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Hullo World!

Summer is officially here! Whether you prefer to spend it tucked away indoors, or bathing in the sun, or just enjoying an extra excuse to eat ice cream, have we got a fantastic event for you! The bells for Togashi High ring out, and while you may be out of class for summer, there’s stil one month left to go for stuents there. Sign up by creating a high school aged profile for your characters and enjoy some fun freeform RP!

And, as a regular reminder of how we feel about all you fantastic people, Summer Appreciation is here! Don’t forget to thank you favorite mod or admin for all the fantastic work they do, with an extra bit thank you to Roy for putting together the ultra creative Togashi High!

Stay cool everyone!

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[Approved] [Approved] Rizza's big adjustment
Topic Started: Dec 9 2014, 11:22 PM (400 Views)
Hisoka
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Dickpill Aficionado

Name: Rizza

Adjustment:


  • Adding 4 SP, 1,175,000 Jenni, 9 RP
  • +0 to Aura
  • +3 to Might
  • +0 to Agility
  • +0 to Endurance
  • +1 to Accuracy


Height: 6'5"
Weight: 230 lbs.

Appearance: Rizza is a tall young man with red, medium-length, ruffled, spiky hair. He's got a muscular, lean, toned athletic build. He has thin black eyebrows and small yet intimidating red eyes. He often carries a very blank, uninterested facial expression. He usually wears gold-colored armor covering his chest with a sash around his waist and nothing on his arms and legs. The armor is purely aesthetic and serves no defensive purposes whatsoever. It's very light-weight and not even as durable as a cheap plastic. He's got fairly pale skin and a piercing on his bottom lip.

Image


Hatsu Affinity: Enhancement

Hatsu Abilities


REFUNDING "Expert Knife Handler" NON-NEN TECHNIQUE

× Non-Nen Techniques

[49/49]
Techniques



Previous Versions:

Stats


Reputation: 7
Jenni: 500,000

Appearance


Hatsu Affinity: Manipulation

Hatsu Abilities


× Non-Nen Techniques

[4/17]

Techniques


Thanks: Thanks to Keni, Para, Asylum, and every other mod/admin that actually takes the time to read this novel of a post.

Source:
-[INCOMPLETE]THE TOTALLY LEGIT MEDICAL ESCAPADE; OF KYAN AND RIZZA

-[Completed]I WOULD HAVE GOTTEN AWAY WITH IT IF IT WASN'T FOR YOU MEDDLING KIDS
-SUMMER 2014 EVENT
Edited by Hisoka, Dec 11 2014, 05:39 PM.
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Ken sweatshirt
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Everyone's always telling you to be humble. When was the last time someone told you to be great?

Question mark and cartwheel look R4 to me.
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Hisoka
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Why do you think that? I've seen the Spinning Hook Kick technique be approved as a r2 technique. I'd argue that the Spinning Hook Kick is even more difficult to pull off than the Cartwheel Kick and the Question Mark Kick, and it's absolutely more powerful.
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Entropy
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Taking Notes

really I would keep the ranks on the kicks, maybe even lower them to r2 except cartwheel kick
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Paradox
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I think there should be repercussion for storm kick I do think the father it goes the weaker it gets is a good condition but there are many others like strain to your leg for doing it or you tear a muscle doing making you slower or something. And greatly damaging how much is that Don't forget this is a nn tech not a Hatsu be more specific.
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Hisoka
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Dickpill Aficionado

By greatly damaging I mean it can cause large cuts and gashes on an opponents skin. Now of course if the opponent is strong and has stronger Aura they can reduce the damage and the cut wouldn't be so deep and what not. Also, I'd really like to keep it fairly strong as it's my only hope at anything even remotely long range, since I'm a melee-based fighter, and all my other techniques are designed for close range. As for the leg straining, I can make it so that it strains the muscles in my leg if used without the effects of Gods Legs I suppose, if it's absolutely necessary.

Edit: Also counting the 1 TP I received from the Summer 2014 event that whichever mod did the adjustment must've forgot.

proof
Edited by Hisoka, Dec 11 2014, 04:40 PM.
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Entropy
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Taking Notes

All seems to check out, as long as no one else has any problems I will 1/2 this.
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Paradox
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2/2 en do his adjust its perfect practice
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