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Motion Identfication Thread; Back with a vengeance
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Topic Started: Aug 24 2015, 11:52 AM (8,305 Views)
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TEXHAPb90
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Sep 15 2015, 01:00 PM
Post #11
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==================================Nero============================================
Spoiler: click to toggle pl000_04_001 - Ready position(when not targeting in battle) pl000_04_002 - parried Low pl000_04_003 - parried good pl000_04_004 - Combo A (1st hit) pl000_04_005 - Combo A (2nd hit) pl000_04_006 - Combo A (3rd hit) pl000_04_007 - Combo A (last) pl000_04_008 - Combo D (last) pl000_04_009 - Combo B (1st chain hit) pl000_04_010 - Combo B (2nd chain hit) pl000_04_011 - Rainbow pl000_04_013 - parried low pl000_04_016 - Aerial Combo (first) pl000_04_017 - Aerial Combo (second) pl000_04_018 - Aerial Combo (last) pl000_04_019 - Split pl000_04_020 - High Roller pl000_04_021 - High Roller (air) pl000_04_022 - Streak (Before rush) pl000_04_023 - Streak (Before Slash) pl000_04_024 - Streak (Slash) pl000_04_025 - Shuffle pl000_04_026 - Combo B (1st hit) pl000_04_027 - Combo B (2nd hit) pl000_04_028 - Combo B (final slash) pl000_04_029 - Combo C (1st hit) pl000_04_030 - Combo C (2nd hit) pl000_04_031 - Combo C (3rd hit) pl000_04_032 - Combo C (last) pl000_04_033 - Combo B (3rd hit) pl000_04_035 - Roulette Spin pl000_04_036 - EX High Roller (Ground) Begin pl000_04_037 - EX High Roller (Ground) Last pl000_04_038 - EX High Roller (Air) Last LVL 1 pl000_04_039 - EX High Roller (Ground) second animation LVL 3 pl000_04_040 - EX High Roller (Ground) third animation LVL 3 pl000_04_041 - EX Streak (Before rush) pl000_04_042 - EX Streak (Before Slash) pl000_04_043 - EX Streak (1st slash) LVL 2-3 pl000_04_044 - EX Streak (last slash) LVL 1-3 pl000_04_045 - EX Split LVaL 1 pl000_04_046 - EX Split LVL 2 pl000_04_047 - EX Split LVL 3 pl000_04_048 - EX High Roller (Air) second anim LVL 3 pl000_04_049 - EX High Roller (Air) Last LVL 2-3 pl000_04_050 - EX Shuffle LVL 1 pl000_04_051 - EX Shuffle LVL 2 pl000_04_052 - EX Shuffle LVL 3 pl000_04_053 - EX Streak (Charge) pl000_04_056 - Maximum Bet (draw back) pl000_04_057 - Maximum Bet (charge) pl000_04_058 - Maximum Bet (slash) pl000_04_059 - Maximum Bet (Charge slash) pl000_04_060 - Showdown (1st slash) pl000_04_061 - Showdown (Last) When miss first slash pl000_04_062 - Showdown (2nd slash) pl000_04_063 - Showdown (last) pl000_04_065 - Rev pose (legs) pl000_04_066 - Rev pose of pl000_04_065 pl000_04_067 - Rev pose (when not targeting in battle) pl000_04_068 - Rev pose (when going forward) pl000_04_069 - Rev pose of pl000_04_068 pl000_04_070 - Rev pose of 68 pl000_04_071 - pl000_04_072 pl000_04_073 pl000_04_074 pl000_04_075 pl000_04_076 pl000_04_077 pl000_04_078 pl000_04_079 pl000_04_080 pl000_04_081 air rev pose pl000_04_082 ??? pl000_04_083 ??? pl000_04_084 ??? pl000_04_085 - Calibur (dash) pl000_04_086 - Calibur (slash) pl000_04_087 - ??? (dash) pl000_04_088 - EX Calibur (dash) LVL 1 pl000_04_089 - EX Calibur (slash) LVL 1 pl000_04_090 - ??? (dash) pl000_04_091 - EX Calibur (dash) LVL 2 pl000_04_092 - EX Calibur (slash) LVL 2 pl000_04_093 - ??? (dash) pl000_04_094 - EX Calibur (dash) LVL 3 pl000_04_095 - EX Calibur (slash) LVL 3 pl000_04_096 - ??? (dash)
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TEXHAPb90
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Sep 19 2015, 06:44 PM
