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| [Approved] Oscar Cicatricks[Archived]; Manipulator | |
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| Tweet Topic Started: Dec 7 2014, 05:32 AM (530 Views) | |
| Heliotrope | Dec 7 2014, 05:32 AM Post #1 |
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Cicatricks
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× General Information Name: Oscar Cicatricks Gender: Male Age: Eighteen Height: 5'9" [~175cm] Weight: 176lb [~80kg] Species: Human Appearance: - Shaggy dark hair - Pickled-olive eyes - Average build Image Profession: Hunter examinee [Grade 5 Applicant] Reputation: 0 (Rank H) Background Backpack × Physical Statistics [0/0] [50/50] Aura: 08 Might: 12 Agility: 06 Endurance: 16 Accuracy: 08 × Nen Techniques Basic Nen Techniques Hatsu Affinity: Manipulation [6/6] [0/0] Hatsu Theme: Nen Appendages General Hatsu Description: Replication of body parts using solidified aura. General Hatsu Conditions: Quantity limit - cannot replicate more appendages than what the caster originally have and is functional. Vows and Limitations - Appendages can only be replicated from designated sources/surfaces as detailed on the Hatsu ability. There is a range limit to the manipulation. Additional Notes: Oscar is not capable of using Nen abilities yet, this is just a pre-thought out hatsu to see if it is feasible enough to be accepted as well as attempting to 'reserve' it per se. Hatsu Abilities × Non-Nen Techniques [12/16] Techniques
Edited by Heliotrope, Dec 17 2014, 04:08 AM.
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| Entropy | Dec 7 2014, 06:46 PM Post #2 |
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Taking Notes
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Everything looks pretty solid to me. The only minor thing I would suggest is going into more detail about what it means for "someone's aura that isn't the caster envelops it completely or pierces the orbs". Does this require someone to actively force their own aura upon the orb? Or can the orb pass within their nen on its own, being intangible and thus able to enter their bodies? Also, how powerful is the explosion generated? The other hatsu and both your nntechs seem fine to me. You could probably even reduce grip of doom to R6, though I would check with a mod first |
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| :)Westborn | Dec 7 2014, 09:11 PM Post #3 |
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The Most Responsible Adult in your Living Room
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Individually both techs look fine. I'd like to know how quickly the limbs/orbs are capable of moving though, as well as how much force they're able to generate. Just a little more about their overall movement and physical limitations I suppose. |
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| Heliotrope | Dec 7 2014, 11:20 PM Post #4 |
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Cicatricks
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Edits as per the feedback. Under the Hatsu: Orbs Description - Modified the line "They are suspended in mid-air and does nothing of particular interest" to "They are suspended in mid-air, stationary and does nothing of particular interest". Description - Added the lines "The orb is pretty malleable in that it turns flat when pounded flat or denting when poked by a Range - Added the line "The explosion has a radius of 30cm [around one's forearm's length]". Effects - Added the lines "When nen techs or pure aura is forced onto the orb by someone who isn't the caster, they burst into a blast of explosive aura to deal damage, an impact on par of a typical boxer's punch. The caster can also be affected by the blast if in range". Under the Hatsu: Appendages Conditions - Added the lines "The speed at which the Orbs and Appendages move is at most twice the speed of the rate in which the caster can move their limbs. Likewise, the amount of power they can generate is at most twice the caster's ability with their original body parts". Effects - Modified a sentence from "The Appendages' size can be adjusted by the caster to the limit" to " The Appendages' size , power and speed relates to the amount the caster can originally exert with their actual body parts". Edited by Heliotrope, Dec 7 2014, 11:21 PM.
