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| Dungeon/Item Creation Contest V2 | |
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| Topic Started: Jun 28 2008, 02:30 PM (357 Views) | |
| Azul | Jun 28 2008, 02:30 PM Post #1 |
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Monster Crazed Admin
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Yes, another one. However, I'm changing the layout slightly from ShadowMaster's, which was somewhat strange to me (Miniboss after Boss, appearance of dungeon after everything else). So, here's the new layout. Dungeon Name Dungeon Location Requirements Item Obtained Appearance of Dungeon (Inside, and outside if possible) Enemies Requirements to Reach Miniboss/Boss Miniboss Boss Rewards for Completion (ranks, rupees, etc) |
![]() Lucas is my main for Brawl, if I had online play, you'd all be too afraid to turn on your Wii's. kensaul3174@gmail.com | |
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| Adad64 | Jun 28 2008, 06:08 PM Post #2 |
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I'm baaaack! Din Illusionist/sorcerer
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Dungeon Name: Syrup's Mansion Dungeon Location: Yoll Graveyard Requirements: n/a Item Obtained: Multi-purpose mushroom. (Wake up mushroom if cut open, can be eaten for replenished health. grows itself back over time if stem is left.) Appearance of Dungeon (Inside, and outside if possible): It is an a dimly lit corner of the old Ikana kingdom. It is a stereotypical haunted mansion on the outside, with all the creepiness. Howls and the like go on. The interior is filled with booby traps and ghosts. Once inside the gate shuts behind you... Though you could probably smash through the windows if you were really that desperate. The whole thing was a creation of Syrup, the witch, in response to teasing her about her witch status. Its location in Yoll Graveyard is due to the fact that a great amount of spirits can be found there, and therefore the mansion won't run out of them after a few excursions through. Beware, many illusions and seemingly safe places exist... Watch out for pits below. Enemies: Boo (yes, there are Boos in Zelda... Checked) Ghini ReDead Stalfo Stalchild Stalhound ReDead Knight Gibdo Red ChuChu Requirements to Reach Miniboss/Boss: 15 enemies need to be defeated. Miniboss: Ghost of Maple (Not really, but it thinks it is) It flies on a broom, and tries to run into you, basically. It can turn transparent and invisible, so only a few falling straw pieces can tell you where she is. She can cast low level spells like fireball and mist, but not many, and is exhausted afterwards. Since she's a ghost, she can temporarily become invulnerable to physical attacks by letting everything pass through her, but she is unable to attack or move at all while in this state. Boss: Ghost of Syrup (creation by Syrup. It knows it's a creation... But that doesn't make it any less deadly.) Syrup also has a broom it can fly on, and wears the full outfit of a witch. She can cast spells such as Cuccoo Morph Attack, Inferno Dome, and other fairly high level attack spells. She has all the abilities of Maple's Ghost as well. She also has random potions that she can use against you, or heal herself... Beware. Rewards for Completion (ranks, rupees, etc): 4 Ranks 35 Rupees[redit]ikana? I meant yoll graveyard srry[/redit] Edited by Adad64, Jun 30 2008, 09:29 AM.
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![]() Xenius Sorrall II I'm baaaaack! | |
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| MeZmYk | Jun 28 2008, 08:57 PM Post #3 |
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Co-leader of the AftBoHS/CBox Admin
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Dungeon Name: Deep Pit Dungeon Location: Subrosia Requirements: 100 rupees to buy a pass (Never expires) Lantern/Torch The ability to solve difficult puzzles. Group of 2-3 (Including Companions) Item Obtained: Step Ladder - Place it to climb easily up or down ledges. Appearance of Dungeon (Inside, and outside if possible): A very, very deep pit, not wise to simply fall to the bottom, as the remains of a great army lie there, and many of their weapons are still deadly. Around the pit is a tall wall, that is impossible to climb over, with the only entrance guarded by a large number of heavily armed subrosian guards. The walls of the pit are smooth, and impossible to climb down. The only way down is a long winding path, blocked with various obstacles and enemies. There are no keys in the dungeon, and only puzzles block the way. There are two doors in the entire dungeon, one leading to the Mini-boss, and one leading to the boss. Enemies: Molderm Moblin Bokoblin Stalfos ReDead Various Ghosts Requirements to Reach Miniboss/Boss -Mini-boss --Must defeat 15 enemies --Must solve 10 puzzles -Boss --Must defeat 30 enemies --Must solve 20 puzzles Miniboss - Darknut Vanguard --Wears heavy gold armour, and wields a heavy axe. After the Armour is removed, there is a light chainmail and uses a thin rapier. He is extremely fast, and very difficult to defeat. Boss -Stalarmy --A large group of armored Stalfos. Close to 15-20, depending on number of players. Be warned, there will have to be archers, swordsmen, axemen, and general brawlers. Rewards for Completion (ranks, rupees, etc) -5 ranks -150 rupees (100 reimbursement for the pass) -Step Ladder |
![]() ![]() ![]() ![]() I only got this because I was Extremely bored. It will randomly appear and disappear. === Items +++ Weapons +++ Transportation +++ Communication +++ Miscellaneous +++ Enchantment +++ Skills +++ === Currently Playing: Spoiler: click to toggle === Adopted Pets: Spoiler: click to toggle === | |
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| WillowtheWhisp | Jun 29 2008, 03:40 PM Post #4 |
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(Farore) Forecaster