Post #12
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Dante pl006_03.lmt
Spoiler: click to toggle pl006_03_001 = Stand still pl006_03_002 = Attack flipped 1 pl006_03_003 = Attack flip pl006_03_004 = Rebellion combo 1 [First] pl006_03_005 = Rebellion combo 1 [Second] pl006_03_006 = Rebellion combo 1 [Third-Last] pl006_03_007 = Rebellion combo 2 [First-Before million stabs] pl006_03_009 = Rebellion combo 2 [Million stabs] pl006_03_010 = Rebellion combo 2 [Third-After Million stabs] pl006_03_011 = Helm Breaker 1 [fast A+Y] pl006_03_012 = High time 1 [Back+Y] up pl006_03_013 = Round trip pl006_03_014 = High time 2 [Back+Hold-Y] up pl006_03_015 = Stinger 1 [Begin] pl006_03_016 = Stinger 2 [Before hitting enemy, if you swap it, stinger million stab cancel will became little harder] pl006_03_017 = Stinger 3 [Hitting enemy] pl006_03_018 = Round trip 2 [Call back sword (ground)] pl006_03_019 = Round trip 3 [Call back sword (air)] pl006_03_020 = Helm Breaker 2 [Air hike+Y] pl006_03_021 = Helm Breaker 3 [After catapult free] pl006_03_022 = DT Stinger pl006_03_025 = parried pl006_03_051 = Shredder (начало) pl006_03_052 = Shredder pl006_03_053 = Shredder [recovery animation] pl006_03_054 = Aerial rave [First slash-B] pl006_03_055 = Aerial rave [Second slash-B+B] pl006_03_056 = Aerial rave [Third slash-B+B+B] pl006_03_057 = Aerial rave [Final slash-B+B+B+B] pl006_03_058 = Drive [First animation] pl006_03_059 = Drive charge [Back+B-hold] pl006_03_060 = Drive [Back+B-Release] pl006_03_061 = Quick Drive [2nd animation] pl006_03_062 = Over Drive pl006_03_063 = Quick Drive [1st animation] pl006_03_064 = Dance macabre [ 1 slash] pl006_03_065 = Dance macabre [Final slash (Home run lol)] pl006_03_066 = Dance macabre [ 2 slash] pl006_03_067 = Dance macabre [ 3 slash] pl006_03_068 = Dance macabre [ 4 slash] pl006_03_069 = Dance macabre [ 5 slash] pl006_03_070 = Dance macabre [Million 6 stabs] pl006_03_071 = Dance macabre [ 7 slash] pl006_03_072 = Dance macabre [ 8 slash] pl006_03_073 = Dance macabre [ 9 slash] pl006_03_074 = Dance macabre [Final slash after Million 6 stabs]
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Garuda
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Sep 21 2015, 05:27 AM
Post #13
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A few of Lady's
Grapple
pl008_02 02_01: Grapple Lower Body (Upper TPose) 02_02 : Upper Body Kalina Ann Grapple Aim Mid (Lower TPose) 02_05:Upper Body Kalina Ann Grapple Aim High (Lower TPose) 02_08: Upper Body Kalina Ann Grapple Aim Low (Lower TPose) 02_11:Kalina Ann Clash (?) 12: lolwut (weird dash might GrimGrip grapple Lower Body) 13: Place KA on back (Air) (Lower TPose) 16: Grapple landing? (Upper TPose) 17: GrimGrip Grapple UpperBody (?) 20: Air grapple shot Up 23: Air Grapple SHot down 26: Air Kalina Clash 27: Grapple to enemy? 31: WireSHot Pull Up 32: Air Wire SHot Pull Up 33: WireSHot Pull Down 34: Air Wire SHot Pull Down 36: Nero Air Buster (No collision) Kalina Ann melee
pl008_03 03_001-KA battle ready Idle 02- Attack flipped 1 03- Attack flip 04- KA 1 05- KA 2 06- KA 3 07- Air KA 1 08- Air KA 2 09- Air KA 3 10- Stinger?? 11- Sweep 12- Some kind of clash 13- Sting 14- Sting Landing 15- Scatter 16- Stinger Startup? 17- Stinger Hit (With Collision, but weird...) 18- Retrieve Round Trip Ground 19- Retrieve RoundTrip Air 20- HelmBreaker (lol... no collision) 21- Some kind of transition animation 22- Same 25- Another Clash 51- Prop (With collision... knocks back) 52- Shredder (hits... sideways) 53- Sheathe After Shredder 54- Rebellion Air Combo 1 (All with collision and insane range) 55- Rebellion Air Combo 2 56- Rebellion Air Combo 3 (Insane Range) 57- Rebellion Air Combo 4 58- Drive Startup 59-Drive Charge 60-Drive (with collision, no fx) 61- Quick Drive 62- Overdrive (With Collision) 63- QuickDrive first slash (?)