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Hullo World!

Summer is officially here! Whether you prefer to spend it tucked away indoors, or bathing in the sun, or just enjoying an extra excuse to eat ice cream, have we got a fantastic event for you! The bells for Togashi High ring out, and while you may be out of class for summer, there’s stil one month left to go for stuents there. Sign up by creating a high school aged profile for your characters and enjoy some fun freeform RP!

And, as a regular reminder of how we feel about all you fantastic people, Summer Appreciation is here! Don’t forget to thank you favorite mod or admin for all the fantastic work they do, with an extra bit thank you to Roy for putting together the ultra creative Togashi High!

Stay cool everyone!

~ :)Westborn ~



































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[Approved] Calvin 2.0; We can rebuild him, better, faster, stronger.
Topic Started: Jun 15 2014, 07:59 AM (80 Views)
:)Westborn
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The Most Responsible Adult in your Living Room

Name: Calvin

Adjustment: A G-Ranked PC, plus the Spring Event Base of 3 SP, 500,000 Jenni, 7 RP and 3 Event tokens

Old:

Reputation: 0

Jenni: 0

[0/0]
[0/50]

Aura: 10
Might: 12
Agility: 11
Endurance: 9
Accuracy: 8

[2/6]
[0/0]

Hatsu Name: Chamber
Type: Reinforcement
Hatsu Category:
Hatsu Rank: 4
Description: Storing nen in isolated parts of his body Calvin is able to increase the capabilities of those muscle groups allowing him to increase his physical abilities when performing simple tasks like jumping, punching or kicking.
Conditions: Must wind up, initiating the task and letting his power build. During this time he must hold the wind up until its ready to be used. He can charge multiple simple tasks at once (like jumping using both legs) but he still needs to release all movements at once
Range: Self
Effect: Allows Calvin to use a stronger simple movement. The longer the action is charged, the stronger the movement will be, with a current maximum of a 3 post charge.
Cooldown: 1 post per charged movement. Any more than 5 uses without a time spent resting, Calvin runs the risk of overworking and tearing his muscles.

New:

RP: 107 (Rank G)

Jenni: 500,000

[0/93]

Aura: 16
Strength: 30
Agility: 16
Endurance: 18
Accuracy: 13

AP [3/7]

Hatsu Name: Chamber
Hatsu Rank: 3
Description: Storing nen in isolated parts of his body Calvin is able to increase the capabilities of those muscle groups allowing him to increase his physical abilities when performing simple tasks like jumping, punching or kicking.
Conditions: Must wind up, initiating the task and letting his power build. During this time he must hold the wind up until its ready to be used. He can charge multiple simple tasks at once (like jumping using both legs) and release the movements separately.
Range: Self
Effect: Allows Calvin to use a stronger simple movement. The longer the action is charged, the stronger the movement will be, with a current maximum of a 4 post charge.
Cooldown: 1 post per charged movement. Any more than 5 uses without a time spent resting, Calvin runs the risk of overworking and tearing his muscles.

TP [34/36]

Technique Name: Thick Skull
Technique Category: Defensive
Type: Defensive
Range: His Head
Technique Rank: 8
Description: Armed with an impressively solid skull, and suspiciously little in the brain pan, Calvin is able to fend of head injuries much more effectively than the normal folk. This applies to both physical trauma, as well as stun effects.

Technique Name: Head Hammer
Technique Category: Brawling
Type: Offensive
Range: As far as he can swing his neck
Technique Rank: 4
Description: Wielding a skull thicker than most walls, Calvin slams his head into his target with the force and vigor of a metal enthusiast.

Technique Name: Trusted Instincts
Technique Category: Perception
Type: Defensive
Range: Limited to his senses
Technique Rank: 12
Description: Not one to over think beyond his current situation Calvin has come to trust and rely on his instincts and reaction time. While not entirely aware of it, this allows Calvin to pick on subtle changes that others might miss, giving him insight into a potential ambush, or the true strength of an opponent feigning weakness. This has the added benefit of making it incredibly hard to surprise Calvin. Feigned attacks, sneak attacks, may still connect and do damage, but they do little to stun or throw Calvin off his own game plan.


Thanks: To the event putter onners (UW, Kain, zunga) and an extra big thanks to whoever has to deal with this long ass adjustment.

Source: Spring Event 2014
Edited by Westborn, Jun 17 2014, 07:41 AM.
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Ken sweatshirt
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Everyone's always telling you to be humble. When was the last time someone told you to be great?

1/2 approved.
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Asylum
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Prone to Madness

You have 94 SP spent, going to have to remove a point in something.
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:)Westborn
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The Most Responsible Adult in your Living Room

Fixed
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Asylum
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Prone to Madness

Approved.
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