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| Quicksilver Style (Any DX#, +Debug, +SE); With Hotkey & DT drain | |
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| Tweet Topic Started: Jun 22 2015, 02:04 AM (3,350 Views) | |
| Hydris | Jun 22 2015, 02:04 AM Post #1 |
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This is a trainer made with Cheat Engine (6.4) which is a false positive as malware for some anti-virus softwares. If you're curious why, read here. If it disappears randomly, chances are your anti-virus software has auto-quarantined it. If you are using avast! good luck reading this page when I put this here:
This trainer has been updated and extended for DMC4SE. It remains compatible with standard DMC4. Download: https://gitgud.io/hydris/Quicksilver-DMC4SE/repository/archive.zip?ref=master Video Demonstration: https://www.youtube.com/watch?v=jIlyA8uwRGE Old Links: Spoiler: click to toggle Issues:
![]() Usage: Same format as other trainers.
Initialization file syntax:
Sample:
I think some neat set ups on Scarecrows are: Shuffle -> Quicksilver -> Calibur -> etc and Stinger -> Drive! (3x) -> Quicksilver -> Trick Up -> Rainstorm -> etc Edited by Hydris, Apr 13 2016, 10:15 AM.
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| babalui | Jun 22 2015, 08:00 PM Post #2 |
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once this becomes a full mod with proper effects and pause functionality working , itll be epic, hell might as well make a doppelgangerstyle while youre at it , so we have both most missed styles back https://www.youtube.com/watch?v=3lOJYr9qL4c Edited by babalui, Jun 22 2015, 08:02 PM.
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| Hydris | Jun 22 2015, 08:24 PM Post #3 |
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Doppelganger already exists, though it's only for DX9; I'd be willing to help it come to DX10 and Debug versions if I had the chance. As far as the effects go, the most I can do about it is overlay some images and colors onto the screen with Cheat Engine's DirectX hook. I certainly know that part is available for DX9, but not so sure with DX10, haven't checked. |
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| babalui | Jun 22 2015, 09:13 PM Post #4 |
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sounds great , keep us updated , thanks |
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| LucasRaven | Jun 23 2015, 02:26 PM Post #5 |
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VOIDIANS
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Can't we just invert the renderer? Like... Every channel's value is subtracted from 255 (0xFF)? Or we could just use this to make a cool effect. |
| You're reaping what you've sown! | |
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| Hydris | Jun 23 2015, 02:36 PM Post #6 |
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That too, but 00976D58 - movss [esi+00000320],xmm0 00976D68 - movss [esi+00000324],xmm0 00976D78 - movss [esi+00000328],xmm0 009774E3 - movss [esi+00000320],xmm1 009774EB - movss [esi+00000324],xmm4 009774F3 - movss [esi+00000328],xmm5 Is not much to work off of. I recall running into nothing, or something completely different if I simply went to 00976D58 in Memory Viewer; I think I did try DevilMayCry4_DX9.exe+(00976D58 - 400000), but similar kind of results. Append: To illustrate my point: ![]() I could do those lighting effects and the lack of aesthetics would be resolved. And if I could find where that instruction is, based off what was posted, to actually set a breakpoint and get the value of ESI, get a pointer for myself from a static address, and etc that would easily be one off from my to-do's. Edited by Hydris, Jun 23 2015, 03:05 PM.
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| LucasRaven | Jun 23 2015, 04:57 PM Post #7 |
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VOIDIANS
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All of my work is done in DX9 Debug executable. Always. That's to make sure everyone can make my trainers work, all they have to do is install debug patch if they don't have it already (which everyone should I think). PS: Also because I hate DX10 and 10.1. Now DX11 is another thing... Edited by LucasRaven, Jun 23 2015, 04:58 PM.
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| You're reaping what you've sown! | |
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| Hydris | Jun 23 2015, 05:10 PM Post #8 |
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Oh, I do have the debug mode patch installed, I still keep and use the regular DX9 one because there's other stuff that simply doesn't work with the debug mode's executable. I only really use debug mode with DX10. While I'm waiting for SE to download, I'm going to give another look. |
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| babalui | Jul 5 2015, 04:22 PM Post #9 |
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keep us updated on how this goes , cant wait for the full mod |
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| Hydris | Jul 5 2015, 07:48 PM Post #10 |
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I got a rather large to do list with DMC4SE right now (until when, I don't know since someone seems to be requesting something each day), but this will be recontinued. |
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8:24 AM Jul 11