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File Identification Thread; With screenshots
Topic Started: Jul 30 2015, 03:02 PM (7,131 Views)
xel.ser

i think i may found it somewhere in his plmod
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Trevyler
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xel.ser
Dec 28 2016, 03:18 AM
i think i may found it somewhere in his plmod
Do you know which file it is? Since I know it's not part of the head model as it's still there where you switch stuff out.
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Materia
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Does pl030.mod actually include Beowoulf or is it separate?
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Trevyler
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I believe Beowulf is part of Vergil's model. So I think it includes it, but I'm not sure.
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graodon
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dante's monocol is the pl006_05 or something.


every male character has the body and a base of 01(the head), 02(the hair) and 03(the coat)

the rest are extra like 04 for prototype nero is the scarf.

monocle is around there as well for dante's sparda costume.

beowolf is part of the body sadly
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RedgraveKyo
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Noob question here : how do we remove the Dreadnaught part for the pl006/9.mod ? Trying to port it but Dreadnaught gets in the way. :/
Edited by RedgraveKyo, May 26 2017, 05:54 PM.
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AlexxShadenk777
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I want to use the HUD elements to do a DMC4 HUD for DMC3 but when I open main02_NOMIP.dds from Cockpit.arc, some of the colors are all wrong and doing a simple hue adjustment doesn't fix it. Same thing happens with the same texture but from block00.arc. I opened a couple other gui related texture files and they're all like this... Is there a way to open them correctly or fix the colors without making a billion hue adjustments?
Also, I can't seem to open the HUD files for Vergil, Lady and Trish.

EDIT: Found them. Still the weird thing with the colors, though.
Edited by AlexxShadenk777, Apr 28 2018, 12:53 PM.
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Cheburat0rr
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Iirc, they just have their channels swapped.
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AlexxShadenk777
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Hmm I'm guessing the red channel is blue and blue channel is red?

EDIT: omg that was it. Thanks for the tip.
Edited by AlexxShadenk777, Apr 28 2018, 02:35 PM.
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graodon
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RedgraveKyo
May 26 2017, 04:15 PM
Noob question here : how do we remove the Dreadnaught part for the pl006/9.mod ? Trying to port it but Dreadnaught gets in the way. :/
model edit. just set all dreadnaught parts to LODx0
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