(with Collision) 64- Dance Macabre Dash (With collision, knockback) 65- Dance Macabre HomeRun (No COllision) 66- Dance Macabre 2 (No Hit) 67- Dance Macabre 3 (No Hit) 68- Dance Macabre 4 (No Hit) 69- Dance Macabre 5 (Hit) 70- Million Stab (Silly Range) 71- Dance Macabre 7 Hit 72- Dance Macabre 8 Hit 73- Dance Macabre 9 Hit 74- Dance Macabre Hit (Stinger) Handguns
pl008_06 01- Guns Idle 03- Guns Idle 2 04- gun Aim 05- Shoot 06- Aim Up 07- Aim Down 08- Walk With Guns 09- Shoot Down 10- Walk with Guns 11- Ubber body Aim Fwd 12- Upper body Aim Up 13- Upper Body Aim Dwn 14- Upper Body Shoot Fwd 15- Upper body Shoot Up 16- Upper Body SHoot Dwn 17- Walk Back with GUns 18- Walk Back with Guns (Upper Body Aim Fwd) 19- Walk Back with Guns (Upper Body Aim Up) 20- Walk Back with Guns (Upper Body Aim Dwn) 21- Walk Back with Guns (Upper Body Shoot Fwd) 22- Walk Back with Guns (Upper Body Shoot Up) 23- Walk Back with Guns (Upper Body Shoot Dwn) 24- Walk Left with Guns 25- Walk Left with GUns (Upper Body Aim Fwd 26- Walk Left with Guns (Upper Body Aim Up) 27- Walk Left with Guns (Upper Body Aim Dwn) 28- Walk Left with Guns (Upper Body Shoot Fwd) 29- Walk Left with Guns (Upper Body Shoot Up) 30- Walk Left with Guns (Upper Body Shoot Dwn) 31- Air Shoot Fwd 32- Air SHoot Up 33- Air Shoot Dwn 34- Walk Right with Guns 35- Walk Right with GUns (Upper Body Aim Fwd 36- Walk Right with Guns (Upper Body Aim Up) 37- Walk Right with Guns (Upper Body Aim Dwn) 38- Walk Right with Guns (Upper Body Shoot Fwd) 39- Walk Right with Guns (Upper Body Shoot Up) 40- Walk Right with Guns (Upper Body Shoot Dwn) 41- Walk Back2 with GUns 42- Walk Back2 with Guns (Upper Body Aim Fwd) 43- Walk Back2 with Guns (Upper Body Aim Up) 44- Walk Back2 with Guns (Upper Body Aim Dwn) 45- Walk Back2 with Guns (Upper Body Shoot Fwd) 46- Walk Back2 with Guns (Upper Body Shoot Up) 47- Walk Back2 with Guns (Upper Body Shoot Dwn) 48- Dante Gunslinger Pose 1 (Legs) 49- Dante Gunslinger Pose 2 (Legs) 50- Dante Gunslinger Pose 3 (Legs) 51- Dante Gunslinger Pose 1 (Arms) 52- Dante Gunslinger Pose 2 (Arms) 53- Dante Gunslinger Pose 3 (Arms) 54- Dante Gunslinger Pose 4 (Arms) 55- Lady Gunslinger Pose 1 56- Lady Gunslinger Pose 2 57- Lady Gunslinger Pose 3 58- Lady Gunslinger Pose 4 59- Air Charge SHot Up 60- Air Charge Shot Dwn 61- Dante Gunslinger Recovery 62- Dante Gunslinger Recovery 2 63- High Gun Toss 64- Low Gun Toss 65- Aim Guns Forward (Upper Body)(???) 66- Rainstorm 1 67- Rainstorm 2 68- Rainstorm 3 69- Rainstorm 4 70-Trigger happy Startup1 71-Trigger Happy Startup 2 72- Trigger Happy Fwd 73- Trigger Happy Up 74- Trigger Happy Dwn 75- Two Hand Startup 76- Two Hand Fwd 77- Two Hand Up 78- Two hand Dwn 79- Two hand Charge Shot 80- Two Hand Crossed 1 81- Two hand Crossed 2 82- Two Hand Crossed 3 83- Charge Shot (?) 84- Charge Shot (?) 85- Charge Shot (?) 86- Charge SHot Air 87- Two Hand Crossed 4 88- Two Hand Crossed 5 89- Two Hand Crossed 6 90- Two Hand Crossed 7 91- Two Hand Crossed 8 92- Two Hand Crossed 9 93- Two Hand Crossed 10 94- Two Hand Crossed 11 95- Two Hand Crossed 12 96- TrigHap/2HAnd Charge Shot 97- Quick Gun Toss Low 98- Gun Toss High 99- GUn Toss Low
Edited by Garuda, Sep 21 2015, 05:27 AM.
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TEXHAPb90
