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Hullo World!

Shiver me timbers! Winter is upon us! Time to bundle up, get yourself a cup of hot cocoa, and saddle up for some winter adventures!

As the season, we have a handful of events for all you lovely lads and lasses to embody the spirit of the season. First is our spirit of giving and appreciation, smashed together with however it is you and your character feel about the going on’s of the winter wonderland (or maybe they see it as a frozen wasteland?) The Winter Appreciation and Solo Event includes our gift to all of you, and a solo event, to help your characters shine both inside and out! Aside from our usual appreciation bonus, the thread will also offer a bonus for solo’s involving each of your characters!

Also, in the spirit of giving we’re opening a second, or third for those of you that noticed I already combined two in one, event for you to help give back to the site. Our Season of Giving event asks that members give back to the site by donating ideas for missions in exchange for feeling good about themselves, and thus, receiving bonuses.

I suppose that’s all for now my friends. We hope you enjoy the seasons events, and the growth your characters may experience during the winter months!

~ הּWestborn ~



































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Bob Boberson; Character
Topic Started: Feb 6 2018, 08:21 PM (68 Views)
Alexmanoman
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× General Information

Name: Bob Boberson
Gender: Male
Age: 16
Height: 5 foot 10 inches
Weight: 135 lbs
Species: Human
Appearance:
A skinny, fair skinned kid who obviously does not care about his appearance at all. He has short, greasy hair, no facial hair, and appears really weak. Bob is usually quite clean despite this. He usually wears cargo shorts, a T-shirt, sunglasses, and running shoes, regardless of the weather.

When he is called on for a mission, he tends to wear a suit when making contracts. Otherwise he will wear his usual outfit, unless he is directly told to wear something different.

Image


Profession: Contract Hunter
Reputation: 0 (Rank H)
Background

Backpack


× Physical Statistics

[0/0]
[0/50]

Aura: 17
Might: 6
Agility: 9
Endurance: 8
Accuracy: 10

× Nen Techniques

Basic Nen Techniques

Hatsu Affinity: Materialization (conjurer)


[X/6]
[0/0]


Hatsu Theme: Portal Creation and Manipulation
General Hatsu Description: Bob has to be using En and have touched a solid object. After he has done so, he can conjure a pair of portals out of Nen and manipulate their size and position in his En.
General Hatsu Conditions: Must have En active and must have touched a solid object

Hatsu Abilities

[/spoiler]

Hatsu Abilities

[/spoiler]

× Non-Nen Techniques

[X/16]
Techniques
Edited by Alexmanoman, Yesterday, 10:03 PM.
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Alexmanoman
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Under Review
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S1lverScorp1on5
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Moved
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S1lverScorp1on5
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You have no origin, but the paragraph you wrote above the personality is a good fit for it. If you could move it down there, that'd be great. The En range is far too great for your character's proficiency. I get that you want to make them a nen genius, but realistically no character is going to start out amazing at anything. You can say they have a huge amount of potential, but you have to build up to their strength over time. We actually have an equation for En range here (I have no idea where it is though): Your Aura stat * 1.5 is your nen range in meters. That would still give you 25.5 meters, which is a hell of a lot. Keep in mind, Kite could only extend his En 45 meters, and he was said to be close to a nen master. I don't feel there's enough info on the portals. Do they only stick to solid objects, or can they float around once you create them? Also, assuming the first portal appears on the object he touches, where does the second one appear?
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Alexmanoman
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Thanks for the correction to my character. I'll change it.
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