Everyone's always telling you to be humble. When was the last time someone told you to be great?
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Character Adjustment Template Character Adjustment Template © Hunter אּ Hunter RPG 2009-2014
Name: Gonu
Adjustment: + 6 SP 500,000, 16 RP, 10 Event Tokens, thousandth hatsu revamp because I'm a hypocrite, and added non nens Old: The old thing Gonu New:
After adjustment × General InformationName: Gonu Gender: Male Age: 15 Height: 170cm Weight: 75 Kg Species: human Appearance: Gonu is a black haired male with black eyes that seem to surround individuals, instead of piercing them like other eyes. They seem to look at others from every place, curiously almost but not quite that. He has spiky black hair that all raise up as if trying to get to the highest point. Except for the side of his head that seems to want to be as diagonal as possible while the back of his head tries to get to the side, making it look like a seeming like waiting for a queue, the back side to the side, the side to the top and the top even higher. It doesn't raise too high, as the top raises to what would be his shoulders if styled down. Gonu isn't very muscular as most physical training he did was functional, he never regularly went to a gym or pumped iron. He got enough muscle from that training, but it isn't what people would aim for. Rather, he has a combination between skinny and as much weight as possible, his arm not sporting a lot of fat, just pure muscles as he doesn't generate the power of strikes from his arms, so it needs maximum speed. The weight is spread out in the rest of his body, with his shin, again, not having as much fat while high thigh and butt (hehehe) does. He usually wears goggles on his head, not putting it on unless in serious combat, to which he just needs to flick it downwards to see through it. Profession: None Reputation: 163 (Rank G)Background Birthday: Ten May Personality: Gonu isn't the friendliest guy you'll meet. But he is one of the friendliest guy you'll meet. Gonu is the type that helps someone automatically without thinking about it. He doesn't even have a choice in it, its a hardwired in his brain. He feels the compelling need to do, and if he doesn't it feels like not scratching a bad itch. This doesn't mean he's innocent and wouldn't hurt a fly, but it means he would always help a person in need. Sometimes even when they are bad guys, depending on the context. He has abandoned a small amount of people, but that was only because they weren't able to be saved, and he still feels bad about it to this day. He isn't one of the smartest guy you'll ever meet, probable not even close. However, his biggest strength in intelligence is his unorthodox way of thinking. His mind is very unpredictable, often pulling moves that normally wouldn't work but does with sheer unpredictability. Sometimes even outsmarting more intelligent people because they didn't expect it. He also may be smarter than normal, but that is due to his experience. He has a lot of experience in life or death situations, evolving his mind in needed objectives. For example, he observes very fast now, finding holes in defenses or concluding personality characteristic's from people's behavior. This evolved from the times he has been tricked, manipulated, in and out of battle, both learning how to do it, and how to counter it. He is also very aware of his environment, knowing to always be on guard, he does a higher guard in some places than others but never fully abandons it. Gonu has a love for competition that can be considered unhealthy. Sports, fights, heck even studying he would compete for, though he would most lose in the latter. He is a fast learner, but not in studying aspects. In fact, he studies subjects almost everyday, but his slow study rate and lack of a teacher still makes him lower than other people of his age. He reads and writes like an average thirteen year old. He has knowledge of only what he experienced but there are a few things he does stand out in, Physics and Biology, to be specific, the parts that help him in battle. Concepts such as Energy or Force, or study of muscles all go into his head that it's hard to rival him. When they get in, they are definitely in too, thinking about it during high-speed fights with no problems. Back to the subject of competition, he isn't specifically a sore loser, but he'll most likely work twice as hard to surpass the one that beat him. Especially if it wasn't a close battle either. This is on the point of almlst becoming borderline obsessive, but that