ec024_60v5 - blue effect in Nero's right hand while DT'ing ec024_60v6 - the blue halo of the blue sphere while DT'ing
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xel.ser
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Oct 20 2016, 08:18 AM
Post #10
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thanks, this is sweet!!
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