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Motion Identfication Thread; Back with a vengeance
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Topic Started: Aug 24 2015, 11:52 AM (8,299 Views)
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Garuda
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Aug 24 2015, 11:52 AM
Post #1
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Tutorial on how to exchange these buggers coming later (If anyone wants to get ahead on the other characters, I'm just using the RE6 LMT Tool, and only looking at Trish files), but for now I'll start building a proper list of all the motions I've identified. Anyone who starts doing this as well (which I'd very much appreciate the help), just post up your findings 
Here's a link to the Vanilla thread, which seems to mostly be still valid http://s1.zetaboards.com/InfernalWorks/topic/3631814/1/ Thanks to tab for helping out with this.
Trish Aka, Ms. I have a bunch of useless Dante animations mixed into my files.
Warning, a lot of sub-spoilers pl007_01 = General Movement, Taunts, Hit animations Movement 001 - Idle Neutral 002 - Walk 003 - Run 004 - Speed 005 - Landing 006 - Jump 007 - Stop (Run)
008 - Left Roll 009 - Right Roll 010 - Back Jump 014 - Stop (Sprint) 015 - Ledge Jump 017 - PadJump (?) 018 - Landing? 019 - Jump?
021- Walljump Front 022- Walljump Side 023- Walljump Left 024- Walljump (?) 025- Walljump (?) 026- Walljump (?) 027- Walljump (?) 028- Walljump (?) 029- Walljump (?) 030- Padjump Flip back 035- Padjump Landing 2 036- Padjump landing 037- Padjump Flip forward DT & Taunts 020- Unused Taunt (Victorious Fist Pump) 151 - Trish Taunt ("May the savior be with you.") 153 - Trish Taunt ("I need a new look") 159 - Trish Taunt ("Do I look like a demon to you?" (NoAtk)) 160 - n/a ?? Dante Moves, DT and Taunts 051- Dante Neutral DT 059- Dante Neutral DT Deactivation 161 - Dante Idle (Sleepy) 162 - Dante Idle (Laugh, tap foot) 177 - Dante Defeated (Crumple)
152 - Dante Taunt (Low "C'mon") 154 - Dante Taunt (DMC3 "C'mon!") 173 - Dante Taunt (Standing "C'mon") 174 - Dante Taunt (Low "C'mon") 175 - Dante Taunt (Hands on hips "I'm done") 156 - Dante Taunt ("Here doggy") 157 - Dante Taunt (Brush off hands) 158 - Dante Taunt (Dismissive backturn) 167 - Dante Taunt ("Showdown...")
163 - Style (Trickster) 164 - Style (Swordmaster) 165 - Style (Gunslinger) 166 - Style (Royal Guard) 176 - Style (Darkslayer)
155 - Unused Dante Taunt (Bow down) 168 - Unused Dante Taunt (Fighting Footwork) 169 - Unused Dante Taunt (Bullfighter) 170 - Unused Dante Taunt (GunClap) 171 - Unused Dante Taunt (Gun Nunchaku) 172 - Unused Dante Taunt (Gun Juggle, Gun on this hand... Gun on the other hand.) Hit animations 101- Hit Regular 105- Knockedback Heavy (Dead?) 108- Quickrise 112- Death Crumple 117-Knockback Heavy + Recovery 119-Stagger 121-Quickrise 2 122-Hit Medium 123-Hit (Fall) 124-Hit (Shockwave) 125-Hit (Wind) 126- Arm Spread (Parry?) (Invincible) 127- Arm Spread (Air Version)(invincible) 128- Hit (In the air) 131- Hit (Blitz Instakill) 132 - Hit (Electric?) 133 - Hit (Electric 2?) 134 - Hit (Electric Crumple?) 135 - Hit (Getting up) 136 - Hit (Slide back) 137 - Hit (Wind 2) 178 - Knocked down ▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰ pl007_02 = Unused Dante animations. Trickster, Royal Guard. 001-Fast Dash animation (Speed startup?) 002-Twitch (Invincible) 003- Twitch Air (Invincible?) 004- Trickster Dash right 005-Twitch (Invincible) 012- Ledge Jump 016- Crouch (Lock?) 017-Dante Trick Startup 018-Dante Trick Startup Air 019-Weird twitch
051-Royal Guard 052-Royal Guard (Release Button) 053-Royal Guard (Block) 054-Guard broken 056-Air Royal Guard 057-Air RG Recovery 058-Air RG (Block) 059-Air Guard Broken 066-Royal Release Startup 067-Royal Release (Normal) 068-Royal Release (Perfect) 069-Air Royal Release Startup 070-Air Royal Release (Normal) 071-Air Royal Release (Perfect) 072-Perfect Royal Guard 073-Perfect Air Royal Guard 074-Dreadnaught ▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰ pl007_03 = Sparda Animations Used Animations 001 - Idle 002 - Sparda Clash 003 - Sparda Parry 025 - Sparda Parry (same as 02?)