still needs to develop. Gonu won't be the funny joker in a group, but he can throw a funny joke once in a while. He is also very sarcastic in his mind, but doesn't say those things out loud most of the time. This has given him somewhat a rude humor. Not exactly cruel, but rude, insulting at least, though his humor isn't limited to that, it still is a part when it shouldn't be. This would only be discovered when someone else makes an insulting joke, it will most likely still stay in his thoughts if he thinks of one on his own. Gonu has done a lot of stupid things in his life. So he has grown quite a complex. He has a small obsession with become mature, while beating himself up when being too immature. However, he still does a lot of childish things, he just isn't as reckless, not by much though. He has been known to still make dangerous risks, he just thinks more about the risks before doing it. He is slowly turning less innocent too as he discovers more about the world that he didn't know. He just recently discovered about intercourse. Unlike most generic shounen characters, Gonu isn't always cheerful, nor does he have an iron will power. He's only cheerful when hanging with friends, or generally when the average human is happy too. He knows when to give up, and might even give up sooner depending on the situation. Gonu is usually polite when talking to people he just met until he starts feeling more comfortable with them. Even that he doesn't go over to rude or close to it most of the time. Once he didn't know much about the world due being sheltered in a forest, but he is starting to know more and more as he travels through continents and big cities. Though he takes a lot of his knowledge from movies. Gonu has won a lot of batle against random street thugs and even stronger fighters, giving him confidence when it is about his fighting skills. He often gets mad when underrated due to his ages in term of fighting skills, even if he really is heavily under-matched. Gonu started out with a high level of justice, always trying to help bettering the world or trying to catch criminals if he found one, but those are lowering in an increasing rate. His personality is still all-rounded the same, but he's desensitized about murder and other crimes. Partly due to his recent training with Cheng Wei. Despite this, he still holds his dream of becoming the Chairman of the Hunter Association. He realizes that he isn't of old age yet and doesn't worry much about becoming a hunter, doing the grades at his own pace to get maximum benefit. Origin: Gonu's parents left him in the woods as an abandoned infant for a unknown reason, Gonu thinks that it's because they didn't have enough money to raise him. A hunter found him in the woods and decided to take him in. This Hunter was a martial artist practicing Shingen-Ryu, being inspired by the legendary adventures of an ex-chairman, he decided to follow in his footsteps. Finding the biggest forest he could find, he builded a house and started living and training in the forest. Everyday he would perform a routine of a punch, a kick, an elbow strike and a knee attack, this twelve thousand times a day. He did this for eight years, increasing the amount of attacks by a thousand each year until he was able to perform he was able to perform the full routine in of twenty thousand in around four hours. He taught Gonu some basic Shingen-Ryu with the first nen principle. This didn't fully work out in the start as Gonu started young and was too hyperactive to focus his mind. He thought of a strategy to counter that, making Gonu work with his routine everyday until Gonu became tired in like thirty punches, at that moment he would be too tired to be hyperactive and would meditate, just as this mystery hunter wanted. Gonu became eight around three months after the Hunter achieved twenty thousand attacks in four hours and he started doing missions instead. Three months after that he didn't come back from a mission. He died in a brutal murder. A very old hunter that was acquainted with him, Roshi came to the woods to tell Gonu that. He decided that the situation was too sympathetic to leave Gonu alone there and instead took him in his house in Cinema City. Here he trained Gonu into the basics of martial arts, the basic kicking and punching technique combined with the basics of nen. He didn't teach him anything of his own style, Turtle-Fu, because he wanted him to develop his own style. He was taught the rest of nen later by another teacher (See Cultivating Your Spirit in History), after that he was tired of being trained all the time and set out on adventure on his own. He missed a whole lot of the world by the sheer fact that he was always inside training, so instead, he decided to travel the world to see what he missed. History
