| Hello, and welcome to InfernalWorks. This forum is dedicated to the research and development of modifying Devil May Cry 3 and 4. We have an assortment of released mods, tutorials and other resources that should be useful if you are attempting to learn to mod this game. If you ever need any help, just ask our community. We would appreciate it if everyone could read and adhere to the Rules and Regulations upon registering. Thanks for your visit, and enjoy your stay. ![]() ~ Vertigo PS: THE SHOUTBOX IS NOT THE SEARCH BAR. MAKE SURE YOU'RE ENTERING YOUR SEARCHES INTO THE RIGHT FORM. |
| Mission Ranking - Skip Orbs (Any DX#, +Debug); So you can just focus on style and time | |
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| Tweet Topic Started: Apr 3 2015, 01:48 AM (1,012 Views) | |
| Hydris | Apr 3 2015, 01:48 AM Post #1 |
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Download Directory: https://www.mediafire.com/folder/g70ftbl4iwl0m/No_Orbs
On request: Lex, http://s1.zetaboards.com/InfernalWorks/topic/5766542/ Source: Trainer is unprotected. On .CT, viewable with either Cheat Engine or a text editor (scroll to Lua Script tag). Sample Playthrough: https://www.youtube.com/watch?v=YuOXoah9_Z8 Devil May Cry 4: Special Edition: Cheat table here has a script as a component that does the same thing. Requirement: Cheat Engine 6.4 installed, this is not a standalone executable (say something if you want standalone). Usage: Open table with Cheat Engine, say yes to executing the Lua Script.
Effect: You could collect absolutely nothing and get an S on Orbs- style and time metrics unaffected. Edited by Hydris, Jun 1 2016, 11:46 AM.
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| Lex | Apr 3 2015, 09:39 AM Post #2 |
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Thanks Hydris
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| Lex | Apr 3 2015, 07:46 PM Post #3 |
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Hydris, how do I attach two separate DMC4 versions to your No orb trainer upon setup? I've copied ProgramDX10D=DevilMayCry4_DX10.exe and ProgramDX9=DevilMayCry4_DX9.exe into the Lua Engine output box that comes up when I start the trainer but it says: "Error:[string "ProgramDX9=DevilMayCry4_DX9.exe..."]:1: attempt to index global 'DevilMayCry4_DX9' (a nil value) Script Error" When I click execute. |
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| Hydris | Apr 4 2015, 04:22 AM Post #4 |
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I'm not sure what you're trying to do. When I wrote the script I only anticipated 1 instance of DMC4 running at a time, so for each instance of CE open, 1 process is attached. However if you're talking about attaching multiple versions, not running at the same time, the script reads an .ini file inside a folder named config; there's no user interaction with the script itself needed (the script will automatically activate a memory record). When you copied , Cheat Engine Lua Engine understands it as initializing a variable named ProgramDX10D to another variable named DevilMayCry4_DX10.exe (which is undeclared). |
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| Lex | Apr 4 2015, 03:41 PM Post #5 |
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Doesn't matter, I thought that I had to manually set it up to work with both DX9 and Debug DX10 (not at once though) but it does that automatically as you said. |
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