004 - Sparda Combo A1 005 - Sparda Combo A2 006 - Sparda Combo A3
007 - Sparda Combo B2 078 - Sparda Combo B3 (drive swings) 010 - Sparda Combo B4 (does sparda combo b ender but without extending sparda- sparda form is tied to something else)
012 - High Time 013 - Round Trip (No Sword Throw?) 014 - High Time Follow-up (does it hit?) 018 - Round Trip Recall (grounded) (Doesn't work if not mapped to "Sparda") 019 - Air Round Trip Recall (aerial) (Same) 051 - v-Divider throw/Prop (no attack data) 053 - "Sheathing" Sparda (recovery of sparda A attack 1?)
054 - Aerial Rave 1 055 - Aerial Rave 2 056 - Aerial Rave 3 057 - Aerial Rave 4 (finisher)
058 - Drive Startup 059 - Drive Charging 060 - Drive 1 (doesn't appear to shoot drive) (might be missing effects, but does it hit?) 061 - Drive 1 Transition (very brief) 062 - Drive 2 + 3 (maybe additional slashes too?)(probably repeated for the consecutive ones)
064 - B-Knuckle Combo B3 (dance macabre dash) 065 - B-Knuckle Combo B Finisher (retract sparda, golf swing) 066 - B-Knuckle Combo B4 (dance macabre swing 1) 067 - B-Knuckle Combo B5 (dance macabre swing 2) 068 - B-Knuckle Combo B6 (dance macabre swing 3) 069 - B-Knuckle Combo B7 (dance macabre swing 4)
080 - Air V-divider 081 - Air Round Trip Unused Animations 009 - Million stabs (no effect)(hits opponent, but looks janky) 011 - Helm Breaker 1 020 - Helm Breaker 2 (faster animation) 021 - Helm Breaker 3 (fast) (same as 20?)
015 - Stinger Startup (dashing forward a bit) 016 - Stinger Travel (? super brief, goes into stinger startup pose) 017 - Stinger Stop (Hits from frame 1. 2 hits?) 022 - DT Stinger (full)
052 - Shredder (no attack data)
063 - B-Knuckle Combo B Dash (no aura/slash hit- unused?) 070 - Dance Macabre Million Stab (unused- this one has an effect) 071 - Dance Macabre 6 (downwards swing after million stabs) 072 - Dance Macabre 7 (underhand swing/drive swing) 073 - Dance Macabre 8 (other underhand swing/drive swing that normally launches) 074 - Dance Macabre Million Stab Finisher (doesn't have an effect + wrong attack data) 079 - Sparda Combo B3 (same as 78?- doesn't seem to be used. game reads from 78)
082 - nothing? 083 - nothing? ▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰ pl007_04 = Bare Knuckle Animations Used Animations 001 - nothing? 002 - Parried swing 003 - Parried High Voltage 011 - Parried swing?
