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Creating A Character Profession, Rep, and Missions Stats Mission Forum Misc. Info Non-Nen Techniques Nen Guide Nen System |
Current News Hullo World! Summer is officially here! Whether you prefer to spend it tucked away indoors, or bathing in the sun, or just enjoying an extra excuse to eat ice cream, have we got a fantastic event for you! The bells for Togashi High ring out, and while you may be out of class for summer, there’s stil one month left to go for stuents there. Sign up by creating a high school aged profile for your characters and enjoy some fun freeform RP! And, as a regular reminder of how we feel about all you fantastic people, Summer Appreciation is here! Don’t forget to thank you favorite mod or admin for all the fantastic work they do, with an extra bit thank you to Roy for putting together the ultra creative Togashi High! Stay cool everyone! ~ :)Westborn ~
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| Tweet Topic Started: Jan 16 2016, 02:43 PM (781 Views) | |
| :)Westborn | Jan 16 2016, 02:43 PM Post #1 |
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The Most Responsible Adult in your Living Room
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We've been listening to the suggestions you've put forward in Pillars, and we couldn't thank you enough for that. Here, we'll put forward our drafts of new systems for more feedback from our lovely members to get them implemented as soon as possible! Thanks again everyone for your hard work! |
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| :)Westborn | Jan 16 2016, 02:44 PM Post #2 |
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The Most Responsible Adult in your Living Room
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The Mentor Program: Mentoring is a system that encourages older and more experienced members to adopt and aid newer members. Each member is allowed to take one member at a time under their wing, giving both participants a RP bonus for threads completed together, as well as a bonus for any in game achievements earned with the mentorship is active. In order for the mentor bonus to count, they must be announced and recorded here. Mentors and Mentees must have at least 1 Rank separating the two of them, with the exception of a player of an equal rank training his partner for a part he already has, such as the use of Nen, becoming a Hunter, of even an Assassin. Once a mentored player catches up to their mentor, the bonuses of the mentorship are lost. Mentor pairs are given an additional 1 SP, 100,000 Jenni, and 2 RP for every 2 pages completed in a thread. Members will both receive a bonus of 2 SP, 300,000 Jenni, and, 4 RP if either moves up the Reputation ranks. As a final Mentor bonus, for in game achievements (becoming a Hunter, Floor Master, Assassin, Career Criminal,) each member receives a bonus 4 SP, 600,000 Jenni, and 8 RP. |
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| Conjurer | Jan 17 2016, 04:11 AM Post #3 |
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Cogito ergo doleo
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As I have stated on chatango, I think the system is quite balanced, should attain its purpose and thereby greatly benefit the forum. I vote yes, but remove the comma before the parentheses in the last paragraph, or add an et caetera after it. Also, in my opinion, the reputation points rewards for moving up ranks, at least, or for in game achievements can be higher, although they are fine as they are. Honestly, that's the only negative feedback I have to offer. |
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| הּKen sweatshirt | Jan 17 2016, 08:43 AM Post #4 |
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Everyone's always telling you to be humble. When was the last time someone told you to be great?
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CHECKLIST: Problems: Non nen characters not being able to participate as much. Making things more accessible for them: Quote Xhx: "Some quick problems i've identified: 1. Lack of staff, lack of players. These are self perpetuating issues. I haven't been less active because of any issues with site mechanics themselves. It's because of the lack of players and lack of attentive, motivated staff. Staff need to set an example for players. Staff while I was around would frequently shirk their duties quite blatantly, and outright refuse to go against the grain or toy with anything that could get any resistance. The solution here isn't more flashy systems, it's a solid staff team that ROLEPLAYS ALONGSIDE the players, and is incredibly active to facilitate events like narration. And I cannot stress this enough, this may be one of the most important parts of the list. Mods can not be reluctant to participate in their duties. If even the staff doesn't want to play on the site, why in gods name do you think players would? 2. Upward Mobility. Even the most experienced members on this site are still considered "early game" in terms of larger sitewide goals. This would be fine, if the majority of character developement here didn't revolve around progression. Characters are made and promised development as they traverse upwards through the ranks. The problem is, it doesn't happen. Nowhere near fast enough to be appealing or give any hopes of becoming of relative strength. There need to be STRONG players for the newbies to look up to, and there needs to be a genuine system that promotes the drive for upward mobility. The current systems can be so strict to choke out abuse that they strangle anyone hopeful of moving up. I'm not saying people need to become endgame, but im saying that literally everyone on the site is in the early-mid game rut with no hope of getting out. In terms of the system itself, I think SP should come in larger quantities, but be worth less. I also think it may be a good idea to explore the idea of seperating money and SP, being able to do separate threads for each. This would promote individuality and specialization, instead of the top players being all essentially the same in terms of stats. I could go into specifics on how the grading system could be revamped, but this is a post for generalization. 