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Mission Ranking - Skip Orbs (Any DX#, +Debug); So you can just focus on style and time
Topic Started: Apr 3 2015, 01:48 AM (1,012 Views)
Hydris

Download Directory: https://www.mediafire.com/folder/g70ftbl4iwl0m/No_Orbs

On request: Lex, http://s1.zetaboards.com/InfernalWorks/topic/5766542/
Source: Trainer is unprotected. On .CT, viewable with either Cheat Engine or a text editor (scroll to Lua Script tag).
Sample Playthrough: https://www.youtube.com/watch?v=YuOXoah9_Z8
Devil May Cry 4: Special Edition: Cheat table here has a script as a component that does the same thing.

Requirement: Cheat Engine 6.4 installed, this is not a standalone executable (say something if you want standalone).

Usage: Open table with Cheat Engine, say yes to executing the Lua Script.

  • The trainer will automatically attach to Devil May Cry 4, version depending on the names you supplied in a .ini file.
  • The trainer will also re-attach if Devil May Cry 4 has been closed and relaunched.

Effect: You could collect absolutely nothing and get an S on Orbs- style and time metrics unaffected.

Posted Image
Edited by Hydris, Jun 1 2016, 11:46 AM.
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Lex
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Thanks Hydris :bravo:
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Lex
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Hydris, how do I attach two separate DMC4 versions to your No orb trainer upon setup? I've copied ProgramDX10D=DevilMayCry4_DX10.exe and ProgramDX9=DevilMayCry4_DX9.exe into the Lua Engine output box that comes up when I start the trainer but it says:
"Error:[string "ProgramDX9=DevilMayCry4_DX9.exe..."]:1: attempt to index global 'DevilMayCry4_DX9' (a nil value)
Script Error"
When I click execute.
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Hydris

I'm not sure what you're trying to do. When I wrote the script I only anticipated 1 instance of DMC4 running at a time, so for each instance of CE open, 1 process is attached.

However if you're talking about attaching multiple versions, not running at the same time, the script reads an .ini file inside a folder named config; there's no user interaction with the script itself needed (the script will automatically activate a memory record).

When you copied
Code:
 
ProgramDX10D=DevilMayCry4_DX10.exe
, Cheat Engine Lua Engine understands it as initializing a variable named ProgramDX10D to another variable named DevilMayCry4_DX10.exe (which is undeclared).
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Lex
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Doesn't matter, I thought that I had to manually set it up to work with both DX9 and Debug DX10 (not at once though) but it does that automatically as you said.
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