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Dungeon Name: Cavern of Sorrow Dungeon Location: Ikana Canyon, within Ikana castle and Stone Tower. Requirements: Ikana Castle and Stone Tower completed (And therefore all of it's requirements as well). Elegy of Emptiness , Dominion Rod, Light Enchantment. Earth Temple. Item Obtained: (Pick two upgrades) Elegy of Lost Souls: An Upgrade to the Elegy of Emptiness, allowing for the creation of 10 statues at a time, and control of them as well. When controlling the statues, it is not possible to move. Siren's Rod: An Upgrade to Dominion Rod, allowing possession over 2 any sized enemies, or 3 statues. If possessing enemies larger then a Deku, movement is not allowed, but otherwise free movement applies. (This item cannot be used against another's RPC) Mirror Enchantment: An Upgrade to the Light Enchantment. By using the property of light, the mirror enchantment creates multiple images of the targeted object. The number is capped at 10. Along with this, any object (excluding the player), may switch places with a mirrored object at any time. The Light Enchantment may still be used, even if using the Mirror enchantment at the same time. Appearance of Dungeon: (Inside, and outside if possible): Winding caverns. Unending darkness. Thousands of corridors. These all describe the Cavern of Sorrow, yet those only begin to show the full picture. (Be creative with the setting. I want people to use their imagination on this one. I don't want things set. But, I must say that there needs to be at least 6 puzzles solved, each involving at least one of the required items. AND, the items must be used at least once to solve a puzzle.) Enemies: Must defeat 130 (No more than 10 monster counts may be Keese or Black Boes) Black Boes (five Boes count as one monster) Keese, Fire Keese, Ice Keese (five Keese count as one monster) Dexihand ChuChu Skullfish Blue Bubble (prevents you from using your main weapons) Skultulla Real Bombchu (explodes instantly when defeated) Poe Wizzrobe Redead Stalfos Ice Stalfos Fire Stalfos (Both Fire and Ice Stalfos have the elemental property their name implies. Be creative with this one.) Armos Floor Master Death Armos Eyegore Requirements to Reach Miniboss/Boss: None. Miniboss: Stalfos Squad: 12 Stalfos, 4 of each kind. Extremely difficult, but luckily, they come in waves of 3 Stalfos, one of each kind. Nothing special about the room. In fact, it's completely plain. Boss: The Banshee of Ikana Canyon: A female ghost. Has Wood, Fire, and Water Alchemy, Earth Alchemy, and Wind Alchemy as well as other abilities. Siren's Call: All who hear this are paralyzed momentarily. Earplugs are recommended. Army of the Undead: Calls up statues, each copying the properties, abilities, and so forth, of those she is currently fighting. One statue per person. Mirage: Teleports her to another spot in the near vicinity, leaving behind an image of her. Ranks: 7 Rupees: 300[redit][/redit] Edited by WillowtheWhisp, Jul 2 2008, 05:25 PM.
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![]() ![]() Dante Silvaros Rank 51 Scytale the Wizzrobe Rank 25 Adrian Va'ardnt Rank 25 Dungeon Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Misc. Items: ![]() ![]() ![]() ![]() Skills: Spoiler: click to toggle | |
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| Adad64 | Jun 30 2008, 09:27 AM Post #5 |
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I'm baaaack! Din Illusionist/sorcerer
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((I dun think you could get 7 ranks from that o.0 It would have to be like at least 150 monsters to do that... And 300 rupees? Nuh uh. Just offering advice :P)) |
![]() Xenius Sorrall II I'm baaaaack! | |
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| DaLinkMan | Jul 2 2008, 12:03 AM Post #6 |
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Dungeon Name: Ganondorf's Prison Dungeon Location: Located around the edge Hyrule Feild. Requirements: Light arrows , Hover boots Item Obtained: Tunic of Darkness - When you wear it you turn into a dark beast. With the ablitly to change into any monster from the size of a Moblin to a keese Appearance of Dungeon (Inside, and outside if possible): It looks as a normal building. A Hyrule Castle Town house. But when you look inside it is a under ground petrified mansion. Black vortex's everywhere. The only way to escape is to use some kind of item. The boss room is the apperance of a Royal chamber incovered in the shadow's. Hopefully you don't get ingulped in the dark curse. 20 enimies to get to boss. Not counting mini-boss. Enemies: Shadow Men (Hylians in a shadow form) Dark Blob (Blob of dark goo that as the ablitly to change into what ever form it want) Phantom Poes (Big Poe with abilty to control Fire and equipded with a sword) Death Hand (Like Zant's hand only orange. If it get you then you put in to a prison cell with a Dark Beast.) Dark Beast (A great moblin with black armor and a red gem on his head.) Rengenerated Hero (A Shadow Man only just like you. It pulls random moves of yours.) The Poe Sisters (All four of them count as one monster.) Dark Curse (It is a grey cloud. If it gets into your body then your turn on your party. If your alone it make you walk right into a Death Hand.) Requirements to reach Boss: You have to deafeat the mini boss and 5 extra monsters. Miniboss: Everlasting Shadow Beast Boss: Jemross - The Shadow King Attacks: 1) Sends a Shadow beam. 2) Comes toward you and inglups you then spits you back out , covered in Dark Blob's 3) Shoots out tentalcals. Painfully graps you trying to squeze the life out of you but turns out choking you. 4) Changes forms to a ultra powerful Dark Beast and sends shockwaves at you. 5) He turns into one of your past bosses that you fought. The room will also change into what the room you fought that boss in. Rewards for Completion: Ranks: 2 Ruppees: 60[redit][/redit] Edited by DaLinkMan, Jul 3 2008, 05:46 PM.