2. Too much PVE, not enough PVP. Now I don't mean PVP as in actual player combat, I'm saying there isn't enough player interaction and there's too focus on players going on missions and facing the enviroment. Positive and consistent player interaction is vital to creating an interest as it forges both character relationships and OOC social drive to continue roleplaying. Going along with upward mobility, and the previously mentioned saga sugguestions. ARCS WILL FORM ORGANICALLY IF YOU LET THEM. If you give players enough upward mobility, they will become strong themselves and accomplish goals. If a player moves upwards enough, and if the social and mechanic enviroment will reward them somehow for doing so, powerful players will make daring moves that will shake up the norm. However, there needs to be some sort of drive for them to do so. Meaning, there needs to be more site wide plot. Global threats. We need a faction system as well. On a site with more players, we could afford to use more PVE, but at this point there isn't enough player interaction. These are deep underlying issues that aren't going to be solved with even perfectly refined and reworked systems. These issues are fundamental problems and need to be worked upon by a team of passionate staff, HEAVY advertising, and a possible restructure of the very site foundation. These are not quick fixes. There are no easy answers. So that's my opinion on the matter. That being said, if you need someone to take a leadership role in this vital period of time for the site, I'm going to be here for you." List of proposed ideas: Maintenance: -Make the Condition system clearer for members By clearing the Conditions = Power rule up in the nen guide and adding examples of how strong conditions are by Conjurer gathering them and the mods ranking them. -Archiving unused PC'S and NPC'S. Speaks for itself. - Poison System Closest to finished of them all. - Pet System Very much still in brainstorming the small details phase. -SpellingCheck the site. -Quote Prowlercat "Ehy, i had an idea :D Maybe we could create a new staff-like role, the Nen Guide. The Nen Guide is not a moderator, administrator or similar, his role is to give advice about a particular aspect of Nen, so to help new player and not to understand better. To be practical, we could have a Guide for every Hatsu Catergory, so: -Reinforcement Guide; -Transformation Guide; -Materialization Guide; -Manipulation Guide; -Emission Guide; -Specialization Guide; -Basic Nen Technique Guide; -Non-nen Technique Guide. We put this list with every guide name on an easily readable place on the forum, they are the guys you can go to ask whenever you have doubt or similar on tha field. For example, i don't know if i can create a lightsaber with Materialization Hatsu and i ask him if that is possible. And also, they can give advices when someone makes a new request in the forum. In this way we gather a good core of members like you were saying before and we make easier for eveyone to develop their hatsu. And at the same time we prevent to have only 1 man stressed by overwork for everyone asking to him what to do/can be done." Activities: -Celestial Tower System (Being worked on RN) Two modes, the Ranked and the normal mode. In the normal mode you can roleplay around the Celestial Tower like it's just any other place, but the fights you have above floor 200 aren't official, or the Ranked mode where all fights are narrated. After beating five opponents without losing once. If they do they have to rack up five wins again. the player can challenge and become a floormaster. If they lose once, they lose their Floormaster belt. -Hunter Exam Revamp Changing the Hunter Exam to make it closer to the manga in one thread, but instead of with a giant group like in the beginning of this site to a smaller group of maximum four, five people. -Profession system Having profession playing a bigger role. By taking Profession exclusive missions you can get specific profession bonuses and advance into your career (Like starting in a Mafia family as a Soldato, doing three Mafia missions, opening up a harder mission that if succeeds, ranks the character up to a Caporegime.) Also getting profession exclusive benefits, like after doing this amount of mission or becoming this rank you can do a mission to get this specific treasure that's profession exclusive. -Site Arc Missions Quote Asylum: "I've mentioned it before a few times, but I have a few ideas for site arcs I've been developing; but unfortunately haven't gotten to the point of making a thread about yet. For those I haven't explained it to yet, site arcs =/= events although they'd be similar. Site arcs would in fact be missions (perhaps with staff run 'sidestory' threads run before/during/after which will advance the setting or plot). As for how they go down, the entire idea is that a higher ranked missions would be more akin to larger, more important incidents in the HxH world. Rather than simply claiming one once you're of a certain rank, upper ranked missions would be posted by staff more rarely, will typically have a bigger storyline around them, and might be promoted like events. The difference however is that these missions that are taking place will also spawn related side missions of lower rank for other people to participate in too. The example I based this off of is the Chimera Ant incident in the series. The main focus of the arc was a single let's say B rank mission starting from the infiltration of East Goruto up to the assault on the palace, but also involved a large number of smaller scale missions of lower rank being handled by other hunters offscreen. Hunting a rogue officer might be a G-F rank mission, and a rogue squadron leader an F-E. The Ryodan's conflict Zagan's army might be a D-rank mission on its own, and also showcases a way for non-hunters to get involved (as does Ikalgo/Meleron, though I personally would probably treat them as NPCs if I were narrating that mission)." Currently these would work best IMO. Quicker advancement: Achievements: Getting a RP bonus from achievements like, becoming a floormaster, doing the Hunter Exam, beating Greed Island etc. Quote Asylum: "Here's some possibilities I've compiled (not