004 - B-Knuckle Combo A1 (lowkick) 025 - B-Knuckle Combo A1 (Charging) 018 - B-Knuckle Combo A1 (Charged 065 - B-Knuckle Combo A1 (Charged) (unused/strange attack data) 005 - B-Knuckle Combo A2 (Right leg kick) 026 - B-Knuckle Combo A2 (Charging) 019 - B-Knuckle Combo A2 (Charged 067 - B-Knuckle Combo A2 (Charged) (unused/strange attack data) 006 - B-Knuckle Combo A3 (overhead kick) 028 - B-Knuckle Combo A3 (Charging) 073 - B-Knuckle Combo A3 (Charged)? 074 - B-Knuckle Combo A3 charged (unused/strange attack data)
036 - B-Knuckle Combo B8 (lightning legs/chun li kicks- faster than the bare knuckle combo d version) 078 - B-Knuckle Combo B8 (charged/unused- the faster version of th above used in bk combo b but charged) 037 - B-Knuckle Combo B9+10 (kick13 + sparda launcher)
007 - B-Knuckle Combo C3 (Left leg kick) 029 - B-Knuckle Combo C3 (Charging) 075 - B-Knuckle Combo C3 (charged) 076 - B-Knuckle Combo C3 (charged) (unused/strange attack data) 092 - B-Knuckle Combo C4 startup (spinning bird kick) 093 - B-Knuckle Combo C4 mid-attack (spinning bird kick) 094 - B-Knuckle Combo C4 finisher (spinning bird kick)
008 - B-Knuckle Combo D3 (Beehive) 027 - B-Knuckle Combo D3 (Beehive) (Charging) 077 - B-Knuckle Combo D3 (charged) 054 - Real Impact Startup + first hit (launches enemy) 058 - Real Impact aerial hits (creates lightning bolts) 059 - Charging Real Impact (???)
013 - Inazuma (Killer Bee) 014 - Inazuma recovery
031 - Flush neutral jump (will attack like flush) - from ground only 032 - Flush forward jump (will attack like flush) - from ground only 033 - Flush backwards jump (will attack like flush) - from ground only
023 - Straight (uncharged) 024 - Straight (Charging) 069 - Straight (unused/no attack data) 052 - Volcano (uncharged) 060 - Volcano (Charging) 064 - Volcano (charged) 071 - Volcano (unused/no attack data)
081 - Lunar Phase startup 082 - Lunar Phase startup (possibly aerial?) 083 - Lunar Phase hit 1 (generates effect) 084 - Lunar Phase hit 2 (no effect) 085 - Lunar Phase ender (grounded) 086 - Lunar Phase pre-ender (aerial) 087 - Lunar Phase transition into rising sun (unused, from vergil's dt lunar phase) 088 - Lunar Phase transition into rising sun (unused, from vergil's dt lunar phase- same as 87?) 091 - Lunar Phase recovery (grounded) 097 - Lunar Phase (aerial) Unused Animations 009 - Transition for #10 010 - Gilgamesh Combo B Ender (Doublekick, only first hit has attack data?) 015 - Kick 13 (attack data has 3 hits, all have huge range + knockback) 016 - Kick flurry ending in high voltage (DT Kick 13?) (no attack data except last hit, high voltage doesn't leave ground) 017 - Draw (backdash before Straight) 020 - Straight (unused? looks more like gilgamesh straight) 022 - Dash before straight 030 - Charging Vergil's beowulf combo b finisher??? 034 - nothing? 035 - nothing? 051 - Gilgamesh Uppercut (uncharged) (no attack data) 053 - Aerial Volcano Startup 061 - charged gilgamesh uppercut recovery anim (immedaitely after hits + aerial)? 062 - charged gilgamesh uppercut recovery anim (falling + aerial)? 063 - aerial uppercut recovery anim?
079 - Gilgamesh combo b finisher (charged? no attack data) 080 - Gilgamesh combo b finisher (charged? strange attack data)
098 - nothing (??) 099 - nothing (??)
Edited by Garuda, Aug 25 2015, 04:39 PM.