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Addar_Minpro made the SSBB sig. Shenjun gave me the SSBB mini sigs.![]() ![]() ![]() ![]() Zeron Spoiler: click to toggle ------------------------------------------------------------- Arilini Spoiler: click to toggle ------------------------------------------------------------- Lerin Spoiler: click to toggle
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Jul 2 2008, 10:15 AM Post #7 |
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Banned
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Dungeon Name: The Forbidden Lands Dungeon Location: Termina field (portal) Requirements: Must have the Hero's Mask and 40 ranks, must be done in a party of two or less. Item Obtained: Ancient Sword, a sword with the power to repel darkness by focusing sun energy. Appearance of Dungeon: The portal will open from the ceiling where the evil spirit Dormain was once held. You will descend into the Shrine of Worship, a location inside the forbidden lands, and the tallest building there. The building reaches so far into the sky it is said that it once impaled the moon on its spire. Once you leave the shrine of worship you will find an empty world around you other than a few birds and lizards. Nothing lives in the forbidden lands except you. The shrine of worship also holds an odd feature, there are sixteen statues across the main room that you entered in. After you defeat a mini boss a statue of its likeness crumbles. Requirements to Reach Miniboss/Boss: Miniboss: Boss: There are sixteen mini-bosses in the forbidden lands, each a colossus of considerable size, the first is a club wielding giant. The second a large bull. The third a great knight. The fourth a grand horse. The fifth a mighty bird. The sixth a dwarf cast underground. The seventh a serpent beneath the water. The eighth a giant lizard in a coliseum. The ninth a spider in a land filled with geysers. The tenth, a worm that lives under the sand. The eleventh, a boar afraid of fire. The twelfth a goat that lives by the waterfall. The thirteenth, a dragon that patrols the desert. The fourteenth, a feline living in an old garden. The fifteenth, a giant monkey that wields a grand scimitar that walks the edge of the world. The sixteenth, a caged sorcerer, as tall as the shrine of worship. Each of these mini-bosses will die and you will restart at the shrine of worship. Another note, they all have gray fur and stone armor. After defeating the sorcerer the Ancient Sword will appear when you wake once more in the Shrine. Boss: Grand Dark Spirit: Dormain. You will awake once more in the shrine of worship to find there are sixteen shadowed men standing around you. You find that all your weapons are currently but that a sword lies at your side. The shadow creatures disband from around you and surrounded a red headed boy who doesn't look too good, he even has horns starting to sprout out of his head. You grab the sword as the shadows fuse with him and he speaks in a foreign tongue that sounds like a man and a woman at the same time. The creature has enough strength to shake the earth and has an arsenal of dark spells. You must use the sword's power of light to defeat it. Rewards for Completion: 10 ranks, zero rupees. Yay Shadow of the Colossus Dungeon![redit]Needs moar SotC[/redit] Edited by BudZer, Jul 2 2008, 10:21 AM.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Water Ring, Green Holy Ring![]() ![]() ![]() -James ![]() Spoiler: click to toggle ![]() | |
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| Hilariouslink | Jul 2 2008, 11:21 PM Post #8 |
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is known for using atomic dentures.