all my ideas): New Member Recruitment/Retainment Bonus: Discussed above; a new member is brought in by someone else the person who brought them in will receive rewards at certain milestones. My concern with this though is that it can be open to abuse (members counting upselling the site to new members as bringing them in) so it will definitely need to at least have a limit. Conversely, though, it will encourage older members to keep newer ones interested. Mentorship Program:(Being worked on RN) Probably either-or to the above. Basically older members have the opportunity to take newer ones under their wing. I don't want this to become purely 'older member's char teaches the new one nen', although I expect that to be commonplace, but perhaps it can simply be a reserved narration slot for them. In this way, an older member can create an NPC that supports the newer member in their threads, narrate missions for them, or help them through bootcamp. At certain milestones (passing the exam, passing various types of missions, hitting G-Rank, hitting F-Rank, etc), both mentor and student will receive rewards. *Keni Notes: Westborn doing this one right now. With a few add-ons. Worldbuilding Program: Maybe not well-suited here among ways to improve faster, but I've heard desires for more about the setting to be explained. We can do things like making a thread listing various information about the settings and organizations within it (Nen Police, the various departments of the HA, etc) including important tidbits about what's going on, as well as a section for high-ranking NPCs within these groups such as the Zodiac, Chairman, etc. I don't want to make high ranking NPCs something that just any random or new member can create, but maybe we can allow them to help with lesser things in this program with some rewards handed out for people who lend a hand. *Keni Notes: Not sure I feel this one, will probable create an overabundance of NPC's, what do you think? Arc Bonuses: Something I'm planning to test out with the upcoming arc which will probably get its start once I wrap up most of my current narrations. Basically, at the end of each arc (or a phase of an arc, as I plan to divide at least the major ones into multiple acts) an Arc Bonus is distributed based on the extent of each character's participation. *Keni Notes: I love this one, it should be easy to implement as well. Just add a small description to Storylines, the Arc paragraph and it's in. It promotes people to create arcs and more creative larger storylines as well. Thread-A-Month Challenge: The current troper event is something of a test for this, but my idea is to make a system that encourages people to actively post in a thread. The goal is that they will state their interest to start a new thread at the beginning of the month, listing out some information about it and who will participate, and if they complete it within the deadline they will receive a bonus. It would require that each participating member post daily or near it to accomplish, although I think that's a good thing. Maybe for narrators we can further give out additional slots to do missions/exam threads for members. " Edited by Ken sweatshirt, Apr 6 2016, 12:08 PM.
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| :)Westborn | Jan 17 2016, 11:46 AM Post #5 |
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The Most Responsible Adult in your Living Room
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Mention the number of Floor Masters somewhere in the first paragraph would be good If they loose do they restart the 200 first floors, or just the more challenging 5 straight? Having a link to the active, and past Floormasters, with a list of their fights is an awesome idea. Not a criticism, I just think its a cool idea and adds to the actual prestige of the Floormasters. As for the Floormaster rewards, I'm not sure what the point of being seen as one Rank higher without being able to do missions of the caliber, it's really not even cosmetic. I do believe they mention Floormasters receiving gobs of money, which would go hand in hand well with that massive RP bonus. For other rewards I can't think of much more other than exclusive items, shops, or training. Maybe things that require Event Tokens? I'll think about this a bit more an try to come up with something a bit more productive. |
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| Finnelesse | Jan 17 2016, 02:16 PM Post #6 |
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doomdoomdoomdoom
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The Mentor System sounds fine as it is to me, though it wouldn't hurt to increase the RPs as Con suggested. You know, considering the exponentially increasing amount of RPs one would need to move up the higher one's rank is. I'll need to review the guides again before coming up with an ideal number for it. As for the Celestial Tower, my only question is the same as pz's in regards to the restart pre-reqs since it doesn't seem to have been clearly stated in the draft. On the contrary, I think Ken's one-upped rep idea is neat. I can see it as a tool that our future Floor Masters can use to add perks to their posts, and it's always a good motivation to store in their pockets. Though I understand it may not be something that directly contributes to the tangible stat benefits, it still counts as For other rewards, it's difficult for me to come up with something more useful than Event Tokens. I like Event Tokens, and they're almost about as high in liquidity as Jenni, provided that mystery bags are still being actively circulated during events. ...I'll come back when I have more suggestions. |
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| Asylum | Jan 17 2016, 04:06 PM Post #7 |
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Prone to Madness
