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| Motion Identfication Thread; Back with a vengeance | |
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| Tweet Topic Started: Aug 24 2015, 11:52 AM (8,300 Views) | |
| graodon | Nov 27 2017, 11:47 AM Post #61 |
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you have to delete a few specific motion files from the .lmt. cause most of them are the motion for the blades coming out. problem is, they have a spin animation when they come out and removing that will make them spawn at the bottom of your feet. so you gotta deal with them spinning when they first appear, and then they will stop spinning when they shoot themselves at the enemies. take out the following .mot files for that latter to happen. wp041_002 wp041_005 wp041_008 wp041_011 wp041_014 wp041_017 the rest spin out of the body or just appear around the body and are spinning before they launch straight if you removed those .mot |
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Xiaran FB page Devil's lair | |
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| graodon | Nov 27 2017, 12:00 PM Post #62 |
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wp041_001 - coming out of body wp041_002 - spinning when shooting wp041_003 - spinning after coming out of body wp041_004 - coming out of body 2 wp041_005 - spinning when shooting 2 wp041_006 - spinning after coming out of body 2 wp041_007 - coming out of body 3 wp041_008 - spinning when shooting 3 wp041_009 - spinning after coming out of body 3 wp041_010 - coming out of body 4 wp041_011 - spinning when shooting 4 wp041_012 - spinning after coming out of body 4 wp041_013 - coming out of body 5 wp041_014 - spinning when shooting 5 wp041_015 - spinning after coming out of body 5 wp041_016 - coming out of body 6 wp041_017 - spinning when shooting 6 wp041_018 - spinning after coming out of body 6 wp041_019 - maybe its when it hits the enemy? |
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Xiaran FB page Devil's lair | |
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| graodon | Nov 27 2017, 12:03 PM Post #63 |
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alternatively, you can get rid of the .mot and .atk of them coming out and switching the spinning after coming out with the coming out motions to make it look like it just came out and shot at the enemy |
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Xiaran FB page Devil's lair | |
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| Trevyler | Nov 28 2017, 12:51 AM Post #64 |
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That sounds like a lot of work. I’ll still give it a try though. Too bad nobody remade the Vergil summoned sword mod for Nero from the original DMC4. |
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Remember that a sword held by someone who is about to die...will never be able to protect anything. My YouTube Channel | |
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| Cheburat0rr | Nov 28 2017, 04:01 AM Post #65 |
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There was? Link, please? |
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| Trevyler | Nov 28 2017, 05:54 AM Post #66 |
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http://s1.zetaboards.com/InfernalWorks/topic/5689432/2/#new |
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Remember that a sword held by someone who is about to die...will never be able to protect anything. My YouTube Channel | |
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| graodon | Nov 28 2017, 08:14 AM Post #67 |
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motion modding is always cumbersome. why do you think hardly anyone other than me and redgrave did it on a regular mod release :v ? |
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Xiaran FB page Devil's lair | |
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| graodon | Jan 9 2018, 02:01 PM Post #68 |
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dante ebony and ivory (this was more exhausting than all others) Spoiler: click to toggle
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Xiaran FB page Devil's lair | |
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| Trevyler | Jan 10 2018, 01:31 AM Post #69 |
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What could you do with the gun motions? |
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Remember that a sword held by someone who is about to die...will never be able to protect anything. My YouTube Channel | |
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| graodon | Jan 11 2018, 05:31 PM Post #70 |
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do melee gun mods :p make a full melee gun moveset :v |
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Xiaran FB page Devil's lair | |
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6:37 AM Jul 13