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Dungeon Name: Inside the Clock Tower Dungeon Location: Inside the Clock Tower, Clock Town, Termina Requirements: All members in the party must have completed the Earth Temple, and have the Shrinking Cap. One member of the party must be either a Minish (Minish = Picori), or a Fairy, as they do not need the Shrinking Cap. Item Obtained: Chronos Rod The Chronos Rod, shrunk by the Picori and hiding it inside the Clock Tower about 50 years ago, is a weapon capable of altering the passage of time. However, after being forsaken for 50 years, it's power has slightly diminished. The Chronos Rod is made of cherrywood, polished with great care. An olive green jewel adorns the tip of the rod, with a wooden cup, glued both to the shaft of the rod, and the jewel, to hold it in place. Light, neon green smoke plays inside the jewel. To use the Chronos Rod, one must simply stand atop a high place, such as a hill or a rooftop, say the word 'Chronos' aloud, and draw a circle in the air in front of them. With the rod's stroke, the smoke inside the jewel will dissipate and appear as the circle was drawn. The user must then designate the time by positioning more smoke to act as 'hands'. EX: Position the hands at 3:00, it'll change the time to either 3 AM or 3 PM. Because the power has diminished, the hour will stay the same, but the time designated is random between AM and PM. Appearance of Dungeon (Inside, and outside if possible): The outside of the dungeon is, as one would guess, the Clock Tower. The inside of the dungeon, however, is much more astonishing. The walls and floor are formed of white, polished marble. Columns are wrapped with white tile. The ceiling simply fades to black. Many of the rooms have stones or miniature vines crawling through them. One room in particular has a grain of sand that is to be used for a certain puzzle. However, that puzzle changes with every entry. Also, due to the age of the dungeon, it has been known by Minish and Fairies alike that the ceiling sometimes crumbles, crushing things beneath it. One can hardly tell that the ceiling has crumbled, though, as nobody can see it. Even in the brightest light, nothing can penetrate the darkness of the ceiling. At the beginning of the dungeon, there is a stone podium, inscribed with Minish writing. This podium has a riddle that is key to getting to the mini-boss and the boss. Enemies (From easiest to hardest) Eye Beetle (-Just a stag beetle with one large eye. 2 Eye Beetles count as one monster) Chu Drop (-A drop of green, wiggling Chu Jelly. Known to trap it's prey inside and slowly digest it.) Mazk (-A tiki-like, wooden mask. Blue fire burns atop it's head.) Octofols (-Similar to Dinolfos, but have eight arms. Known to seek female victims.) Stoneroller (-A boulder with eyes. Flattens everything in it's path. Hard to kill.) Olive Shroom (-A green olive with a deformed mushroom cap growing from it's back. Jumps around a lot, and can shoot spores.) Requirements to Reach Miniboss/Boss: To reach the miniboss, one must have completed the Boulder Puzzle (As mentioned above) and defeated 9 monsters. To reach the boss, one must have completed all the puzzles in the dungeon, and defeated 18 monsters. Miniboss: Team of three Olive Shrooms Boss: Tichtoch (Tick-Tock) Tichtoch, though one may guess has the appearance of a clock, is actually a ghost. He is merely a veil of green mist, save for a large green mouth in the deepest part of the mist. The mouth, throughout the match, constantly repeats like a broken record, 'Tiiick...tocck...Tiiick...tocck..." Attacks: 1) Tichtoch disperses the mist surrounding his mouth. His mouth flies up to the top of the arena. A long-range weapon works wonders here, but the mist makes one's eyes water for a few moments. The mist only lasts for a few seconds, though, making the opportunity to attack small. 2) Tichtoch conjures up a giant stopwatch, which he uses as a shield. there is only one hand on the stopwatch, and it goes counter-clockwise with every hit the stopwatch takes. When it hits 12, the stopwatch disappears, and Tichtoch is open to attack. 3) Tichtoch changes the color of his mist to a deep purple, and does the same as attack number 1. Except this time, the mist burns one's skin, but it's effect is only 2 seconds long. To finish off Tichtoch, one must rip his mouth out of the mist and slice it in half just after he finishes saying 'Tocck...'. Tichtoch will then kinda perform a Jalhalla, where he waddles up a wall saying, "Tick,tock,tick,tock,tick,tock." very fast. At the top, he says, "Tick?" in a questioning manner, and as he falls, he stretches the word 'Tock' until he hits the ground, where he disappears in a veil of blue, harmless smoke. Rewards for Completion (ranks, rupees, etc): Dungeon Item Obtained: Chronos Rod Ranks earned: 5 Rupees earned: 50 ((Wow, I think this one may be better than my last one...)) |
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Kaleb Sesstora Kayla McCalister Serena Du'Mauri Items ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Douglas | Jul 9 2008, 07:31 PM Post #9 |
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Name: Ruins of Castor Location: Castor Wilds Requirements: Access to Minish Hyrule. Item: Staff of Purity This staff is made from a finely carved piece of wood with a polished jade stone set in one end. This staff has tow primary uses. First, it can remove any poisons or contaminants from an object (including oneself), liquid, or volume of air by touching the jade stone to it. Secondly, the enchantments set on the staff can inflict particularly grievous wounds on any undead creature or phantom (with the obvious exception of any stalfos or poe character) Appearance: In ages past, there was once a city where the swamps of Castor Wilds now covers. After a period of prosperity, the city was abandoned. It isn’t clear why, but numerous skeletons hint at a tragic tale. The wilds came, and the city was all but flooded. What remained is slowly being reduced to rubble by the flora and fauna of Castor Wilds. This dungeon is the ruins of this city. There are still many walls left from the buildings, and numerous paths are blocked off by fallen logs and overgrown brambles. Though the roofs of the buildings are gone, the sky is occluded by large gnarled trees and a perpetual fog. There are still places where one can see the original tile work of the houses, or the