| Hello, and welcome to InfernalWorks. This forum is dedicated to the research and development of modifying Devil May Cry 3 and 4. We have an assortment of released mods, tutorials and other resources that should be useful if you are attempting to learn to mod this game. If you ever need any help, just ask our community. We would appreciate it if everyone could read and adhere to the Rules and Regulations upon registering. Thanks for your visit, and enjoy your stay. ![]() ~ Vertigo PS: THE SHOUTBOX IS NOT THE SEARCH BAR. MAKE SURE YOU'RE ENTERING YOUR SEARCHES INTO THE RIGHT FORM. |
| DMC4 Model Format; Reverse Engineering the DMC4 Model format. | |
|---|---|
| Tweet Topic Started: May 20 2013, 11:16 PM (7,752 Views) | |
| cissney123 | Nov 12 2013, 11:18 AM Post #61 |
|
Ms. You name it
|
Miss the old days~
|
| Long Live Legend! | |
![]() |
|
| TheSharki | Nov 25 2013, 02:41 PM Post #62 |
|
Mad Programmer
|
Update: Still not kidnapped by NT Developers. Lots of school work so I got a bit sidetracked, currently working on my Master's Thesis. I'm doing my thesis on computer animation, on characters specifically. Once and a while I was still checking to continue my work on the model converter, but the library I was planning to use is still not updating. I think I might write the converter in C++ instead as the libraries for that language are more complete. Also because this last semester we started having courses in C++, I still need some more practice in C++ so this might also be a good project to practice on. The following weeks I probably won't be working a lot on it, because I need to hand in papers and finish school projects by halfway december. But after that I have about 4 weeks to 'study' for my midterm exams in january, probably going to develop some more during the free time I have then. As for the building models, I noticed the building models are not started in the same format as characters and weapons. Which will require me to probably reverse engineer more file formats of Devil May Cry in the future. Just thought to give you guys/girls an update. One more question, would anyone be interested in me streaming my development process, on twitch or something for example? |
![]() Steam: http://steamcommunity.com/id/the__sharki | |
![]() |
|
| LucasRaven | Nov 26 2013, 03:35 AM Post #63 |
![]()
VOIDIANS
|
I would, but I'm not sure if I'll be able to watch it, so you should record the stream (I think twitch had an option like that). |
| You're reaping what you've sown! | |
![]() |
|
| King.Ikki | Apr 9 2014, 03:09 PM Post #64 |
![]()
|
Any updates? I love updates. |
| ...People With The Same Exact Feathers Don't Exist... | |
![]() |
|
| NieJestemzPolskiPL | Apr 13 2014, 10:49 PM Post #65 |
|
Hold your Colour
|
Yeah, are there any progress...? |
![]() |
|
| King.Ikki | May 6 2014, 07:58 AM Post #66 |
![]()
|
NT Dev got him.
|
| ...People With The Same Exact Feathers Don't Exist... | |
![]() |
|
| NieJestemzPolskiPL | May 6 2014, 08:14 AM Post #67 |
|
Hold your Colour
|
Anyways I hope TheSharki did not forget about this project...
|
![]() |
|
| TheSharki | Jul 13 2014, 02:22 PM Post #68 |
|
Mad Programmer
|
I have resurrected I'm back after lots of school work, just got my degree last week. So now that I'm officially graduated, I can focus more on my hobby's. Been looking through my research to pickup where I left off, probably will take some time to get used to it again though. A change of plan, at first my goal was to make a third-party exe to convert the DMC4 model format in. As my primary programming language was C++, but now I think it might be better to build a plugin for 3D modelling software to remove the hassle of downloading/using extra software. However the problem with this is that I need to learn a new API for the specific program I will be building the plugin for. Currently leaning more towards a Blender Plugin written in Python. The Blender software is free so that means anyone can still use it. Anyway just wanted to let you guys know, I'm still alive and the project is still hanging around in my mind. I'll keep you posted on future progress.
|
![]() Steam: http://steamcommunity.com/id/the__sharki | |
![]() |
|
| NieJestemzPolskiPL | Jul 13 2014, 07:37 PM Post #69 |
|
Hold your Colour
|
Good to hear but... http://s1.zetaboards.com/InfernalWorks/topic/5487960/1/ |
![]() |
|
| King.Ikki | Jul 13 2014, 10:00 PM Post #70 |
![]()
|
... Yeah... |
| ...People With The Same Exact Feathers Don't Exist... | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · DMC 4 Works in Progress · Next Topic » |










NT Dev got him.
7:06 PM Jul 11