- July 2012 Event: Appreciation - 3 SP, 1,000,000 Jenni, 5 RP
- June 2012 Event: Once Upon a Time - 3 SP, 1,000,000 Jenni, 5 RP
- Cultivating Your Spirit - 4 SP, 650,000 Jenni, 7 RP
- Bracelet of Truth - 4 SP, 1,000,000 Jenni, 9 RP
- The Arena In heaven. The tower that is Celestial. - 2 SP, 400,000 Jenni, 3 RP
- October 2012 Event: Trick or Treat! - (Cost: 3,750,000 Jenni), Coupon, Knight Summoning Stone, Demon Summoning Stone, Werewolf Tonic, Blue Nen Candy (x2), Red Nen Candy (x2), Green Nen Candy (x2), Yellow Nen Candy, Black Nen Candy, Witch's Hat, 4 RP, Cat Tonic, Vampire Teeth
- Temple of the Burning Goddess - 1 SP, 175,000 Jenni, 4 RP
- Cultivating Your Spirit 2 - 3 SP, 500,000 Jenni, 7 RP
- Passing the Time - 1 SP, 100,000 Jenni, 2 RP
- December 2012 Appreciation - 3 SP, 500,000 Jenni, 5 RP, 5 Event Tokens
- December 2012 Event: Secret Santa - (Cost: 500,000 Jenni), 4 Event Tokens, 2 RP, Green Potion
- For a Handful of Seeds - 6 SP, 2,000,000 Jenni, 10 RP
- Silent Night - 1 SP, 500,000 Jenni, 5 RP, 2 Event Tokens
- Celestial Tower - 4 SP, 850,000 Jenni, 11 RP
- Becoming a superhero, to become a hunter - 1 SP, 200,000 Jenni, 3 RP, Grade 4 Hunter Applicant Status
- November 2012 Event: Where's Waldo - 1 SP, 100,000 Jenni, 5 RP, 2 Event Tokens
- Winter Token Shop - (Cost: 3 Event Tokens), Yeti Tonic
- Winter Token Shop - (Cost: 3 Event Tokens), 2 SP
- Winter Token Shop - (Cost: 6 Event Tokens), 2 Nen Snowballs, Santa Hat, 2 RP
- Winter Token Shop - (Cost: 3 Event Tokens), Festive Tonic
- The Defense of Winterheart Castle - 7 Event Tokens, Snowcraft Dagger
- Summer 2013 Appreciation/Raffle - 3 SP, 500,000 Jenni, 7 RP, 3 Event Tokens
- Adventures in Kal-Shyn City - 1 SP, 200,000 Jenni, 3 RP
- Winter 2012 Admin Auction - (Cost: 2,300,000 Jenni), N.P. Taser Gun Mk 3
- Mythical Beast's Lair - 2 SP, 300,000 Jenni, 6 RP
- Winter 2013 Appreciation - 3 SP, 500,000 Jenni, 7 RP, 3 Event Tokens
- Winter Token Shop (Cost: 6 Event Tokens), 4 Event Tokens, 2 SP
- Fall 2013 Admin Auction - (Cost: 2,000,000 Jenni), Preserved Widjait Eyeball
- Nen sports - 1 SP, 200,000 Jenni, 3 RP
- Atlantis and a temple - 3 SP, 600,000 Jenni, 6 RP
- The fire cuisine - 2 SP, 350,000 Jenni, 5 RP
- Endless hunting forest - 150,000 Jenni, 2 RP
- Perhaps a werewolve - 1 SP, 200,000 Jenni, 3 RP
- The ultimate training to agility and speed! - 150,000 Jenni, 1 RP
- Celestial towerness - 1 SP, 150,000 Jenni, 2 RP
- Kanuto and Akito's Training - 4 SP, 1,000,000 Jenni, 10 RP
- Return to Winterheart Castle - 3 SP, 3 RP, 3 Event Tokens
- Trade with Cheng, Mai - Gained: Snowcraft Staff; Lost: N.P. Taser Gun Mk 3; Coupon
Spring Event 2014 - 6 SP 500,000, 16 RP, 10 Event Tokens
Backpack Jenni: 5,125,000 Equipment: - Cell phone: An advanced piece of technology used for contacting others almost anywhere in the world and finding your way around with a built-in GPS system. Despite their usefulness, however, cell phones are easy to track for groups with the right resources. Cell phones come in a huge variety of different models, but most of the good ones generally have these features, so there's plenty to choose from.
- Laptop: An advanced portable computer that allows someone to access the internet from just about any urban area. Particularly skilled experts, like Hacker Hunters, might be able to use it to hack into almost any secure network and track IPs. All models include a card swipe feature for paying for any purchases or using one's hunter's license.
- Survival Kit: A package of basic tools and supplies needed for survival in the wilderness, packed together to fit into a small backpack. Anyone who does not have extensive training in surviving alone in the wilderness is putting themselves in great danger if they do not bring one of these along, and even those who are skilled in that sort of field prefer to bring one with them regardless. A typical survival kit includes: A first aid kit, a water-resistant blanket designed to reduce heat loss, a bivy sack for shelter, waterproof matches, water purification tablets, five MREs, basic fishing equipment, a whistle, a signal mirror, an LD light capable of lasting up to ten hours, a flare, a battery-powered laser pointer, marking tape, a pen and waterproof paper, a compass and analog watch, a multitool pocket knife, a hatchet or machete, a durable container for storing water, and a solar battery charger.
