- Posts:
- 10
- Group:
- Member
- Member
- #956
- Joined:
- Jan 2, 2015
|
× General Information
Name: Kokoro Fuyoki Gender: Female Age: 14 Height: 144 cm Weight: 94 lbs Species: Human Appearance:
Image
Profession: Blacklist Hunter Reputation: 0 (Rank H)
Background
Birthday: 12/30 Personality: Kokoro is a pretty shy girl. She tends to keep to herself and not get involved with other people. When she is forced to, or chooses to be involved with other people, she is pretty blunt. She gets straight to the point. She doesn't like to beat around the bush and hates it when it is done to her. She likes for people to just say what the want or need. She is known as an ideal goddess she is very polite and generally respectful to everyone and puts her entire being into everything she does. However, she comes off as hard-headed due to only wanting to do things alone and without others, refusing their aid unless she has no choice. She only wants to bring improvement for the better, but she tries too hard and ends up either letting her efforts go to waste or simply making herself ill. This is when she will go to Someone she trusts for something to help with whatever is ailing her. She is positive. She will, originally, go after any task with the utmost positivity. She likes to participate in everything and be happy about it, no matter how gruesome the task. She is modest. If she does something with someone and they try to give her all the credit, even if she did do all the work, she doesn't like to admit it. She likes for everyone to feel good about themselves. She is the kind of girl that believes that actions speak louder than words. She doesn't like to speak about what she can do. She's rather just do it.
Origin: Kokoro lived a standard childhood. She had great friends, a great family, did well in school, and had a bright future ahead should she continue to do so. She never felt like she was in danger, never felt like anything bad could happen to their happy village. It was always peaceful, and even though her brother left for a hunting trip and never returned, she still felt safe. She felt like there were no dangers, that everything in the stories she was told was simply that, a story. For 10 years, that's how everything was.
When Kokoro was 10 a mysterious man entered the village. He was clad in black, and equipped from head to foot in armor and weaponry. Nobody paid much attention at first. Not until he slaughtered a family one day. Panic rang throughout the town. He stood right in the middle and demanded tribute. He wanted money, and if he got it, nobody else would be killed. However, should somebody fail to pay the tax, their fate would be the same as that family. At first, people were reluctant to comply. But a few deaths later, everyone in the village was paying this man. Everyone, that is, except for Kokoro's father.
The man went to the door one day. Kokoro's father opened the front door. The man shoved his way inside, holding a dagger to her father's throat. "Kurosaki, you haven't paid your taxes. You know the fine for those who don't pay, don't you?" Kurosaki stared at the man, anger in his eyes. "I will never give you anything, you swine!" He yelled, and he kicked the man in the groin. When he collapsed to the ground, Kurosaki stole the knife and held it defensively. Slowly, the man in black stood back up. "I warned you, Kurosaki. Now you will pay!" He lunged at Kurosaki, but he dodged, rolling to the side. "Get out of my home, you thief! Leave me and my family alone!" The man stood, then stopped. "Fine. But you will regret this, Kurosaki." He walked out the door, and Kokoro and her mother breathed a sigh of relief as Kurosaki stood. "That man is no good. Stay clear of him, Kokoro." Kokoro nodded, shaking violently.
That night, Kokoro awoke to the sound of glass shattering. She sat up in her bed quickly, looking around. She didn't see anything in her room, but she could hear commotion down the hall. Her mother screamed, and the scream was abruptly cut off. There was more noise, and then silence. kokoro, terrified, dove into her closet, pulling the door shut behind her. As she closed the door, she grazed her back against a nail sticking out of the wall. She bit her lip, trying not to scream. She heard the door open to her bedroom, and she peeked through a crack in the door. She saw the man in black, holding a bloody sword and a lantern. Wanted to cry. If the man was there, that meant her parents weren't. He threw back the covers, but found nothing there. He looked around and saw that the window was open. Kokoro had left it open that night, due to the midsummer heat. He assumed she jumped out, and he climbed through nimbly. Kokoro waited until sunrise before exiting the closet.
She was shaking like mad. Her back stung, and her nightgown was stained with blood. She walked down the hall to her parents room and paused outside the door, uncertain as to if she wanted to see what awaited her. Her hands shaking, she opened the door, and screamed. Her father lie dead against the wall, his face turned away, while her mother was on the bed, her eyes wide open, the look of terror still plastered on her face. Kokoro ran out of the room and into her own. She jumped on her bed, burying her face into her pillow, sobbing. She cried for hours, not caring about school or her friends or anything. Her family was gone. She then decided that she would train to become a hunter, and she did just that. Thread History:
Backpack Jenni: Equipment: Hunter License Arsenal:
× Physical Statistics
[0/0] [0/50] Aura: 8 Might: 9 Agility: 12 Endurance: 9 Accuracy: 12
× Nen Techniques
Basic Nen Techniques
Hatsu Affinity: Conjurer
[2/6] [0/0]
Hatsu Theme: General Hatsu Description: General Hatsu Conditions:
Hatsu Abilities Hatsu Name: Summoning scroll Type: Offensive, Defensive Hatsu Category: Conjuring Hatsu Rank: 2 Description: This ability is used by summoning ninja tools from a scroll after she had written the symbol of the tool, and the number she wishes to summon. The amount of ninja tools she can summon depends on the size of the weapon. She can summon 2 large, 5 medium, and 11 small. She is only able to summon ninja tools. The tools are made of metal. The weapons can only be summoned if the user touches the symbol of the tool with nen. Unrolled, the scroll is 15 meters long. She can throw the weapons at a range of 20 meters, and at a speed of 25 mph. This ability lasts until the scroll is taken away from her. The set amount of symbols per post are 3. Weapons that would be categorized as small are kunai, senbon, shuriken, tag bombs, and wire. Medium weapons are fuma shuriken, kokinjo, kusari, spear, johyo, kama, katar, and kusarigama. Large items are great swords, giant shuriken, large iron balls, nunchaku, cleavers, chain sickles, sickles, and bladed fans. She uses the tools to throw them at enemies. She can have out 2 large tools at a time, 10 medium, and 11 small. When wanting to use the tools for hand to hand combat, she can only have out one tool at a time. When throwing them, she can summon the maximum amount or below at a time. She uses the weapons as melee weapons, she is able to throw them, but small amounts at a time. Is only able to throw small amounts of Kuwait and senbon, 3 at a time. She can also use it to equip allies with melee weapons. Conditions: •She must have nen in her hand and touch the symbol of the weapon she wishes to summon. If she doesn't do so, she can't summon any weapons. •She must have the scroll with her at all times. If she doesn't, she can't summon any weapons. •She must be within 20 meters of her opponent. If she isn't she can't attack. she needs a one post preparation before being able to summon weapons. Range: 20 meters Effect: Cuts Cooldown:4 posts
× Non-Nen Techniques
[4/16]Techniques Technique Name: Systema Technique Category: martial arts Type: offensive Range: 3 meters Technique Rank: 5 Description: Systema is a Russian martial art. Training includes, but is not limited to: hand-to-hand combat, grappling, knife fighting, and firearms training. Training involves drills and sparring without set kata. In Systema, the body has to be free of tensions, filled with endurance, flexibility, effortless movement, and explosive potential; the "spirit" or psychological state has to be calm, free of anger, irritation, fear, self-pity, delusion, and pride. It focuses on breathing, relaxation, and fluidity of movement, as well as utilizing an attacker's momentum against him and controlling the six body levers (elbows, neck, knees, waist, ankles, and shoulders) through pressure point application, striking, and weapon applications.
Edited by Kocho, Feb 1 2015, 11:17 AM.
|