| Hello, and welcome to InfernalWorks. This forum is dedicated to the research and development of modifying Devil May Cry 3 and 4. We have an assortment of released mods, tutorials and other resources that should be useful if you are attempting to learn to mod this game. If you ever need any help, just ask our community. We would appreciate it if everyone could read and adhere to the Rules and Regulations upon registering. Thanks for your visit, and enjoy your stay. ![]() ~ Vertigo PS: THE SHOUTBOX IS NOT THE SEARCH BAR. MAKE SURE YOU'RE ENTERING YOUR SEARCHES INTO THE RIGHT FORM. |
| File Identification Thread; With screenshots | |
|---|---|
| Tweet Topic Started: Jul 30 2015, 03:02 PM (7,127 Views) | |
| xel.ser | Dec 28 2016, 03:18 AM Post #21 |
|
i think i may found it somewhere in his plmod |
![]() |
|
| Trevyler | Dec 28 2016, 09:45 PM Post #22 |
|
Do you know which file it is? Since I know it's not part of the head model as it's still there where you switch stuff out. |
|
Remember that a sword held by someone who is about to die...will never be able to protect anything. My YouTube Channel | |
![]() |
|
| Materia | Jan 22 2017, 06:34 PM Post #23 |
|
Joestar
|
Does pl030.mod actually include Beowoulf or is it separate? |
![]() My Modding YouTube Channel My Shitposting YouTube Channel My Steam Profile Infernal Works Discord I made that's absolutely dead | |
![]() |
|
| Trevyler | Jan 23 2017, 04:30 AM Post #24 |
|
I believe Beowulf is part of Vergil's model. So I think it includes it, but I'm not sure. |
|
Remember that a sword held by someone who is about to die...will never be able to protect anything. My YouTube Channel | |
![]() |
|
| graodon | Jan 24 2017, 04:08 PM Post #25 |
|
dante's monocol is the pl006_05 or something. every male character has the body and a base of 01(the head), 02(the hair) and 03(the coat) the rest are extra like 04 for prototype nero is the scarf. monocle is around there as well for dante's sparda costume. beowolf is part of the body sadly |
|
Xiaran FB page Devil's lair | |
![]() |
|
| RedgraveKyo | May 26 2017, 04:15 PM Post #26 |
|
Noob question here : how do we remove the Dreadnaught part for the pl006/9.mod ? Trying to port it but Dreadnaught gets in the way. :/
Edited by RedgraveKyo, May 26 2017, 05:54 PM.
|
![]() |
|
| AlexxShadenk777 | Apr 28 2018, 12:45 PM Post #27 |
|
I want to use the HUD elements to do a DMC4 HUD for DMC3 but when I open main02_NOMIP.dds from Cockpit.arc, some of the colors are all wrong and doing a simple hue adjustment doesn't fix it. Same thing happens with the same texture but from block00.arc. I opened a couple other gui related texture files and they're all like this... Is there a way to open them correctly or fix the colors without making a billion hue adjustments? Also, I can't seem to open the HUD files for Vergil, Lady and Trish. EDIT: Found them. Still the weird thing with the colors, though. Edited by AlexxShadenk777, Apr 28 2018, 12:53 PM.
|
| A combo a day keeps the B rank away! | |
![]() |
|
| Cheburat0rr | Apr 28 2018, 02:03 PM Post #28 |
![]()
|
Iirc, they just have their channels swapped. |
![]() |
|
| AlexxShadenk777 | Apr 28 2018, 02:30 PM Post #29 |
|
Hmm I'm guessing the red channel is blue and blue channel is red? EDIT: omg that was it. Thanks for the tip. Edited by AlexxShadenk777, Apr 28 2018, 02:35 PM.
|
| A combo a day keeps the B rank away! | |
![]() |
|
| graodon | Apr 29 2018, 04:38 AM Post #30 |
|
model edit. just set all dreadnaught parts to LODx0 |
|
Xiaran FB page Devil's lair | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Information · Next Topic » |









6:37 AM Jul 13