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| [Approved] Akio/Syrus Last Hatsu!; yay! | |
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| Tweet Topic Started: Jun 8 2014, 04:27 PM (266 Views) | |
| AkioTheAwesome | Jun 8 2014, 04:27 PM Post #1 |
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Shake it!!!!!!!
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Name: Akio/Syrus Adjustment: Hatsu Theme Old: Tools of divine justice General Hatsu Description: A spiked black handcuff with long ball and chain attached to the end / Appearing as a two-sided white hammer the faces of the hammer are octagonal. New: Kūki mēkā This hatsu lets Akio/Sy create nearly invisible solid material by super compressing the air to makes shapes such as circles, cubes and cylinders, mostly to form cubes or prism's to use as jumping blocks or as shields. The shapes he makes can be hollow, solid, or a combination between them where it is hollow in the center, but solid through the rest of the shape. He uses the last for shields and cages to hold enemies. Adjustment: Hatsu Techniques Old: Technique Name: Akuma's Handcuff Type: Conjurer Technique Category:Offensive, Defensive, Technique Rank:3 Description: A spiked black handcuff with long ball and chain attached to the end Conditions: only Akio can summon Akuma's Handcuff 1. Only Akio can summon Akuma's Handcuff 2. If Akio loses consciousness (knocked out, switches consciousness or killed) Akuma's Handcuff disappears 3. Akio has to physically put Akuma's Handcuff on himself or someone (it doesn't matter what part of there body) for Akuma's Handcuff Effect to work 4. Akio can only increase or decrease the size Akuma's Handcuff by using his Nen. The more Nen he uses the bigger or smaller the handcuffs becomes. 5. The handcuff it's self or the ball can only become 50 times bigger or smaller then it is normally. The ball its self is ( weighing around 8 kilogram (17.637 pounds) so at maximum it can become 400 kilogram 881.849 pounds) and can become as big as small car. 6. If an opponent is unable to continue fighting or at risk of dying the Akuma's Handcuff will disappear. Range: Melee to 50 yards Effect: Akio can increase or decrease the size of the handcuff it's self the length, chain (up to 50 yards) or the Density and size of the ball making Akuma's Handcuff a very useful melee weapon. Akuma's Handcuff true power is awoken when the handcuff is being worn if Akio is wearing the Handcuff it gives him full control over the ball and chains angle of attack. and if anyone else wears Akuma's Handcuff the chain retracts into the ball making the ball part of the handcuff the ball's density increase 90.7185 kilogram (200 pounds). The size of the ball or handcuff can be changed almost instantly, however this uses a lot of Nen. Slowly making the them bigger or small is preferred. Cooldown: 10 turns if destroy. Technique Name:Kami's Gavel Type: Conjurer Technique Category:Offensive, Defensive Technique Rank:3 Description: Appearing as a two-sided white hammer the faces of the hammer are octagonal. It can grow to many times its size, or remain its normal in size. the hammer it's self Conditions: 1. Only Syrus can summon Kami's Gavel 2. If Syrus loses consciousness (knocked out, switches consciousness or killed) Kami's Gavel disappears 3. Syrus must be holding Kami's Gavel for it to grown in size or use it burst. 4. Syrus can only increase or decrease the size Kami's Gavel by useing his Nen the more Nen he uses the bigger or smaller the handcuffs becomes. 5. Kami's Gavel it's self can only become 40 times bigger and Denser normally the hammer is 9.1 kilogram (20 pounds) dense and 1 feet by 9 inches to a maximum Density of 362.874 kilogram (800 pounds) and 40 by 30 feet 6. If an opponent is unable to continue fighting or at risk of dying the Kami's Gavel will disappear. Range:Melee Effect:It can grow to many times its size, or remain its normal in size both hammer faces of the hammer can release short burst of Nen to give the hammer propulsion or to create a shock wave. The size and density of the hammer can be changed almost instantly. however this uses a lot of Nen. Slowly making the hammer bigger or small is preferred. Syrus liked to keep the hammers density around 13.6078 to 18.1437 kilogram (30 to 40 pounds) making ti easy enough to swing and density enough to inflict serious injury. Cooldown:10 turns if destroy. New: Technique Name: Kūki mēkā Type: Manipulator Technique Category: Offensive, Defensive Technique Rank: 2 Description: His hatsu lets Akio/Sy create nearly invisible solid material by super compressing the air to makes shapes such as circles, cubes and cylinders, mostly to form cubes or prism's to use as jumping blocks or as shields. The shapes he makes can be hollow, solid, or a combination between them where it is hollow in the center, but solid through the rest of the shape. He uses the last for shields and cages to hold enemies. General Hatsu Conditions: 1. There must be air for Akio/Sy to compress. 2.The air that is compressed can only be made into basic shape (such as squares(cubes), circles (spheres), rectangles (cuboids), triangles (pyramids), ovals (cynders), parallelograms, hexagons (prisms), octagons, crosses, diamonds, crescents, hearts, stars, arrows, 3. To create solid material by super compressing the air must clap both hands together. 4. The solid material can only be maintained for 6 post and must be with in En range. 5. Living organisms can not be compressed by the air (a solid material can be made around a living organisms but can not physiclly crushed with in the solid materia :basiclly Akio/Sy can not make any solid material out of the air that complexed living organisms occupys ) 6. Akio/Sy can not alter the size of the solid material in any way shape or form ( basiclly Akio/Sy can not use this to crush things.) 7. Akio/Sy can not compress the air out side of a 30 ft radius. 