- Witch’s Hat (Rank G): Though at first glance it looks like a particularly old yet cliché if not well sewn costume piece, the witch’s hat is actually magical in that it can store items far larger and larger/heavier inside it than physically possible (up to two large or four medium weapons) without actually stretching or growing heavier itself. Simply place your hand inside to pull out whatever is inside it, though the more things you have in their the more you'll have to dig to find what you want.
- 22 Event Tokens
- Santa Hat: A festive red and white cap which allows the wearer to grow a thick beard almost instantly when worn. Unfortunately, the beard remains even when taken off and must be shaved to remove.
Arsenal: - Snowcraft Staff(Rank G): Part of the Snowcraft set, a sturdy staff designed by the Workshop which is famous as a well-made and balanced weapon that is light weight yet strong and durable.
Snowcraft Staff - Snowcraft Dagger(Rank G): Part of the Snowcraft set, a brilliantly crafted combat dagger designed by the Workshop and highly sought after by collectors. It is capable of even being driven into stone with dulling.
Snowcraft Dagger  - Preserved Widjait Eyeball (Rank G): The eye of a man killed through a special ceremony conducted once every ten years by the long-extinct Widjait tribe in the furthest reaches of the Esanian continent. The ceremony involved rather gruesome torture of the victim before sacrificing him, and included treating parts of the body with countless now-lost herbal substances that both preserved the parts perfectly and gave them unusual appearances. This particular item is a perfectly preserved eyeball that has been stained blood-red with dark veins that stretch across it in a mystifying pattern with a white pupil slit twice to form the shape of a cross. A thin chain has been connected to the top of the eye to form a necklace and allow the owner to wear it across their neck. Such eyes are said to have an unusual hypnotic power which can easily put those who look into them closely in a neutral, suggestive state. Erasing recent memories and giving out simple commands are easy to achieve through this method.
- Peppermint Shield
Consumables
- Knight Summoning Stone (x1): Concentrating one’s aura on this item for a few moments will summon an obedient suit of armor that will follow the owner’s commands before being called back after 10 of the users posts. Wields a halberd in combat, and is not capable of thinking for itself or understanding the words of others besides its summoner. (One use only)
Stats (60): Aura: 11; Might: 14; Agility: 10; Endurance: 14; Accuracy: 11
- Demon Summoning Stone (x1): Summons 2 winged demonic creatures that fight by shooting hellfireballs and can even carry a person while flying before being called back after 10 of the users posts. (One use only)
Stats (75): Aura: 16; Might: 14; Agility: 15; Endurance: 14; Accuracy: 16
- Werewolf Tonic (x1): Drink to gain wolfish features, heightened senses of smell and hearing, predator instincts, claws, and a +2 buff to endurance for 15 of your posts. (One use only)
- Blue Nen Candy (x2): A special sweet created by a certain Gourmet Hunter which gives the person that consumes it a +3 buff to both agility and accuracy for an entire thread. (One use only)
- Red Nen Candy (x2): A special sweet created by a certain Gourmet Hunter which gives the person that consumes it a +3 buff to both might and endurance for an entire thread. (One use only)
- Green Nen Candy (x2): A special sweet created by a certain Gourmet Hunter which has incredibly restorative effects; allowing someone to instantly recover from huge fatigue upon eating it. It also can help heal less serious wounds or speed up their recovery to a degree. (One use only)
- Yellow Nen Candy (x1): A special sweet created by a certain Gourmet Hunter which gives whoever consumes it a +5 buff to aura for the duration of a thread. (One use only)
- Black Nen Candy (x1): A particularly nasty sweet created by a certain Gourmet Hunter which gives whoever consumes it -3 to all stats for the duration of a thread. (One use only)
- Cat Tonic (x1): Drink to gain cat features along with a heightened ability to move stealthily, increased flexibility, claws, and a +1 buff to agility and accuracy for 15 of your posts. (One use only)
- Vampire Teeth (x1): Once placed in the owner’s mouth, they transform the owner into a vampire for 15 of their posts, granting them the power to glide short distances, transform into a bat, and drink blood in order to recover stamina. (One use only)
- Yeti Tonic (Consumable): Drink to transform into a large, white-haired yeti about eight feet in height, gaining +3 to Might and +3 to Endurance for 15 of your posts. The downside is that the drinker loses the ability to speak normally.
