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[Approved] Gonu Adjustment
Topic Started: Jul 30 2014, 04:20 AM (224 Views)
Ken sweatshirt
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Everyone's always telling you to be humble. When was the last time someone told you to be great?

Name: Gonu

Adjustment:
Adding
7SP, 1,250,000 15 RP and 3 Event tokens.

Adding style mastery, added TP to master the thing mentioned in the styles so it isn't just freeform. I removed Internal Damage Counter and added the perfect jab trajectory change to the style, but to a smaller degree as it can only change direction twice mid swing. It's part of the style like Aiza's after images (hehe)
Also extra AP


Keeping the Seikukens from now on.


Technique Name:Shingen Ryu with Boxing Influences
Technique Category:Martial Arts
Type:Supportive
Range:Self
Technique Rank:16 (Paid to make some of the things mentioned here better than freeform, like the Shoulder Roll etc)
Description:
Gonu has adopted the style of his ex caretaker and Roshi, both having a style that is deadly similar to the grand father of Shingen Ryu, with only a little editing as they see fit. The style consists of aggressive barrages of well placed attacks with rotational strength, but not too much weight added in for long periods of time without tiring until the opponent throws a strike back so that they can counter with a crippling strike, every punch setting up another and the next punch coming already while the other one retracts, making Shingen Ryu practitioners effectively Agressive Counter Punchers. When faced with an opponent that throws a lot of barrages too, they'll go in reserve and throw the crippling counter immediately when their opponent attacks and then the barrages come if the opponent isn't down yet. Their attacks are unpredictable in a few ways, for example. Their kicks start in the same way, by raising the knee and then striking, so a front kick and a roundhouse kick have the same set up for Gonu. The second thing is, they can change direction of the trajectory mid swing twice going from the face suddenly to the stomach for example.


Shingen Ryu also has a lot of breathing techniques to achieve things, like being calm in stressful situations or quickening the breathing during explosive movements as it gives the body that quick jolt needed. They have a habit of hitting the same spot if they were able to hit there. If they, for example only were able to hit the solar plexus and liver during a barrage, they'd continue throwing strong strikes there during barrages. Knowing that in fact, not mattering how enduring they are, if one damages the same spot over and over again, the damage will pile up and become incredibly painful.


The Shingen Ryu stance has the user face the opponent almost directly sideways, but not completely. Both fists are relatively low for a stance to have a lower center of gravity and thus more balance and power, the knees are bend a little for the same reason, but not too much so it still allows for mobility. The users left fist is aimed forward so that the users fist reaches the opponent faster in aggressive barrages while the other fist is at the same place it would be when reared back but lower for the center of gravity so that the punch will have the power of a reared back punch without the telegraphing. The opponent's head may seem defenseless but the focus of their defense is attacking before the opponent attacks by watching the muscle twitches, their left arm is forward so that they'll reach first unless their opponent is significantly faster. Gonu has countered this hole with the Shoulder Roll in boxing.


Shingen Ryu is very tactical during it's fight process, using small unnoticeable tactics to play the game to their advantage. For example, throwing a right straight while performing the falling step to the left allows the user to get out of the way of any counter punches by angling himself away while putting himself in a position for a left hook. Or stepping on their toes when wanting to throw a killer blow from close range, or using walls or an object to push themselves forward for extra momentum during a kick, small tactics that are unnoticeable but have great effect.
Stance


Places they hit.

He has been influenced by boxing in his style. Gonu would be quicker to use pivoting to dodge straight on attacks. For example, He would gently lift the back of his heel, so that only the toe is on the ground, and twist his body until his shoulder faced an opponent like in a shoulder roll, dodging an incoming strike, this is often coupled with a hook or an elbow strike. The fact that his heel isn't on the ground allows him to twist with dangerous speed, close to 1/4th time he would by side stepping. The weakness the 'Gonu pivot' has that the side step doesn't have, however, is that it's only limited to the other side of the middle. For example, if he would pivot to the right, it would only dodge strikes coming from the left side or the middle of his body. A problem side-stepping doesn't have.



