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[Approved] Jace Nephtys[Archived]
Topic Started: Feb 9 2015, 11:48 AM (603 Views)
Haku
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× General Information

Name: Jace Nephtys
Gender: Male
Age: 20
Height: 1, 70 metters
Weight: 65 kg
Species: Human
Appearance: Jace is a young adult of Egyptian origin. His body is well built, triangular shaped torso, a bit coltish. Dark olive skin contrasts with his silver hair. It is closer to white than to blonde, spiked, reaches his shoulder. An expressive face ,brighted by purple almond shaped eyes, evenly sparsed by a thin nose, is adorned with scar , vertical, under his right eye extending to his cheek, with two smaller crossing this one. He usually wears two gold chains around his neck. A smal white jacket with two golden keys drawn is covered by a large cotton cloack, painted red with a white hood. A blute tissue belt makes the transition for shorts or tissue trousers ending with sandals. This is what he wears usually in homeland, which is lined by desert. Jace wears too jeens and horizontal striped ,blue and white, shirt and a long black leather coat.

Image


Profession: Thief
Reputation: 0 (Rank H)
Background

Backpack


× Physical Statistics

[0/0]
[50/50]

Aura: 10
Might: 9
Agility: 11
Endurance: 9
Accuracy: 11

× Nen Techniques

Basic Nen Techniques

Hatsu Affinity: He doesn't know nen yet


[X/6]
[0/0]


Hatsu Theme:
General Hatsu Description:
General Hatsu Conditions:

Hatsu Abilities


× Non-Nen Techniques

[16/16]
Techniques
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Haku
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Hey guys, this is not an urgent matter, please post for the characters before me that are already in the Character aprooval place, as this is my second character
This is ready for review =) thank your for your time
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Paradox
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I will 1/2
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Ken sweatshirt
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Everyone's always telling you to be humble. When was the last time someone told you to be great?

Moved to approval section.

I'm not sure about how much 10 threads, how long are they?
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Haku
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thanks for moving, idk, maybee 9 meters, or do you think it is too much? to cost 5mil
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Asylum
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Prone to Madness

I want you to be more clear how you plan to use this thread. Freeform, physics defying thread movements would need a manipulation hatsu to pull off, just to keep in mind. I also want to be clear that a rank 4 mastery isn't going to allow you to do anything all that complex - I would recommend outright making techniques for it if you hadn't already planned to do so.
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Haku
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Thread movement
Feb 9 2015, 11:48 AM
The basis of the movement of the threads are two forces: one created by the rotation of the engine and another created by body motion.

Arch: This movent, as many others, require that the end point ot the thread is locked, being it in the same glove or in the opposite one. As it the end of th thread is pinned, Jace's fore arm swings, for example, from the opposite shoulder, outwards, opening the angle between his chest and the arm. In an horizontal arch, the movement would be paralel to ground. As his hand extends relativelly to the forearm, pressing a button, that signals the engine to rotate to draw out the thread. The two motions combine to form a "wave" in the thread which presents itself as an arch.

Strangle: Imagining that with an arch you encircle a neck of an opponent, if Jace pulled his hands in the contrary direction the foe is, he flexes the hand relativelly to the forearm the engine will withdraw the chains. This will decrease the lenght of the thread, so the circle it had formed shrinks, compressing to imprision or suffocate the opponent. Usualy for this move the threads ends are pinned in the opposite glove.

Cut: the sharpness of the the thread increases with the speed it runs and with the addition of some more threads (from other fingers), shaping it as a thin "blade". So if locking the end of the thread in the same glove, adn latching in in a whipe like motion, with two or three fingers, it is able to cut but not very deep of course. This abbility increases with might and speed of your attack. Its slash can cut a wound 5 cm deep, in bare skin, if it is used from some distance, with a 10 might. The end of the thread is usually pinned to the same glove.

Parry: This move basis on tightening threads to form a solid rope, that is able to to resist an attack of a usual blade. Its abbility depends on the amoutnt of threads it uses, and the sharpness of the blade. The ends of the threads usually are locked in the opposite glove.
To Asylium:
- I've edited to set some examples on the use of it;
- I was thinking of creating more techniques, after i gain some poits to nn techs, but i won't start off with any, thanks for the heads up:

To Zungaken;
.- 9 metters of thread, with one per finger, do you think it is too much?
Edited by Haku, Feb 17 2015, 12:33 PM.
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:)Westborn
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The Most Responsible Adult in your Living Room

Based on what you want from it, the thread movement stuff, you're going to need to put a lot more than 4 TP into it. 4 TP for a style mastery is used for traditional styles, like karate, or wrestling. For something as complex as efficiently swinging about up to 10 threads at a time you're going to need to invest some descent TP. Start off with just one hand, as opposed to two, with 8 TP for descent control of the threads. The abilities you have listed can be added later as separate non nen abilities down the road.
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Haku
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I have removed the nntech " Light Finger's" to add the 4 tp for the weapon handling.

And I wanted to ask if id' be able to branch the Sneak nntech in the future and add more tp to improve and add the pickpocket skils?

Those skils i've enlisted were to provide a more descriptive way of how it'd be used, but if you think it'd require another technique to use them, what am I able to use with the 8 tp?
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:)Westborn
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The Most Responsible Adult in your Living Room

Once you have more TP, you'll absolutely be able to brach further out from Sneak. Thats kind of what the branching ability is for.

As for the silk chains, for now I'd use it a little bit like a whip, capable of really minor slashes, and some grappling. Once you get a little more TP you can increase the individual movements of the threads, put in things like a multi-thread attack (giving them more damage,) and more precise/stronger wraps. I'm sure you'll be able to come up with more abilities for it in the long run aways. Feel free to message me if you have any questions anyways.

Anyways, you've got my approval. [1/2]
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