|
Motion Identfication Thread; Back with a vengeance
|
|
Topic Started: Aug 24 2015, 11:52 AM (8,304 Views)
|
|
graodon
|
Jan 12 2016, 08:15 AM
Post #21
|
|
- Posts:
- 625
- Group:
- Members
- Member
- #3,502
- Joined:
- Sep 17, 2015
|
- Glisp
- Jan 12 2016, 07:21 AM
I'd love to see sparda's transformation animations implemented into Dante and Vergil mods that use sparda. That might be asking too much though. i dont really see what animation difference you talking about. can you show me please?
|
Xiaran FB page Devil's lair
|
| |
|
Glisp
|
Jan 13 2016, 01:12 AM
Post #22
|
|
- Posts:
- 36
- Group:
- Members
- Member
- #2,492
- Joined:
- Nov 1, 2013
|
You know, animations where Sparda transforms from a sword to a spear or a scythe during round trip and stinger. The namesake sword, not the devil trigger.
Edited by Glisp, Jan 13 2016, 01:13 AM.
|
|
|
| |
|
graodon
|
Jan 15 2016, 07:07 AM
Post #23
|
|
- Posts:
- 625
- Group:
- Members
- Member
- #3,502
- Joined:
- Sep 17, 2015
|
yea
|
Xiaran FB page Devil's lair
|
| |
|
TheDr95
|
Feb 2 2016, 02:17 PM
Post #24
|
|
- Posts:
- 47
- Group:
- Members
- Member
- #3,102
- Joined:
- Mar 27, 2015
|
Has anyone found anything else, pertaining to Dante's LMT files? I was able to piece some of his Gilgamesh together.
I was doing this while I was working on a couple personal movement mods for Dante, Vergil, and eventually Nero and Trish....was never exactly sure what to do about lady though... oh well Anyways, can someone check this for accuracy, and hopefully add on to it please? I'd be much obliged.
[EDITED] Also, thank you for pointing out that I'd double pasted.
pl006_04
Spoiler: click to toggle pl006_04_001 - stand still pl006_04_002 - parried low pl006_04_003 - parried good pl006_04_004 = First Punch [combo A] pl006_04_005 = Second Punch [Combo A] pl006_04_006 = First Kick [Combo A] pl006_04_007 = Second Kick [Combo A] pl006_04_008 = Million Kick [Combo B] pl006_04_009 = After 008 Combo B (recovery) pl006_04_010 = ??? pl006_04_011 = parried low pl006_04_013 = Full House pl006_04_014 = Full House [Land] pl006_04_015 = Kick 13 pl006_04_016 = DT Kick 13 pl006_04_017 = Draw back pl006_04_018 = Gilgamesh first punch [Charged Lv1] pl006_04_019 = Gilgamesh Second punch [Charged Lv1] pl006_04_020 = Straight [Charged Lv1] pl006_04_021 = Straight [First animation] pl006_04_022 = Straight [Hitting enemy] pl006_04_023 = Straight [Charging] pl006_04_024 = Gilgamesh first punch [Charging] pl006_04_025 = Gilgamesh Second punch [Charging] pl006_04_026 = Gilgamesh First kick combo 2 [Charging] pl006_04_027 = Gilgamesh First kick [Charging] pl006_04_028 = Gilgamesh Last kick [Charging] / Combo A (third) Charge pl006_04_029 = Gilgamesh Last kick combo 2 [Charging] / Combo A (last) Charge pl006_04_030 = Flush pl006_04_031 = Flush [Forward] pl006_04_032 = Flush [Backward] pl006_04_033 = Flush 2 [After air hike] pl006_04_034 = Flush 2 [After air hike - forward] pl006_04_035 = Flush 2 [After air hike - backward] pl006_04_051 = Uppercut pl006_04_052 = (Dante) Shock don't have damage pl006_04_053 = (Dante) Shocking! pl006_04_054 = (Dante) Real impact (first) pl006_04_055 = pl006_04_056 = pl006_04_057 = pl006_04_058 =(Dante) Real impact (last) pl006_04_059 = Uppercut (Charge) pl006_04_060 = Shock (charg) pl006_04_061 = pl006_04_062 = Rising Dragon (first)(has attack data and good damage) pl006_04_063 = Rising Dragon (recovery anim)(has attack data and good damage) pl006_04_064 = Shock LVL 1 pl006_04_065 = Combo A (first) LVL 2 pl006_04_066 = Combo A (first) pl006_04_067 = Combo A (Second) LVL 2 pl006_04_069 = Combo B (last) LVL 2 pl006_04_071 = Shock LVL 2 pl006_04_073 = (Dante) Combo A (third) pl006_04_074 = (Dante) Combo A (third) pl006_04_075 = (Dante) Combo A (last) pl006_04_076 = (Dante) Combo A (last) pl006_04_077 = Combo B (first) pl006_04_078 = Combo B (first) pl006_04_079 = Combo A (last)pl006_04_001 - stand still
Edited by TheDr95, Apr 5 2016, 04:36 PM.