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tab
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Aug 24 2015, 05:38 PM
Post #2
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here's pl007_03's stuff:
pl007_03 = sparda related animations pl007_03_02 - parried/clash anim with sparda pl007_03_03 - parrying animation with sparda pl007_03_04 - sparda combo a attack 1 pl007_03_05 - sparda combo a attack 2 pl007_03_06 - sparda combo a attack 3 (final) pl007_03_07 - sparda combo b attack 2 pl007_03_09 - million stabs (no effect) pl007_03_10 - million stabs ender (does sparda combo b ender but without extending sparda- sparda form is tied to something else) pl007_03_11 - helm breaker pl007_03_12 - high time (grounded) pl007_03_13 - round trip startup (grounded) pl007_03_14 - high time aerial/rising part only - still launches? pl007_03_15 - stinger startup (dashing forward a bit) pl007_03_16 - stinger transition (? super brief, goes into stinger startup pose) pl007_03_17 - stinger attack (2 hits?) pl007_03_18 - round trip recall (grounded) pl007_03_19 - round trip recall (aerial) pl007_03_20 - helm breaker (fast) pl007_03_21 - helm breaker (fast) (same as 20?) pl007_03_22 - DT'd stinger (full) pl007_03_25 - parried with sparda anim (same as 02?) pl007_03_51 - v-divider throw/prop shredder (no attack data) pl007_03_52 - proper shredder followup/shredder (no attack data) pl007_03_53 - sheathing sparda (recovery of sparda A attack 1?) pl007_03_54 - aerial rave attack 1 pl007_03_55 - aerial rave attack 2 pl007_03_56 - aerial rave attack 3 pl007_03_57 - aerial rave attack 4 (finisher) pl007_03_58 - drive startup pl007_03_59 - drive startup hold (charging anim) pl007_03_60 - drive first slash (doesn't appear to shoot drive) pl007_03_61 - drive transition from first slash (very brief) pl007_03_62 - drive second, third slashes. (maybe additional slashes too?) pl007_03_63 - bare knuckle combo B dance macabre dash (no aura/slash hit- unused?) pl007_03_64 - bare knuckle combo B attack 3 (dance macabre dash) pl007_03_65 - bare knuckle combo B finisher (retract sparda, golf swing) pl007_03_66 - bare knuckle combo B attack 4 (dance macabre swing 1) pl007_03_67 - bare knuckle combo B attack 5 (dance macabre swing 2) pl007_03_68 - bare knuckle combo B attack 6 (dance macabre swing 3) pl007_03_69 - bare knuckble combo B attack 7 (dance macabre swing 4) pl007_03_70 - dance macabre million stabs (unused- this one has an effect) pl007_03_71 - dance macabre swing 6 (downwards swing after million stabs) pl007_03_72 - dance macabre swing 7 (underhand swing/drive swing) pl007_03_73 - dance macabre swing 8 (other underhand swing/drive swing that normally launches) pl007_03_74 - dance macabre million stabs finisher (doesn't have an effect + wrong attack data) pl007_03_78 - sparda combo B attack 3 (drive swings) pl007_03_79 - sparda combo B attack 3 (same as 78?- doesn't seem to be used. game reads from 78) pl007_03_80 - v-divider throw (aerial. anim only) pl007_03_81 - round trip toss (aerial. anim only) pl007_03_82 - nothing? pl007_03_83 - nothing?
Edited by tab, Aug 24 2015, 06:05 PM.
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LucasRaven
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Aug 24 2015, 06:42 PM
Post #3
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VOIDIANS
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Great! If you make a tutorial (+ a link to the original RE topic) for the LMT Tool I'll add it to the KB too.
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You're reaping what you've sown!