cobblestones of roads, but mostly the ground consists of dirt or shallow water. Sometimes, there are surprisingly deep murky pools scattered about, the remains of some basement that caved in. As stated earlier, it is not uncommon to find skeletons in these ruins, often entangled in brambles or vines. It should be noted that these skeletons are much larger than a Hylian, and have only one eye socket instead of two. In the center of the ruins, there is a small cluster of fairly intact buildings set on a hill. Even though the buildings have not been flooded, they are all but covered in brambles, vines, trees, and other plants. The interior of these buildings is more intact than the rest of the ruins, but there are still plenty of plants growing up through the cracks, and occasional pools of water. Overall, the architecture of the building is large, as if to accommodate people over nine feet tall. One last thing, the brambles blocking off paths seem to grow with abnormal speed at times. One can leave a room and later return to find thick hedges blocking off doorways or gaps that were once clear. This gives the ruins a maze-like feel to them. Enemies Deeler (Essentially giant spiders. Seen in Adventure of Link. Five of these counts as one enemy.) Rope (Large snake enemies that charge upon seeing a foe) Eyegore (Huge cyclopean statues that can come to life) Zol (Giant slime that splits into smaller slimes when defeated) Nuranuru (Large slugs that drop bombs) Biri (Floating jellyfish like enemies that can electrify their body to attack) Marsh Moldorms (Moldorms are long segmented insect enemies. The Marsh Moldorms live in deep pools and can spring out to attack. Their bite is poisonous.) Leever (Enemies that can effortlessly burrow through the soil and surface suddenly) Keese (in groups of five) Deku Baba Mid-boss: Hinox. The Hinox is basically a nine foot tall Cyclops, resembling the Eyegore statues. It wears the stitched hides of various animals, and speaks in only it’s own guttural language. To attack, it has a seemingly infinite supply of crude, yet effective, explosives that it can hurl with surprising accuracy. Additionally, its sheer size and brute strength makes it a dangerous foe in hand to hand combat. Requirements to reach the boss: 20 enemies defeated Boss: Vinelis The Vinelis is an ancient spirit that resides within the largest of the remaining intact buildings. While it doesn’t venture from it’s lair, it jealously defends it’s territory. The Vinelis itself is little more than a shadowy cloud that hovers and moves of it’s own free will. Conventional weapons cannot harm it easily, but the staff of purity can inflict significant damage upon contact. The Vinelis cannot attack directly. Rather, it summons vines and brambles to itself and shapes them into a body for itself. Wisps of the black cloud can still be seen seeping out from in between the vines. This can take the form of a huge roughly humanoid shape, a large eight legged insect thing, or simply a amorphous blob of vines. To reveal it’s vulnerable cloud form, the body of vines must be destroyed. However, soon after it is revealed, the Vinelis will attempt to form itself a new body. Attacks: While in it’s humanoid form, Vinelis will attempt to either grab a foe and hurl it into the wall, or stomp it into the ground. While in it’s insect form, it can create nets out of vines and throw them at it’s foes. It can also shoot streams of venom at foes. If it misses, it poisons the patch of ground it hits and makes it unsafe to stand on. While in the blob form, it uses whips of vines to ensnare foes and pull them into the blob of vines and brambles. Regardless of it’s current form, the vinelis can spawn barriers and walls of brambles throughout the room. (These barriers can be hacked down) It can also grow deku babas around the room. Rewards: 60 Rupees, 4 Ranks |
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Barom Wind Chaser Kirakkik Items: x2 x1 x1Kirakkik's ranks:14 Kirakkik's Spellbook: Reflect, Sanctuary 1, Weather Forecast (Naryu) | |
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| Shenjun | Jul 12 2008, 09:11 AM Post #10 |
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STAAAAAAAAAAAAAAAARS!!!!
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Dungeon Name: Secret Lair of the Happy Mask Salesman Dungeon Location: Talk to the Happy Mask Salesman in either Castle Town or Clock Town and tell them of the hidden passageway. The Happy Mask Salesman will act surprised you figured it out and let you in. Requirements: Zora Tunic and Iron Boots. Item Obtained: Falcon Helmet. This Helmet allows the user to further enchant his right fist with a great red glow. It take about a second to charge but then gives a devastating blow. When the user executes this attack, a bright red falcon appears on the fist. The Helmet is the prized possession of the Happy Mask Salesman and decided to hide it in this dungeon. How the Helmet allows one to enchant the fist, rather than giving some power to the head of the user is unknown, even to the Happy Mask Salesman. This Helmet has a small brown visor, is painted red, and has a large "V" in gold infront. Appearance of Dungeon: From the outside it seem the Happy Mask Salesman Store. If allowed in, there is a Falco Lambardi Mask hanging from the wall (yes he actually has this mask in Majoras xD small easter egg) and he twists it 90 degrees clockwise. A trap door then opens where you stand. You appear sliding down a long tube leading to the dungeon. Inside this cavern, a large rectangle-shaped room lies with carnival music playing. The rectangle room is divided into two squares. The first is near the area you landed, divided by a small border made of rocks. After this border, acting as the entire floor is lava, make sure not to fall into this! The room is hot but not hot enough for the need of a Goron Tunic. After the rock border, in the square, there are two platforms the size of 1/4 of the room's area move in a counter-clockwise manner around this square letting anyone who rides it to reach across to the other side of the square. The second square is the same except the platforms move in a clockwise manner. This seems like an easy path towards the next room, but in the middle of the platform's route, lies a small flamethrower statue shooting the flames in a straight shot and it spins the opposite direction of the platforms. This shot of fire does not spread much, it