8. Any limbs of a living organisms caught out side of the solid material is not severed but the solid material will be made around the limbs 9. The solid material that are ranked small are made instantly, solid material rank as medium take 1 post to create to make and The solid material ranked as large take 3 post to make. 10. In side the solid material Air can not be cut off from air (basiclly this can not be used to suffocate someone) 11. Akio/Sy can create three tiers of solid material objects (for both size and Mass. Size (Small, Medium, Large) and Mass (Light, Moderate, and Heavy.). A Small size combined with a Light mass would take very little air and not be especially durable, while a Large Size with Heavy Mass would be much larger and require more air but about equally as Medium, since it has the same mass to size ratio. there can also be a small size with Heavy Mass would be extremely durable. The higher each specification is, the more air it takeS to produce. 12. Akio/Sy can create a maximum 2 Large or 3 Mediums or 4 Smalls (all of a moderate size) at a one time Akio/Sy can create a maximum 4 Large 6 Mediums or 8 Smalls (all of a Light size) at on time and Akio/Sy can create a maximum of 1 Large or 2 Mediums and 3 Small ( all of Heavy size) Range: 30 ft Cooldown Under: 50 lb and (or) 5 ft 1 post, 51 lb to 250 lb and (or) 6 ft to 38 ft 3 post, 251 lb to maximum and (or) 39 ft to maximum 6 post. Adjustment: Aura Type Old: Conjurer New: Manipulator Thanks: To everyone who help me with this!!!!! Source: Akio/Syrus Edited by AkioTheAwesome, Jun 16 2014, 02:19 PM.
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| הּKen sweatshirt | Jun 8 2014, 06:57 PM Post #2 |
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Everyone's always telling you to be humble. When was the last time someone told you to be great?
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Your hatsu theme can't have seperate abilities where you don't have to pay any AP for, make it a seperate hatsu. |
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| AkioTheAwesome | Jun 8 2014, 07:43 PM Post #3 |
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Shake it!!!!!!!
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fixed >_> lol |
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| הּKen sweatshirt | Jun 9 2014, 07:23 AM Post #4 |
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Everyone's always telling you to be humble. When was the last time someone told you to be great?
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I think the hatsu can be rank 2, like I said in the chatbox. |
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| AkioTheAwesome | Jun 9 2014, 11:43 AM Post #5 |
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Shake it!!!!!!!
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fixed yet again |
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| הּKen sweatshirt | Jun 9 2014, 11:58 AM Post #6 |
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Everyone's always telling you to be humble. When was the last time someone told you to be great?
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1/2 accepted. |
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| AkioTheAwesome | Jun 9 2014, 12:05 PM Post #7 |
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Shake it!!!!!!!
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about time >_> |
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| Asylum | Jun 13 2014, 06:59 PM Post #8 |
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Prone to Madness
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Sorry for the delay. For conditions 11 and 12:
Instead of tying these things into aura, you should make it work through TP investment instead. I think a simpler way to go about this rather than stating exact density and sizes would be to separate them into tiers of size and (optionally) mass. Let's say all shapes he makes out of air have about the same relative density, so a small shape he makes is about equally as hard to break as a Large one. In this case, he has three levels of shapes he can make: Small, Medium, and Large which each take a different charge time and require a different amount of air. He could make 1 Large (or 2 Mediums or 4 Smalls) at a time at first, but can invest 3 TP per additional Medium. If you want to keep it under two criteria (size and mass): Let's say there's three tiers each, for Size it would be Small, Medium, Large and for Mass he can make them either Light, Moderate, and Heavy. A Small size combined with a Light mass would take very little air and not be especially durable, while a Large Size with Heavy Mass would be much larger and require more air but about equally as durable since it has the same mass to size ratio. On the other hand, a Small size with Heavy Mass would be extremely durable. The higher each criteria is, the more air it would take to produce. |
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| AkioTheAwesome | Jun 14 2014, 12:47 AM Post #9 |
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Shake it!!!!!!!
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I guess that does make it easier to understand. lol |
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| Asylum | Jun 16 2014, 01:44 PM Post #10 |
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Prone to Madness
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11 and 12 were two separate suggestions that don't really make any sense together. You'd need to either adjust 12 so that he can control X amount of air depending on how high each tier is (varying combinations of height and weight), or change 11 to only vary depending on size. Also, you need to reword 9 so that they are described in terms of 11 instead. Stating about how big/heavy is good, but you need to describe it via tier size/weight. |
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