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tab
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Aug 24 2015, 08:20 PM
Post #4
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changing format because i see no reason to type out the full filename on every entry
pl007_04 = bare knuckle related motions 1 - nothing? 2 - parried animation on swing 3 - parried animation on high voltage 4 - bare knuckle combo a attack 1 5 - bare knuckle combo a attack 2 6 - bare knuckle combo a attack 3 7 - bare knuckle combo c attack 3 8 - bare knuckle combo d attack 3 (lightning legs/chun li's hyakuretsu kick) 9 - transition for #10 10 - gilgamesh combo B kick ender (only first hit has attack data?) 11 - parried animation on swing? 13 - divekick attack 14 - divekick recovery 15 - kick 13 (attack data has 3 hits, all have huge range + knockback) 16 - kick flurry ending in high voltage (no attack data except last hit, high voltage doesn't leave ground) 17 - backdash on straight 18 - bare knuckle combo a attack 1 (charged) 19 - bare knuckle combo a attack 2 (charged) 20 - straight (unused? looks more like gilgamesh straight) 22 - dash before straight 23 - straight (uncharged) 24 - charge animation on straight 25 - charge animation on bare knuckle combo a attack 1 26 - charge animation on bare knuckle combo a attack 2 27 - charge animation on lightning legs/chun li kicks 28 - charge animation on bare knuckle combo a attack 3 29 - charge animation on bare knuckle combo c attack 3 30 - charge animation on vergil's beowulf combo b finisher??? 31 - flush neutral jump (will attack like flush) - from ground only 32 - flush forward jump (will attack like flush) - from ground only 33 - flush backwards jump (will attack like flush) - from ground only 34 - nothing? 35 - nothing? 36 - bare knuckle combo b attack 8 (lightning legs/chun li kicks- faster than the bare knuckle combo d version) 37 - bare knuckle combo b attack 9+10 (kick13 + sparda launcher) 51 - gilgamesh uppercut (uncharged) (no attack data) 52 - volcano (uncharged) 53 - aerial volcano startup 54 - real impact startup + first hit (launches enemy) 58 - real impact aerial hits (creates lightning bolts) 59 - real impact charging anim 60 - volcano charging anim 61 - charged gilgamesh upper recovery anim (immedaitely after hits + aerial)? 62 - charged gilgamesh uppercut recovery anim (falling + aerial)? 63 - aerial uppercut recovery anim? 64 - volcano (charged) 65 - bare knuckle combo a attack 1 charged (unused/strange attack data) 67 - bare knuckle combo a attack 2 charged (unused/strange attack data) 69 - straight (unused/no attack data) 71 - volcano (unused/no attack data) 73 - bare knuckle combo a attack 3 (charged)? 74 - bare knuckle combo a attack 3 charged (unused/strange attack data) 75 - bare knuckle combo c attack 3 (charged) 76 - bare knuckle combo c attack 3 charged (unused/strange attack data) 77 - bare knuckle combo d attack 3 (charged) (lightning legs/chun li kicks) 78 - bare knuckle combo b attack 7 (charged/unused- the faster version of th above used in bk combo b but charged) 79 - gilgamesh combo b finisher (charged? no attack data) 80 - gilgamesh combo b finisher (charged? strange attack data) 81 - lunar phase startup 82 - lunar phase startup (possibly aerial?) 83 - lunar phase hit 1 (generates effect) 84 - lunar phase hit 2 (no effect) 85 - lunar phase ender (grounded) 86 - lunar phase pre-ender (aerial) 87 - lunar phase transition into rising sun (unused, from vergil's dt lunar phase) 88 - lunar phase transition into rising sun (unused, from vergil's dt lunar phase- same as 87?) 91 - lunar phase recovery (grounded) 92 - bare knuckle combo c attack 4 startup (spinning bird kick) 93 - bare knuckle combo c attack 4 mid-attack (spinning bird kick) 94 - bare knuckle combo c attack 4 finisher (spinning bird kick) 97 - lunar phase ender (aerial) 98 - nothing 99 - nothing
Edited by tab, Aug 24 2015, 08:23 PM.
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tab
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Aug 24 2015, 08:39 PM
Post #5
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making note that in dante's files, the order of things is still the same so go by that instead of number
edit: vergil's weapon motions are bizarrely ordered: pl030_03 is yamato + force edge pl030_04 is beowulf pl030_10 is yamato
edit: trish's pl007_05-10 follow dante's and use dante's animations they're probably leftovers of when she was just a dante skin
Edited by tab, Aug 24 2015, 09:29 PM.
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Garuda
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Aug 24 2015, 11:14 PM
Post #6
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Man, tab, thanks for all the help. I'll organize these in the first post.