is possible to jump over; however, if one happens to jump and not land on the platform again or lose balance, the lava is hungry. The second room has a floor frozen solid, the carnival music continues into this room also but louder. Ten silver rupees await in this room, this is the ticket to the following room, for the door is locked by metal bars. Small parts of the floor are trap doors and can unlock a door filled with five Keese. There are five trap titles in this room. There are also some small holes in the floor leading to freezing cold water, don't slip and fall! The third room is a large room is a room-temperature water filled lake. As you enter this room, the carnival music seems to be even louder than before, might get annoying at this point. This lake hosts many enemies and contains a locked door. The key is found in a chest in the bottom of this lake; however, reaching this chest will be tough. The lake is immensely deep and cannot be reached unless with a Zora Tunic. This lake is very salty, this way one cannot swim down easily. The Iron Boots are needed for this part. Open the chest and then receive that key to open the door. This is the last room. It contains long stairs going up with a red carpet and the sound of the carnival music is coming from a record player at the top. It lies at a stool next to a door to the next room. Although these are just stairs, Stalfos and Dinolfos are seen to guard the following room. Get past the previous room and you can smash the record player to bits. Yet, it won't surprised you that this is the Miniboss room and more carnival music is playing. In the miniboss room, a large gate leading to the Boss Room is chained and locked. The only way to go through is, ofcourse, defeating the Miniboss. Enemies:
Requirements to Reach Miniboss/Boss: 16 enemies killed. Miniboss: Wizzrobes. The Miniboss is made up of two Wizzrobes running across a small room doing what they always do. However, when one is defeated five Ice Keese appear as the Wizzrobe disappears. When the other is defeated, the same happens, but with Fire Keese. (Order of appearance of Keese doesn't matter). Boss: Identity. Identity is a large creature with blue thin skin. It is about 12 feet tall and contains a mask on at all times, each giving it special abilities. The room he is in is a circular room similar to the one were Link fights Jalhalla in Wind Waker, however it is insanely tall that the ceiling is not visible. In this room there are several masks hanging on the walls. Identity is a mentally retarded creature that seems fond of masks. He has a large crystal on his stomach area sticking out with a white glow. This is it's weak point. Arrows can easily hit it. Hookshots or Longshots can also attach themselves to this so the user can easily stab,slice, or smash this crystal. It is pretty durable though.
Rewards for Completion: 60 rupees, 5 ranks. Edited by Shenjun, Jul 13 2008, 01:31 AM.
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![]() ![]() FAKOWN KEECK Spoiler: click to toggle My Pets Spoiler: click to toggle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ENCHANTMENT AUGMENTATION ![]() x6(From Guild- Adad's old equipment) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() x2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ALCHEMIST SUPPLIES Spoiler: click to toggle | |
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| Dr. Genzo | Jul 13 2008, 12:59 AM Post #11 |
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Mafia Captain
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(TO BE COMPLETED) Dungeon Name: Temple of the Storm Sage Dungeon Location: Somewhere in the Great Sea, on Vandalay Island. Requirements: a boat, a deku leaf, and all normal Hyrule and Termina dungeons completed. Dungeon Item: the Storm Stirrer This item is a magical grey baton that is used to conduct the gods. It will change certain aspects of the atmosphere around your character. A Deku Leaf can fan air at windmills in front of you, but not in certain unreachable places. The Storm Stirrer will be able to cause twirling gusts in places you couldn't usually reach. This function should have multiple uses throughout the dungeon, such as revealing hidden secrets and other such things. The Storm Stirrer can also create small electric charges. This can prove to be useful, as it can power certain mechanisms that use motors, like lifts in the dungeon. The charges can annoy enemies, and can temporarily stop Phantoms and Beamos. The third capability of this tool is creating rain. Water alchemists will get the greatest use of this item because it can create rain from vapor in the air, which water alchemists aren't usually allowed to do, but take note that you still need about twenty seconds to summon the rain in the first place. The rain itself has many uses, such as turning water wheels and filling aqueducts. Appearance of Dungeon: The outside of this temple is a time-worn grey stone tower covered in lightning and wind designs. The tower isn't all that tall, and has a flat platform on top. The entrance is sealed, and there is a miniature windmill a few yards before the entrance. The windmill must be powered somehow before the entrance will open, and can't be spun with brute force. The interior appears ancient and worn. Most of the hallways are lit by torches, and a few require you to light them yourself. The way to the mid-boss is the roof of the temple, the boss is located deep in the dungeons below. There are many devices in the temple powered by countless bronze gears. Many mechanisms like lifts and gates require power from windmills, watermills, and electricity. Enemies: Phantom (same ones as in PH) Beamos Mid-boss: Requirements to reach boss: Boss: Attacks: Rewards for Completion: Edited by Dr. Genzo, Jul 20 2008, 04:23 PM.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The Noble MaidenWilliam Stockman, the screwy business scrub Eve Notala Tsulhi, the aristocratic control freak Marisah Rovashaahd, the meganekko witch Ginpachi, the squirrel pet Spoiler: click to toggle
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| Douglas | Aug 19 2008, 03:28 PM Post #12 |
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Is this gonna be judged any time soon? |
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Barom Wind Chaser Kirakkik Items: x2 x1 x1Kirakkik's ranks:14 Kirakkik's Spellbook: Reflect, Sanctuary 1, Weather Forecast (Naryu) | |