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Oct 7 2015, 01:01 PM
Post #14
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Where is high voltage of Trish?
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graodon
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Jan 6 2016, 11:17 AM
Post #15
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Is there any way to add new move sets or animation to the game?
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Xiaran FB page Devil's lair
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tab
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Jan 7 2016, 12:21 AM
Post #16
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i tried to do some experimenting with the atk/collision files, but to very little success- attacks seem to be built upon a ton of different files rather than just one core thing- the .mot for animation + number of hits, .atk for attack properties that aren't the actual effect the attack has and 342366F0 files in the collision folder for hit properties of attacks
i made a thread awhile back when i was tryin' here: http://s1.zetaboards.com/InfernalWorks/topic/5872776/1/
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graodon
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Jan 9 2016, 05:15 PM
Post #17
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not sure if everyone already knew this but the pl030_05
in vergil's motion is actually lucifer @_@ what gives? he has unused dance macabare animation and now this?
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Xiaran FB page Devil's lair
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tab
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Jan 9 2016, 05:46 PM
Post #18
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- graodon
- Jan 9 2016, 05:15 PM
not sure if everyone already knew this but the pl030_05
in vergil's motion is actually lucifer @_@ what gives? he has unused dance macabare animation and now this? it's 'cuz all the new chars' movesets are built off dante's and thus share slots/animations with him
if you wanna see some shit, check out trish's wp010/pl007_10 set- it's a somewhat unique version of vergil's yamato moveset that is missing the DT'd moves suggesting that they were originally building a full darkslayer for dante to use
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graodon
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Jan 10 2016, 03:43 PM
Post #19
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- Jan 9 2016, 05:46 PM
- graodon
- Jan 9 2016, 05:15 PM
not sure if everyone already knew this but the pl030_05
in vergil's motion is actually lucifer @_@ what gives? he has unused dance macabare animation and now this?
it's 'cuz all the new chars' movesets are built off dante's and thus share slots/animations with him if you wanna see some shit, check out trish's wp010/pl007_10 set- it's a somewhat unique version of vergil's yamato moveset that is missing the DT'd moves suggesting that they were originally building a full darkslayer for dante to use u for real mate?
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Xiaran FB page Devil's lair
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Glisp
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Jan 12 2016, 07:21 AM
Post #20
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I'd love to see sparda's transformation animations implemented into Dante and Vergil mods that use sparda. That might be asking too much though.
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