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tab
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Aug 28 2015, 02:03 AM
Post #7
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figure i might as well put this down 'cuz i was screwin around with switching her air rave w/ some of these the layout is extremely similar to vergil's so you can use this as a base when identifying his. the only difference i believe is his has the DT specific animations and perfect judgement cut animations
pl007_10 = darkslayer+vergil yamato 1- slash dimension (dante) 2- yamato parried animation 3- yamato parrying animation 4- dante darkslayer combo attack 1/yamato combo a/b/c attack 1 5- dante darkslayer combo attack 2/yamato combo a/b/c attack 2 6- dante darkslayer combo attack 3/yamato combo b attack 3 7- dante air rave attack 1 8- dante air rave attack 2 9- nothing? 11- vergil yamato combo a attack 3 12- vergil yamato combo a attack 4 (finisher) 13- sliding forward w/ sheath? startup of 14? 14- vergil yamato combo c attack 4 (million slashes) 15- vergil yamato combo c attack 5 (finisher) 16- vergil yamato aerial rave combo a attack 1 17- vergil yamato aerial rave combo a attack 2 18- vergil yamato aerial rave combo a attack 3 (finisher) 19- vergil yamato aerial rave combo b attack 3 (orbit) 20- vergil yamato aerial rave combo b attack 4 (finisher) 21- judgement cut startup 22- judgement cut anim 23- judgement cut recovery 24- nothing? 25- aerial judgement cut 26- aerial judgement cut recovery 27- yamato launcher (grounded) 28- yamato launcher (aerial component) 29- rapid slash startup? (dash forward) 30- rapid slash something? (twitching in rapid slash anim) 31- rapid slash finisher 33- rapid slash launcher (orbit) 34- judgement cut end startup 35- judgement cut end finisher 36- yamato slash finisher? 37- yamato slash finisher?
Edited by tab, Aug 28 2015, 02:04 AM.
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TEXHAPb90
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Sep 7 2015, 03:39 PM
Post #8
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Yamato + Force Edge
Spoiler: click to toggle pl030_03_001- stand still pl030_03_002 - parried Low pl030_03_003 - parried normal pl030_03_004 - rebellion Dante first slash(Combo A) pl030_03_005 - rebellion Dante second slash(Combo A) pl030_03_006 - rebellion Dante third slash(Combo A) pl030_03_007 - rebellion Dante/Vergil before million stabs (Combo B) pl030_03_009 - millon stabs pl030_03_010 - after million sabs(Combo B) pl030_03_011 - helm breaker pl030_03_012 - High time(ground) pl030_03_013 - Round trip pl030_03_014 - High time(air) pl030_03_015 - stinger (begin) pl030_03_016 - stinger (second animation) pl030_03_017 - stinger (ending) pl030_03_018 - Round trip (bring,ground) pl030_03_019 - Round trip (bring,air) pl030_03_020 - Helm breaker 2 pl030_03_021 - Helm breaker 3 pl030_03_022 - stinger DT (first animation) pl030_03_023 - stinger DT (second anim) pl030_03_024 - stinger DT (last anim) pl030_03_025 - parried Low pl030_03_026 - stand still pl030_03_027 - walk pl030_03_028 - walk (mb aim on monster) pl030_03_051 - Shredder (begin) pl030_03_052 - Shredder pl030_03_053 - Shredder (recovery) pl030_03_054 - Aerial rave [First slash-B] pl030_03_055 - Aerial rave [Second slash-B+B] pl030_03_056 - Aerial rave [Third slash-B+B+B] pl030_03_057 - Aerial rave [Final slash-B+B+B+B] pl030_03_058 - Over Drive (first anim) pl030_03_059 - Over Drive (charge) pl030_03_060 - Over Drive (slash) pl030_03_061 - (Dante) Quick Drive pl030_03_062 - Drive (I+L) pl030_03_063 - rebellion Dante first slash(Combo