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| Shockwave | Aug 23 2008, 07:05 AM Post #13 |
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Dungeon Name: The Leviathan Dungeon Location: Open Sea Requirements: Zora Armor, Iron Boots, Grappling Hook, Boat Items Obtained: Manta Shield and Heart Pendant Manta Shield: To the casual observer, the Manta Shield appears to be an oval shaped shield, covered in a black leather. On dry ground the Manta Shield is simply a leather covered-wooden shield. It is roughly an oval shape, being wider than it is tall. However, when the Manta Shield and it’s user are places in water, the shield transforms into an artifact creature in the form of a manta ray. The user hangs onto the Manta Shield as it swims very quickly. The speed is much faster than what even the Zora can swim. If the Manta Shield and the Zora Armor are both being used, the Manta Sheild can be used underwater. It makes exploration much faster and easier. Heart Pendant The Heart Pendant is a simple silver heart, embossed with touches of red and pink enamel. It hangs from a silver necklace which has a simple clasp. If the play dies while wearing the Heart Pendant, the player’s soul becomes a part of the Pendant. Here, their soul will rest until another creature picks up the Heart Pendant. The soul within the Pendant will be aware of what kind of creature is holding the Pendant and may attempt to take control of the body. If successful, the soul of the creature is displaced into the Pendant, as the player who died now controls the new body. Appearance of Dungeon (Inside, and outside if possible) The Leviathan: Exterior The Leviathan is an ancient creature of the deep, said to be as old as the world itself. Few sailors have ever seen the beast, and those that have wish they had not. The Leviathan is easily the size of some islands in the open seas, and only appears on moonless nights. The Leviathan appears to be part octopus, and part shark, it’s huge body a sleek shark that ends in a writhing mass of tentacles. The entrance to The Leviathan is through it’s cavernous mouth. The mouth is lined in razor sharp teeth, so it is easiest to simply swim in through the giant mouth as it feeds, rather than attempt to pry it open. The Leviathan: Interior The Leviathan is a living creature, however, simply attacking randomly in the monster will do no damage to it. Inside the beast, it’s internal systems make up chambers, much like living rooms. The Stomach: The first room within the monster. The stomach is filled with water and marine life. In the middle of the stomach, a crushed ship rests on a living mountain of flesh. This is the only chamber with air in it. Several chambers exit the stomach. Some are placed higher up (needing the Grappling Hook), while others are easily reached. Higher Chambers: With use of the Grappling Hook, the player can enter The Leviathan’s skull. This giant chamber seems empty. However, the player may notice that the ceiling is The Leviathan’s brain. Attacking the brain causes The Leviathan to have seizures, throwing the player to the ground. Even though you can attack the brain, you cannot kill The Leviathan in this method. Lower Chambers: Sphincters within the stomach lead to other rooms and chambers. These are all related to the stomach, leading into the intestines, a maze of living flesh. Somewhere within the intestines the player may find that they can enter the blood stream of the beast. Bloodstream: The blood rushes quickly through The Leviathan. Even using the Iron Boots, a player will never be able to advance against the current, they will only be able to walk downstream. Within the tunnel-like veins of The Leviathan, the players will find the chest that holds the Manta Shield. The Manta Shield can be used to swim upstream, and into the heart. The Bloodstream goes in a circular path, so even if you miss the item, the blood will eventually take you back to the treasure chest. Heart Chamber: The heart chamber is four rooms of swishing blood. This is the only part of The Leviathan that is not immune to attacks. This is also where the boss fight should happen. Enemies ChuChu (Blue and Red are found throughout The Leviathan, however Yellow ChuChu are found only in the brain.) Skulltulas- parasites that block many chamber doors. Dexihands- Within the mouth, throw players into The Leviathan. Bio Deku Baba- found in the stomach Ocktorok- throughout The Leviathan. Shell Blade- throughout The Leviathan. Skull Fish- throughout The Leviathan. Requirements to Reach Miniboss/Boss Defeat 25 enemies to reach Miniboss Miniboss- Reptilfos Aeralfos- This specific Reptilfos has adapted to life within the Leviathan. It wears Zora Armor and uses it’s wings to swim within the water and bloodstream of the Leviathan. The Aeralfos sees anything within Leviathan as potential food, and will attack the player in the bloodstream. It protects the treasure chest holding the Manta Sheild. The Aeralfos is armed with a sword and shield and counts as a Warrior class. Boss- Heart Worms/ Red Manta Ray- Found within the heart of the mighty Leviathan, the Heart Worms swarm around the Heart Pendant. The Heart Worms are monsters like the Stinger, but red in color. The heart is four chambers. Each chamber holds five Heart Worms. Upon entering the first chamber, the player will see the Heart Pendant. However, trying to get the Pendant awakens the Heart Worms. If four are killed, the last of them will grab the pendant and burrow into another chamber. The next chamber would then have it’s original five, plus one protecting the Heart Pendent. Once all the chambers have been emptied of Heart Worms The Heart Pendant is free to grab. Until the heart tears apart forming a giant, red Manta Ray. The Manta Ray and player fall into the stomach. The player lands on the island and the Manta Ray within the water around it. The player can use the Grappling Hook, or Manta Shield to catch up to the Manta Ray and attack it. The Manta Ray’s strategy is to swim quickly. It dives lower in the water to avoid attacks on the surface. It attacks with it’s barbed tail. If the player grabs the Manta Ray it will electrify it’s skin, shocking the player off. Once defeated, the player can collect the Heart Pendent, and swim out of the Leviathan using the Manta Shield. Rewards for Completion (ranks, rupees, etc) Manta Shield Heart Pendent 100 Ruppees 5 Ranks Edited by Shockwave, Aug 23 2008, 08:03 AM.