- Green potion (Consumable): This potion is a bit of a two bladed sword: drinking it suppresses one‘s sense of pain and exhaustion for 10 of his or her posts, allowing the user to fight on in situations where he would normally pass out from pain and/or exhaustion this however is the large danger of the portion as well: the user becomes unable to realize the extent of his wounds. They will in most cases worsen the user‘s over all condition and might even endanger his life.
- Nen Snowballs (x2) (Consumable): A snowball coated in transmuted nen which will not melt. Anyone struck by it will suffer -3 agility for 10 posts.
- Festive Tonic (Consumable): Drink to gain elvish features for 15 posts, gaining +3 agility and +3 accuracy for 15 of your posts, along with a strong familiarity and talent towards construction and other crafting skills. The downside is that, while active, the drinker shrinks down to about half their size and speaks mainly in riddles.
× Physical Statistics[0/71] [0/121]Aura: 32 Might: 27 Agility: 20 Endurance: 20 Accuracy: 20 × Nen TechniquesBasic Nen TechniquesHatsu Affinity: Reinforcement [2/7] [3/35]Hatsu Theme:General Hatsu Description: General Hatsu Conditions: Hatsu Techniques
Technique Name: Sudden Ko Type: Supportive Technique Category:Reinforcement Technique Rank: 5 Description: Gonu uses KO 2CM before attacking or defending, minimizing the time spent while using KO, thus reducing the risk and allowing it to be used in real time combat. The KO isn't applied if the attack is dodged before the 2CM. Can use it 2 times (3TP spent) before the cooldown starts Conditions: -Has to use Ken (Getz it?) before being able to use it again. -Can't use it on items. Range: Body Effect: Uses KO 2CM before an attack. Cooldown:1 post
Technique Name: Calm aura Type: Reinforcement Technique Category: Supportive Technique Rank: 5 Description: Gonu has a calm aura, making it difficult to almost impossible to see his next move, making Ryuu look like a normal Ten or Ren, like nothing moved. Conditions: Range: En Range Effect: Aura makes movement with nen unnoticeable. Cooldown
× Non-Nen Techniques[27/51]Techniques Technique Name: [il]Seikuken[/i] Technique Category:Martial Arts Type:Supportive Range:Martial arts. Technique Rank:16 Description: A martial arts 'sense' where the user is in control within the radius of the arm length. Allowing them to feel any living thing come into this radius immediately, even if it is behind them, this is due to various factors. Their senses are high tuned in this area of effect, creating a sixth sense due to unarmed combat only happening up close. This doesn't mean that they can react to it however, and it only applies to living beings, weapons can bypass this with ease, and assassin's can bypass it too. This is passive.
Technique Name: Kougeki Seikuken (Branch off of Seikuken) Technique Category:Martial Arts Type:Supportive Range:Martial arts. Technique Rank:24 Description: The offensive version of Seikuken. The user completely relaxes their muscles, until they completely annihilate everything that enters with their fists, thus protecting people already inside their range. It redirects attacks with other attacks aimed at their arm or leg while continuing to throw devastating attacks without stopping at great speeds. If the user is strong enough, it allows them to destroy everything in path. How much they can destroy depend on their strength and the rank. At R28 and 30 might, the user will he able to destroy stone by creating imprints multiple times, deepening it until it reaches the end, which virtually destroys it.
The trick is in relaxing the muscle, relaxed muscles having the greatest potential for speed, just to tense up the whole body one centimeter before impact, giving the most potential to power, allowing the user to throw fast flurries without sacrificing speed or Endurance. Adding half of the Rank (currently 12) to the user's amount of attacks in a second.
This skill isn't passive and it attacks even allies if they come into range.
Thanks: Pz and Asylum for Kougeki Seikuken, and double Asylum for the event and stuff
Source: http://s1.zetaboards.com/Hunter_X_Hunter_RPG/topic/5476420/1/#new (Don't worry, I already edited it in my history because I'm a good little Global Mod) (Also, post is too big if I add code, so just edit this post and tada, you can see the code in front of ya) [/font]
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