Technique Name:Unorthodox punching concept
Technique Category:Martial Arts (Boxing)
Type:Supportive
Range:Self
Technique Rank:5
Description:
He has an unorthodox style of power punching. Instead of pushing his feet diagonally upwards during a hard straight right, he brings the momentum of the body diagonally down without changing the trajectory of the punch. Going with gravity instead of against it, not only adding the power of gravity to it, but also using a lot less energy to perform power punches, enabling him to pummel whole fights with only power punches. Allowing him to attack much more without getting tired. This concept is called the Falling Step, used by the previous world boxing champion, Slack Dempsey.


Technique Name:Shoulder Roll mastery
Technique Category:Martial Arts
Type:Supportive
Range:Self
Technique Rank: 3
Description:
Also a thing he has gotten from boxing is the shoulder roll. His favorite parrying move to use and it isn't hard to do either, parrying full barrages by just rolling his shoulder back and fort, deflecting the punch or even softening the power by at least 75% even if it does land. Another advantage of it, is that it keeps the hand fully free to counter, the attacker being off balanced with an open guard while Gonu would just be in the exact same stance he previously was, it creates golden opportunities. For example, if someone throws a right cross, the user would roll away from it while tucking their chin and lifting the shoulder to cover the chin. It's more effective than parrying with the hand because it keeps the hands open for countering and because it uses minimal movement, making it a lot faster also. Gonu has trained this to the point where he mastered it, making it a full on concept.



Technique Name:Last Resort
Technique Category:Martial Arts
Type:Supportive
Range:Self
Technique Rank4
Description:
An effective way to dodge he has adapted from boxing, is what he calls the Last Resort, mainly used when all his defenses are bypassed and he still he gets hit, what he does is, follow the direction of the punch, to either completely partly nullify it. For example, if someone threw a left hook punch to the right side of his face, just before impact he would go with the flow and move it to the right side too. It's a last resort that only is effective with Seikuken, because he'll be looking at the other direction but he'll still feel another attack coming.

---



Reputation: 187

Aura: 32
Might: 30
Agility: 20
Endurance: 20
Accuracy: 27


Jenni: 7,325,000

25 event tokens
Previous Versions:

Reputation: 172

Aura: 32
Might: 30
Agility: 20
Endurance: 20
Accuracy: 20

Jenni: 5,875,000

22 event tokens

Thanks: This whole site because Yolo.

Source:
http://s1.zetaboards.com/Hunter_X_Hunter_RPG/topic/5420041/4/ -zunga w/ Gonu: 3 SP, 600,000 Jenni, 6 RP

http://s1.zetaboards.com/Hunter_X_Hunter_RPG/topic/5565893/1/ - 3 SP, 500,000 Jenni, 7 RP, and 3 Event Tokens.


http://s1.zetaboards.com/Hunter_X_Hunter_RPG/topic/5494979/3/#new
zunga w/ Gonu: 1 SP, 150,000 Jenni, 2 RP
Edited by Ken sweatshirt, Aug 5 2014, 07:04 PM.
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Flash
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Those whom the gods wish to destroy, they first make mad.

1/2
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Asylum
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Prone to Madness

Perfect Jab: Take out the part about how it can be thrown in agility stat per second. If you want to do something like being able to throw it numerous times in an instant, increase the rank and make it a set amount.

In your style description, you describe a few special moves he uses. If you really want them to be more effective in combat than general free form then you're probably better off making them their own techniques.
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Ken sweatshirt
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Everyone's always telling you to be humble. When was the last time someone told you to be great?

Yeah, I was already planning that for Internal damage counter, are there any others I should do the same to?

Edit: And what rank is Perfect Jab now?
Edited by Ken sweatshirt, Aug 1 2014, 05:16 AM.
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Ken sweatshirt
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Everyone's always telling you to be humble. When was the last time someone told you to be great?

Actually I just changed it.
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Kain
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Tiger Lord aka Star Lord aka Vigo aka Chocolate Thunder

Instead of nullify, just keep it partially nullify.
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Kain
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Tiger Lord aka Star Lord aka Vigo aka Chocolate Thunder

"to either (completely) partly nullify it."

Going to remove the completely part, since it was meant to be edited out anyway. Problems can be addressed via PM in Chatango or Site.

Also you forgot to edit the style rank from R16 to R4

Approved
Edited by Kain, Aug 5 2014, 07:22 PM.
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