A) pl030_03_064 - (Dante) Dance macabre [1 slash] pl030_03_065 - Dance macabre [Final slash] pl030_03_066 - Dance macabre [ 2 slash] pl030_03_067 - Dance macabre [ 3 slash] pl030_03_068 - Dance macabre [ 4 slash] pl030_03_069 - Dance macabre [ 5 slash] pl030_03_070 - Dance macabre [Million 6 stabs] pl030_03_071 - Dance macabre [ 7 slash] pl030_03_072 - Dance macabre [ 8 slash] pl030_03_073 - Dance macabre [ 9 slash] pl030_03_074 - Dance macabre [Last slash after million stabs] pl030_03_075 - stand still (monster here) pl030_03_076 - stand still ( no monsters) pl030_03_081 - Force Edge combo A (first) pl030_03_082 - Yamato Combo A (first) pl030_03_083 - Yamato Combo A (second) pl030_03_084 - WOW this from DMC3 Yamato+Force Edge combo A(Last) pl030_03_085 - Stinger (second anim) in air pl030_03_086 - DT Stinger (second anim) in air pl030_03_087 - Stinger (last anim) mb DT in air pl030_03_088 - Round trip in air pl030_03_089 - Stinger (second anim) in air pl030_03_090 - Stinger (second anim) in air pl030_03_091 - Stinger (last anim) in air pl030_03_092 - Force Edge+Yamato Combo B (first) pl030_03_093 - Force Edge+Yamato Combo B (Million slashes) pl030_03_094 - Force Edge+Yamato Combo B (last) pl030_03_095 - Force Edge+Yamato Combo B (Stop after million slashes) pl030_03_096 - Helm breaker 3 pl030_03_097 - Helm breaker 4 pl030_03_098 - Helm breaker 5
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TEXHAPb90
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Sep 8 2015, 06:34 PM
Post #9
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Yamato
Spoiler: click to toggle pl030_10_001 - slash dimension(back) pl030_10_002 - parried low pl030_10_003 - parried normal pl030_10_004 - Yamato combo A (1 slash) pl030_10_005 - Yamato combo A (2nd slash) pl030_10_006 - Yamato combo B (last hit) pl030_10_007 - Air judgement cut(normal) pl030_10_008 - Yamato air combo a (last) pl030_10_009 - Yamato combo B (recovery animation) pl030_10_011 - Combo A (3 third)/C (before million slashes) pl030_10_012 - Combo A (last) pl030_10_013 - Combo C (million slashes start) pl030_10_014 - Combo C (million slashes) pl030_10_015 - Combo C (after million slashes) pl030_10_016 - Aerial rave A (first) pl030_10_017 - Aerial rave A (second) pl030_10_018 - Aerial rave A (last) pl030_10_019 - Aerial rave B (third) pl030_10_020 - Aerial rave B (last) pl030_10_021 - judgement cut (Begin) pl030_10_022 - judgement cut (second anim) pl030_10_023 - judgement cut (last anim) pl030_10_024 - judgement cut Air (begin) pl030_10_025 - judgement cut air (Slash) pl030_10_026 - judgement cut air (recovery) pl030_10_027 - Yamato launcher (ground) pl030_10_028 - Yamato launcher (air) pl030_10_029 - Rapid slash (begin) pl030_10_030 - mb DT or not DT rapid slash (begin or second animation) pl030_10_031 - Rapid slash (last anim) pl030_10_033 - Rapid slash (Rising star) pl030_10_034 - Judgement cut end (begin) pl030_10_035 - Judgement cut end (last amin) pl030_10_036 - DT Combo A (4th slash) pl030_10_037 - DT Combo A (Final Slash) pl030_10_038 - Judgement cut (perfect) but animation not work pl030_10_039 - Judgement cut (perfect) ground pl030_10_040 - Judgement cut (perfect) air pl030_10_041 - DT rapid slash (begin) pl030_10_042 - DT rapid slash (second anim) pl030_10_043 - DT rapid slash (last anim) pl030_10_044 - Walk pl030_10_045 - Run pl030_10_046 - Run 2 mb speed run pl030_10_047 - Stand still pl030_10_048 - Stand still 2
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TEXHAPb90
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Sep 14 2015, 12:08 AM
Post #10