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| :)Westborn | Dec 8 2014, 11:52 PM Post #5 |
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The Most Responsible Adult in your Living Room
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I'm not entirely sure I understand the cooldown on Orbs. I believe it cools down two orbs per post meaning if he can make a total of 8 orbs, and all 8 are broken, then next turn he can only bring back 6. I'm a little wary of the set up you have. It looks really good I just want to make sure your ability can't be spammed... Which I guess is already innately set into your ability to only be able to control the ones which are being manipulated in the form of one of your limbs. Round about way of saying: Approved 1/2 |
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| Heliotrope | Dec 9 2014, 02:22 AM Post #6 |
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Cicatricks
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Using that example; if he can make a total of eight and all eight are broken, on the next post he can summon at most two orbs. He would have to wait for the next post to summon another two, and so on, if that makes sense. I'm... not sure how to make that any clearer, I lack the expressive skills in writing. |
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| קּParadox | Dec 10 2014, 08:48 PM Post #7 |
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Umm can I destroy the orb and what happens when the sphere leaves the en range I assume you meant that for apendages but the orbs can not be industructable unless they have to touch them with nen to break them so I assume you are making them blow up so they get damage but that is the only way to remove them correct? |
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| Heliotrope | Dec 11 2014, 11:49 AM Post #8 |
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Cicatricks
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I'm... not sure if I understood what you said correctly, paradox. Are you saying that it is not allowed for the orbs to be 'indestructible unless interacted by a Nen ability' ? My original idea was to have the orbs be able to exist even if it's out of En range of the caster, similar to how Knuckle's 'Potclean' can exist almost indefinitely outside his En range. I did, however, figure that it may be a bit too much for an ability of a lower rank to have such features right down to the indestructibility and the location tracking. Thus I made it so that when the orbs are out of En range they aren't able to be controlled by any other Nen methods nor do they send any sort of signals. Now, I wasn't sure if it was acceptable to put multiple ways of 'unsummoning' the orbs as it is an ability of the lowest rank; from the examples in the guidebook and the descriptions I've observed in other players' character profile I came to believe that the Nen abilities at Rank Five should be simple with little conditions or complexity. On that note, if it is better if I list the complete list of all methods the orbs can be 'destroyed' or 'unsummoned', as well as the complete description of however long a length it would take to describe every detail of its status outside the En range, while doing so will not put me at the risk of being subject to changing the rank of the orbs too much, I shall do so. If however the query was merely a question to confirm what was said into different words, by all means; that is correct. There are currently two methods of 'destroying' or 'unsummoning' the orbs; one method as listed would be to use nen to trigger its detonation. Another method is for the caster to will it to disappear. ADD: I shall edit in a destruction detail in for the Appendages nen ability, on the Effects section; the lines edited in is as follows. "When the Orbs are manipulated to become Appendages, they no longer explode upon contact with nen that is not of the caster. Instead they can be destroyed by any physical or nen force equivalent or greater than the caster's Endurance stat. They simply disperse into harmless aura when destroyed, and flows back to the caster." I hope that answers your question. Edited by Heliotrope, Dec 11 2014, 11:53 AM.
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| קּParadox | Dec 11 2014, 09:18 PM Post #9 |
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Well we got rules that kinda ban pot cleaner in the sense that something posses a threat to you right can not be indusructible but as long as they can be destroyed it fine as is now so thats fine. Hence why I was asking as for the orbs outside your en range thats like a rule too it can't go past your en unless more conditions are added for that but thats fine as long you make it a reasonable distance just don't make the orbs go so far just if they go a certain distance they dissolve or something I think that would be better.
Edited by Paradox, Dec 11 2014, 09:21 PM.
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| Heliotrope | Dec 12 2014, 02:15 PM Post #10 |
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Cicatricks
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I'm not sure whether you're saying the Orb nen ability is acceptable or not; the line, "as long as they can be destroyed it fine as is now so thats fine" seems to state that the Orb nen ability for the time being is acceptable, yet the line, "thats like a rule too it can't go past your en unless more conditions are added" seems to suggest I need to add more conditions. Furthermore, "thats fine as long you make it a reasonable distance" seems to suggest I need to make a certain boundary to the distance of orbs. So... is it acceptable or not acceptable? I apologize for not being able to decipher that chunk of words for my answer. Edited by Heliotrope, Dec 12 2014, 02:16 PM.
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1:19 AM Jul 11