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The level of reward for Floor Master defense threads might be too much dependent on how long the thread is. If we're going to award a bonus, then make it H-Rank mission bonus and give an H-Rank length requirement. So even if a fight ends almost instantly, they might have to roleplay some posts of aftermath in order to be eligible for a reward. Rather than a base +25 RP, let's make it more akin to a mission reward. I've made this suggestion to Ken the other day, but let's have a thread in the staff forum that contains a list of floor masters and possibly fighters to be selected from. Part of the template is revealed when the challenger goes up against each person, but with plenty of hidden information. A challenger can either dig through past challenge threads in search of information to glint info about an opponent's hatsu/fighting style, or they can look them up on the Hunter's Site to be given information on them by the narrator. For the mentorship program: Is it member based, or character based? The latter seems implied, but I think the former would be more interesting. We could even allow it to work as a group rather than a 1 on 1 thing, where a single member narrates threads/missions for a larger group. Rather than a reward per-thread, this could be a way of enforcing smaller-scale player-run arcs with the mentorship bonus being applied through an arc-bonus instead. The mentor would basically be acting as the narrator, and at the starting of program they would need to get a storyline they had in mind approved (and maybe some related NPCs). Once the storyline is completed, a staff member reviews it and hands out Arc Bonuses. I prefer that something like this be done, rather than just a base per-page bonus. Maybe the mentor will still have to tie it to a certain character, even if it's done as a narration. For Floor Master rewards, I think the solution is similar to what I recommended for PvP before. Make a Celestial Tower shop that requires one be a Floor Master in order to buy certain rare items (with Jenni). Also, a system for deciding how often a Floor Master will need to defend their title. Being a Floor Master appears to be a dedicated job in-canon, and so it would make sense that it's something that would need some dedication to maintain. Maybe whenever someone challenges one, there's a cycling list where whoever is at the top will have to step up and defend their title. |
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| Asylum | Jan 17 2016, 04:25 PM Post #8 |
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Prone to Madness
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I've heard it suggested that our grading system is fairly vague and hard to understand, so I wanted to make a proposal that might simplify it. I've also heard that RP is too hard to come across... but honestly I'm not sure I really agree. Reaching G-rank is meant to be something that takes some time to accomplish (similar to becoming a hunter) and not something easily done. I think the issue with it taking so long relates more to how there is so little to do, a lack of narrators, and threads often being very slow than RP actually being hard to come across (similar to the exams, imo) . If we fix those issues, then I think people would find themselves leveling up much, much faster. My idea for an alternative grading system (and this is just a rough concept to see if others are interested):
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| :)Westborn | Jan 17 2016, 08:06 PM Post #9 |
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The Most Responsible Adult in your Living Room
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The Mentorship was to be character based, to give extra incentive for interaction. I also tried to set it up so that the formal Mentorship was actually kind of short lived, encouraging older members to go get new people to become a mentor to as they get caught up to. The 1 on 1 system was also set to try to simplify things, I had entertained the idea of an experienced member mentoring multiple members, but put it aside in exchange for simplicity, and keeping people from hoarding underlings, though maybe it might look descent if tied with rank? That said, I think the idea of encouraging the arcs is also a cool idea, and worth looking into a way to incorporate it smoothly. For Floormasters Keni and I had been talking today about a few of those same things, I agree with a shop accessible to the Floormasters as well and, once we're a little bit more on top of things missions pertaining to just Floormasters. I had mentioned to Keni that we may want to limit the number of Floormasters to 5 (I know there's more in the show, sue me) and keeping a list of them with each of their Tower defenses at easy access, since I doubt it would be very hard to check out a fight that was broadcast nationwide, Hunter or not. But if we have a list like that we could pretty easily rank the Masters on their strength and give an easy bonus pot to people who take out the Masters who have proven themselves stronger. That way we don’t need to have a blind rotation, challengers still have incentive to research their opponents, and maybe even develop rivalries. UW, while some have said that our grading system is confusing, this took me reading it 3 times to feel like I fully understood it. Mayhap we'd be able to simplify that further? Have a base page count reward system, then a mission bonus, an arc bonus, and a quality bonus seems to kind of go in the other direction. |
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| הּKen sweatshirt | Jan 18 2016, 10:08 AM Post #10 |
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Everyone's always telling you to be humble. When was the last time someone told you to be great?
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I fuck with the Celestial Tower floor master shop. If beating a floor master is gonna give you a mission reward, what rank were you thinking of it being? I would think like F. *F rank mission reward for beating floor master * As famous as a rank above your rank *H/G rank reward for title defenses *Celestial Tower shop *Getting five own floors and an own home in one of these floors This seems like enough. Now for the job tying you down. -Has to change profession to Floor Master -Needs to have a title defense every set period of time. (Narrated and PvP) - Loses title shot/belt after one loss. Can't think of any more responsibilities Edited by Ken sweatshirt, Jan 18 2016, 10:24 AM.
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7:29 AM Jul 11