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- Posts:
- 58
- Group:
- Members
- Member
- #2,542
- Joined:
- Dec 8, 2013
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pl030_04 Beowulf
Spoiler: click to toggle pl030_04_001 - stand still pl030_04_002 - parried low pl030_04_003 - parried good pl030_04_004 - Combo A (first) pl030_04_005 - Combo A (second) pl030_04_006 - (Dante) Combo A (third) pl030_04_007 - (Dante) Combo A (last) pl030_04_008 - Combo B (first) (million kicks) pl030_04_009 - After 008 Combo B (recovery) pl030_04_010 - Combo A (last) pl030_04_011 - parried low pl030_04_013 - starfall pl030_04_014 - starfall (landing) pl030_04_015 - Kick 13 pl030_04_016 - (Dante) DT Kick 13 pl030_04_017 - draw back mb combo b pl030_04_018 - Combo A (first) LVL 1 pl030_04_019 - Combo A (second) LVL 1 pl030_04_020 - Combo B (last) LVL 1 pl030_04_022 - Combo B (last) Before kick pl030_04_023 - Combo B (last) pl030_04_024 - Combo B (charge) pl030_04_025 - Combo A (first) charge pl030_04_026 - Combo A (second) charge pl030_04_027 - Combo B (First) Charge pl030_04_028 - (Dante) Combo A (third) Charge pl030_04_029 - (Dante) Combo A (last) Charge pl030_04_030 - Combo A (last) Charge pl030_04_031 - Flush pl030_04_032 - Flush (forward) pl030_04_033 - Flush (back) pl030_04_034 - Flush (Hold jump key)No effects pl030_04_035 - Flush (forward) No effects pl030_04_036 - Starfall (no effects) pl030_04_037 - Starfall (landing) pl030_04_038 - Combo A (first) LVL 3 pl030_04_039 - Combo A (second) LVL 3 pl030_04_040 - Combo A (last) LVL 3 pl030_04_041 - Combo B (last ) LVL 3 pl030_04_042 - Combo B (First) LVL 3 pl030_04_043 - Dragon breaker (after charge first kick ) LVL 3 pl030_04_044 - Dragon breaker (after first kick ) middle animation pl030_04_045 - Dragon breaker (last) LVL 3 pl030_04_046 - ??? pl030_04_051 - Uppercut pl030_04_052 - (Dante) Shock don't have damage pl030_04_053 - (Dante) Shock in air pl030_04_054 - (Dante) Real impact (first) pl030_04_058 - (Dante) Real impact (last) pl030_04_059 - Uppercut (Charge) pl030_04_060 - Shock (charg) pl030_04_061 - Dragon breaker (first) LVL 3 pl030_04_062 - (Dante) Rising Dragon (first)(has attack data and good damage) pl030_04_063 - (Dante) Rising Dragon (recovery anim)(has attack data and good damage) pl030_04_064 - (Dante) Shock LVL 1 pl030_04_065 - Combo A (first) LVL 2 pl030_04_066 - Combo A (first) pl030_04_067 - Combo A (Second) LVL 2 pl030_04_068 - Combo A (Second) no effect pl030_04_069 - Combo B (last) LVL 2 pl030_04_070 - Combo B (last) no effect pl030_04_071 - (Dante) Shock LVL 2 pl030_04_072 - DT Lunar Phase (last) don't has attack data pl030_04_073 - (Dante) Combo A (third) pl030_04_074 - (Dante) Combo A (third) pl030_04_075 - (Dante) Combo A (last) pl030_04_076 - (Dante) Combo A (last) pl030_04_077 - Combo B (first) pl030_04_078 - Combo B (first) pl030_04_079 - Combo A (last) pl030_04_080 - Combo A (last) pl030_04_081 - Lunar Phase (first animation) pl030_04_082 - DT Lunar Phase (first anim) pl030_04_083 - Lunar Phase (middle anim) pl030_04_084 - DT Lunar Phase (middle anim) pl030_04_085 - Lunar Phase (After spin) pl030_04_086 - DT Lunar Phase (After spin) pl030_04_087 - DT Lunar Phase (last) pl030_04_088 - DT Lunar Phase (last) No effects pl030_04_091 - Lunar Phase (Landing) pl030_04_092 - Dragon Breaker (first) pl030_04_093 - Dragon Breaker (before First kick) pl030_04_094 - Dragon Breaker (after first kick) pl030_04_095 - ??? pl030_04_097 - Lunar Phase (last) pl030_04_098 - stand still (monster here) pl030_04_099 - stand still (after hold space)
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