|
It seems our souls are at odds brother...
I
Need
More
POWER
|
| |
|
graodon
|
Feb 2 2016, 04:22 PM
Post #25
|
|
- Posts:
- 625
- Group:
- Members
- Member
- #3,502
- Joined:
- Sep 17, 2015
|
you double posted the list i think cause its almost twice as big as it should be and it continues from 0 after 79 midway
|
Xiaran FB page Devil's lair
|
| |
|
graodon
|
Feb 26 2016, 07:20 PM
Post #26
|
|
- Posts:
- 625
- Group:
- Members
- Member
- #3,502
- Joined:
- Sep 17, 2015
|
- TEXHAPb90
- Sep 14 2015, 12:08 AM
pl030_04_043 - Dragon breaker (after charge first kick ) LVL 3 pl030_04_044 - Dragon breaker (after first kick ) middle animation pl030_04_045 - Dragon breaker (last) LVL 3 pl030_04_092 - Dragon Breaker (first) pl030_04_093 - Dragon Breaker (before First kick) pl030_04_094 - Dragon Breaker (after first kick)
what the hell man. the dragon break is supposed to be a doubble upper cut. where did kick come from?
|
Xiaran FB page Devil's lair
|
| |
|
graodon
|
Mar 5 2016, 08:37 AM
Post #27
|
|
- Posts:
- 625
- Group:
- Members
- Member
- #3,502
- Joined:
- Sep 17, 2015
|
- pl006_04
[spoiler
-
pl006_04_001 - stand still pl006_04_002 - parried low pl006_04_003 - parried good pl006_04_004 = First Punch [combo A] pl006_04_005 = Second Punch [Combo A] pl006_04_006 = First Kick [Combo A] pl006_04_007 = Second Kick [Combo A] pl006_04_008 = Million Kick [Combo B] pl006_04_009 = After 008 Combo B (recovery) pl006_04_010 = combo B last ( double kick) pl006_04_011 = parried low pl006_04_013 = Full House pl006_04_014 = Full House [Land] pl006_04_015 = Kick 13 pl006_04_016 = DT Kick 13 pl006_04_017 = Draw back pl006_04_018 = Gilgamesh first punch [Charged Lv1] pl006_04_019 = Gilgamesh Second punch [Charged Lv1] pl006_04_020 = Straight [Charged Lv1] pl006_04_022 = Straight [Hitting enemy] ( first animation now part of this) pl006_04_023 = Straight uncharged attack pl006_04_024 = straight[Charging] pl006_04_025 = Gilgamesh first punch [Charging] pl006_04_026 = Gilgamesh second punch[Charging] << yeah, weird pl006_04_027 = Gilgamesh First kick [Charging] combo B pl006_04_028 = Gilgamesh Last kick [Charging] / Combo A (third) Charge pl006_04_029 = Gilgamesh Last kick combo 2 [Charging] / Combo A (last) Charge pl006_04_030 = combo B double kick charge pl006_04_031 = Flush [Forward] pl006_04_032 = Flush [Backward] pl006_04_033 = Flush 2 [After air hike] pl006_04_034 = Flush 2 [After air hike - forward] pl006_04_035 = Flush 2 [After air hike - backward] pl006_04_051 = Uppercut pl006_04_052 = (Dante) Shock don't have damage pl006_04_053 = (Dante) Shocking! pl006_04_054 = (Dante) Real impact (first) pl006_04_058 =(Dante) Real impact (last) pl006_04_059 = Uppercut (Charge) pl006_04_060 = Shock (charg) pl006_04_061 = Rising dragon again? or maybe heavenly dragon pl006_04_062 = Rising Dragon (first)(has attack data and good damage) pl006_04_063 = Rising Dragon (recovery anim)(has attack data and good damage) pl006_04_064 = Shock LVL 1 pl006_04_065 = Combo A (first) LVL 2 pl006_04_066 = Combo A (first) pl006_04_067 = Combo A (Second) LVL 2 pl006_04_069 = Combo B (last) LVL 1 pl006_04_071 = Shock LVL 2 pl006_04_073 = (Dante) Combo A (third) pl006_04_074 = (Dante) Combo A (third) pl006_04_075 = (Dante) Combo A (last) pl006_04_076 = (Dante) Combo A (last) pl006_04_077 = Combo B (first) pl006_04_078 = Combo B (first) pl006_04_079 = straight LVL 2 pl006_04_080 = Combo B last LVL 2 [/spoiler]
updated
Edited by graodon, May 6 2017, 03:47 PM.
|
Xiaran FB page Devil's lair
|
| |
|
graodon
|
Jun 1 2016, 12:18 PM
Post #28
|
|
- Posts:
- 625
- Group:
- Members
- Member
- #3,502
- Joined:
- Sep 17, 2015
|
lucifer animation list
Spoiler: click to toggle pl006_05_004 >> first attack (combo A) pl006_05_005 >> second attack (combo A) pl006_05_006 >> third attack (combo A) pl006_05_007 >> fourth attack (combo A) pl006_05_008 >> reverse attack (combo D) pl006_05_009 >> rapid sting (combo C) (combo E as well maybe) pl006_05_010 >> after rapid sting (combo C)(combo E as well) pl006_05_011 >> after rapid sting (combo C)(combo E as well) pl006_05_012 >> fifth attack(combo A) pl006_05_013 >> ridiculous tthing ( seems like some sort of transaction) pl006_05_014 >> same as 13 pl006_05_015 >> splash pl006_05_016 >> pin up pl006_05_017 >> DT pin up (second part) pl006_05_018 >> ecstasy pl006_05_019 >> aerial ecstasy pl006_05_020 >> combo B pl006_05_021 >> same as 13 and 14? pl006_05_051 >> climax pl006_05_052 >> arms spread sideways (unused animation btw) pl006_05_053 >> spins aruond then touches chin (unused animation?) pl006_05_054 >> aerial climax pl006_05_055 >> aerial arm spred (another unused animation) pl006_05_056 >> aerial spin around then touch chin( unused)
|
Xiaran FB page Devil's lair
|
| |
|
graodon
|
Aug 5 2016, 09:56 AM
Post #29
|
|
- Posts:
- 625
- Group:
- Members
- Member
- #3,502
- Joined:
- Sep 17, 2015
|
dante wp003
wp003_001-flinch? wp003_002- stand still? wp003_003- T pose with the head bent forward like a crane.( its retarded) wp003_004- spins really fast(upper boddy only) HELICOPTER!!! wp003_170- T pose then upper body spins a to the left first, and then right.
messed up as hell
|
Xiaran FB page Devil's lair
|
| |
|
Cheburat0rr
|
Aug 5 2016, 11:57 AM
Post #30
|
|
- Posts:
- 456
- Group:
- Members
- Member
- #3,956
- Joined:
- Jul 1, 2016
|
WTF are those for 0_o ?
|
|
|
| |
| 1 user reading this topic (1 Guest and 0 Anonymous)
|