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Creating A Character Profession, Rep, and Missions Stats Mission Forum Misc. Info Non-Nen Techniques Nen Guide Nen System |
Current News Hullo World! Summer is officially here! Whether you prefer to spend it tucked away indoors, or bathing in the sun, or just enjoying an extra excuse to eat ice cream, have we got a fantastic event for you! The bells for Togashi High ring out, and while you may be out of class for summer, there’s stil one month left to go for stuents there. Sign up by creating a high school aged profile for your characters and enjoy some fun freeform RP! And, as a regular reminder of how we feel about all you fantastic people, Summer Appreciation is here! Don’t forget to thank you favorite mod or admin for all the fantastic work they do, with an extra bit thank you to Roy for putting together the ultra creative Togashi High! Stay cool everyone! ~ :)Westborn ~
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| Tweet Topic Started: Jan 16 2016, 02:43 PM (782 Views) | |
| Conjurer | Jan 19 2016, 11:27 AM Post #11 |
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Cogito ergo doleo
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I understand Asylum's concerns regarding the Floor Master RP bonus, and although I do agree that a bonus akin to those awarded for mission completion is a more suitable reward, I suggest that that bonus should not have the same SP/RP ratio as normal threads (maybe 1:3,25, instead of 1:2,5). As for the Mentorship System, I do not see why can't both be implemented. I think we can implement that which Westborn suggested, and add arc bonuses to smaller-scale player-run arcs (an example of which might be Kerum's Balta Research Centre narrated threads). I think both are great ideas, but I honestly do not understand why they ought to be given the same name (Asylum's proposal, it seems to me, can be much broader than a plain mentorship system - it falls more under the arc system, even if I understand why he dubbed it so). The Celestial Tower shop is a very elegant solution to the floor master benefits issue. And yes, definitely make Jenni the currency - no point in creating another one. I do not know what is the right period of time for title defenses, although I think it would be best if it the requirement was to have a fight - which could be in Battle Olympia, against other floor masters - instead of a title defense. It's not a very large difference, but it would be an interesting mechanic (but a penalty for losing that fight would have to be added - and perhaps that would be a significant loss of Jenni and Reputation). I agree with Asylum in regards to progression... but I still think that it could be a little faster. Maybe we should do some math and decide how much time/effort should be required for achieving every rank. I think that a somewhat more generous grading system would be enough to solve the progression issue though. Asylum's suggestion itself is coherent and I agree with most of it. I think, however, that more weight should be given to the storyline itself, while the posts themselves and their quality should influence the reward too. I also concur that more complex threads should equal more rewards (as it is now, it is sometimes worth doing a part two for a thread, because it yields more rewards). I love numbers, so I cannot say I oppose the GP system. However, I also mantain that concepts such as quality, creativity and effort are very abstract and hard to measure, and trying to quantify them leads to unfair results. GPs would be a very interesting mechanic, but the grader should have, in my opinion, the final word on the rewards they award - even if the GPs almost, but do not add up to a certain milestone, to be able to give them the corresponding reward, or reduce it for blatant lack of originality, etc. (even though these parameters should be measured - I just think that there is no good way to weight them. I have seen teachers try to do that very often, and fail miserably at their attempts of fairness.) I also subscribe to Westborn's opinion that there should only be five floormasters. I think five is a very fine number and more than enough for what would be needed. However, I think that a complex grading system isn't necessarily bad - as long as it is fair and does what it is supposed to, and people can safely ignore most of it; it should be simpler, though, if all the rules can be found in the same thread. Zungaken, why five own floors, and not just one? I argue that we can safely pretend that the other 16 floormasters do exist - and just not have them make an appearance. If we ignore The Last Mission, none of them even appeared in the series. I also think that the bonuses you proposed are quite reasonable and fair. |
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| הּKen sweatshirt | Jan 19 2016, 12:24 PM Post #12 |
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Everyone's always telling you to be humble. When was the last time someone told you to be great?
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Five floors because it is cooler and nothing that actually effects anything. Battle Olympia will also be a requirement every summer probable. I'll write it up tomorrow or today but my hand hurts so probable not. |
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| Asylum | Jan 23 2016, 02:48 PM Post #13 |
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Prone to Madness
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The floors on Heaven's Arena are fairly big anyways, no need for it to be more than 1. 21 Floormasters with their own suites on floors 231-251, I don't see why that needs to change even if we're putting a cap on how many PCs can be Floormasters at any given time. In fact, I think even 5 might be too much considering how low our member base is at this time. For comments related to the GM system (specifically Conjurer's): while I agree with the notion that certain aspects of an RP - such as creativity, quality, effort etc - can be hard to quantify, my concern is that we are already quantifying it using the current system and not in a very efficient way in my opinion. Some members might get a big reward for one thread because of 'good quality' while another might receive a drastically different grade for a very similar thread. Basically, the problems I think you have with it are problems we already have in the current system, and I think we would benefit by standardizing it more. For being just under a certain requirement, we can separate SP and Jenni rewards. Say, every 1 or 5 points an amount of Jenni is earned, while every 15 or 20 an amount of SP is awarded. There's the issue of what happens if someone gets 4 but 5 are needed to reach the next milestone, but I don't think it's an unsolvable one. Mentorship & Arc System- one of my thoughts was to simplify things. In my experience, the more systems like these that are made at once, the more likely some are to be forgotten about or overlooked. We could make it optional, but I still think we should leave room for mentors to use NPCs rather than forcing mentees to accept fellow PCs as their nen masters and such. While I'm sure its an uncommon opinion, but even if I'm starting a new character I don't like the idea of raising other PCs to master-like status over my character and would hate it if that's just what a mentorship program devolved to. I'd rather be Zushi to Gon and Killua than Gon and Killua to Bisky. That's my personal feelings on the matter, and I just would not like to see some of the previous training threads we've had (often headed Zack, Ken, and maybe Noob and Para I believe) just be the de-facto way Mentorship works (but if both parties want to do it like that, that's fine too). Arc System Specifics: Originally my plan was to save the Arc System for big, staff-run events that would occasionally happen, but with the potential for smaller ones to be run by Game Mods as well. I've heard it suggested multiple times to allow PCs to have an affect on the world, and I think this would be a good way of doing it. Game Mods basically lay out with staff their plans for an arc and where they want to go with it, higher ups give them the go-ahead and then they post it for members to participate in. Arcs would typically involve multiple threads, some of which would be missions. Player-run arcs are a slightly different matter, but I suppose we could have a place for members to submit their own arc plans for staff approval. I do think the major site-event arcs should have better rewards than player-run ones, due to being larger in scale and to give members more incentive to participate, so we would need to decide what the rewards would be and how they would differ between arcs of different scales. |
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| הּKen sweatshirt | Jan 25 2016, 03:19 PM Post #14 |
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Everyone's always telling you to be humble. When was the last time someone told you to be great?
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Finished up the Celestial Tower draft. Now we just need to do aesthetics, grammar, spelling and making sure it reads fluidly. Everyone nitpick every detail. In the mentorship program we should give everyone the option to make the mentorship like they want it to be: Zushi to Gon and Killua or them to Biscuit. The de-facto way will be what the majority of the people want it to become. Other players might like giving the master status, and if they do they'll do so. If they don't like it, then they won't. We won't force it upon them. |
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7:29 AM Jul 11