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Chexok the Yeti Fireside Stories- Snowhead Temple HS Wiki The glories of our blood and state, Are shadows, not substantial things; There is no armour against fate, Death lays his icy hand on kings. Scepter and crown must tumble down, And, in the dust, be equal made With the poor crooked scythe and spade. -James Shirley Meet Shockwave and his superhero friends at: http://skiffytownheroes.org/![]() JDRF Walk- Indy October 18, 2008 Please Donate to JDRF! | |
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| SilverJ | Sep 17 2008, 02:08 AM Post #14 |
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^BTW.. I look like this^
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Ok, a topic has finally been made in the Staff Room, but I may advise you that the following entries have been disqualified/ pedning disqualification. Disqualified - Genzo's Entry (It's incomplete.) - DLM's Entry (I've been informed that temples based around canon Zelda characters is a big no-no..) - Shenjun's Entry (Ditto as with DLM's entry..) Pending Disqualification - Budzer's Entry (No matter how epic Shadow of the Colossus actually is, I don't think parodies this direct are allowed or should be.) - Shockwave's Entry (Ditto.. I don't exactly recall it, but I could of sworn that there was a book or movie based around the legend of "The Leviathan." Plus, a similar name creature was in Atlantis: The Lost Empire.) And.. that leave five-seven entries, pending whether Shockwave's and/ or Budzer's entries are accepted or not. Budzer's seems like the one more likely to be rejected though. It's just too direct of a parody imo.. *closing the thread now.. will reopen when a decesion is made..* Edited by SilverJ, Sep 17 2008, 02:09 AM.
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SilverJ, the mysterious Hylian ninja Ventus, the pranksterish poe Gwen, the childhood friend of a Wizzrobe Mystery, the mischevious Crow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() X4 ^ Dusk? I'll show you a dusk.. Look above this.. ^OMG!! Reaper Splitters!!! Can you feel it, the moon's power? - Sa'i'x, Kingdom Hearts 2 Time to kick some arse - Ghengis Kant, Timesplitters: Future Perfect One who knows nothing can understand.. nothing - Final Boss, Kingdom Hearts 1 Spoiler: click to toggle
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| SilverJ | Sep 21 2008, 10:00 PM Post #15 |
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^BTW.. I look like this^
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Update: The contest is going to start over. Most of the ungraded applicants are automatically going to be entered. The date will be set once we get it worked out. Anyways, after a g-mail chat with Azu, hel said start it over, so it will be start over. There will be three judges this time, but only two are needed for the grade to be final. The third judge can grade as well (They're not just a back-up.), but if one of the judges is absent, the contest can still be concluded. Basically, if two judges give their scores and if the third judge doesn't submit their scores within two days, the other two judge's scores will be final. This is so that the contest can be concluded sooner this time and doesn't have to depend on both judges being active. Anyways.. I did say most.. DLM's entry is disqualified. It's pretty good, but as SM345 told me, nothing related to Ganondorf is allowed. I was told so, but I'm farily certain that this also includes Majora and other LoZ series final bosses. Budzer's entry is edgy. I highly doubt it'll be made an official dungeon, but my main issue with it is that it's too directly based off of Shadow of the Colossus. This is a Zelda RP site, not a Shadow of the Colossus/ Ico RP site. I don't really think that dungeons this closely-related to the game/ movie/ book they're should be allowed, but if SM345 said it was ok, it's ok. Genzo: You can finish your entry when this is restarted. Shenjun: Your entry was ok'ed by SM345, as was Shockwave's since "the Leviathan" is a general term. Unless this was meant to be directly based off of some book, movie, or game, I don't see anything wrong with it now. When the set up for the redux contest is finished, either a new thread will be posted or this will be reopened. I'll be sure to link to this in the new thread, if it happens, since these entries WILL be part of the re-do.. Edited by SilverJ, Sep 21 2008, 10:02 PM.
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SilverJ, the mysterious Hylian ninja Ventus, the pranksterish poe Gwen, the childhood friend of a Wizzrobe Mystery, the mischevious Crow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() X4 ^ Dusk? I'll show you a dusk.. Look above this.. ^OMG!! Reaper Splitters!!! Can you feel it, the moon's power? - Sa'i'x, Kingdom Hearts 2 Time to kick some arse - Ghengis Kant, Timesplitters: Future Perfect One who knows nothing can understand.. nothing - Final Boss, Kingdom Hearts 1 Spoiler: click to toggle
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, Golden plated shortsword , Dagger ,
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3:46 AM Oct 7