× General Information
Name: Courdè Price Gender: Male Age: 18 Height: 5' 10" Weight: 165 Species: Human Appearance: Courdè's caramel pigment skin compliments his hazel iris yet remain almost hidden under his eyes which droop slightly closed from his early years of drug consumption. His dark brown almost black nappy textured hair is scalp braided into designs and the hang-time is rubber band into a 7" pony tail. Throughout the years Courdè has acquired a young mature look with a slowly growing goatee and a lean athletic physique allowing him to walk with a straight-back, relaxed posture and a carefree bounce in his walk showing strong depictions of his attitude towards the world.
Courdè definitely tries to develop better positive first impression with people, that work do to his handsome charm, although an arousal of mixed feeling are blatant when hard glimpse at his worn grubby attire are taken into account.He dresses with pride in his worn tailored clothing, but age composition as well as one to many stain makes it well aware of his financial status. Currently his wardrobe consists of baggy poorly sewn harem style black leggings, a semi-clean white t-shirt covered by a slightly large sleeveless red hoodie, a fitted black ball cap and some old worn sandals. Finally the tattoo across his back shoulders reads REASON, also has various healed knife scars on chest and back.
Image [img]if you have one[/img]
Profession: Hunter Applicant Reputation: 37 (Rank H)
Background Birthday: July 15 Personality: Easy-going, Cunning, Charming Courdè appears as a kind of laid back, carefree type of person. He mostly keeps to himself due to certain situations, but doesn't like to stay quiet. He's a smooth talker and usually avoids conflict by using quick wits to get his way out of problems. He expresses full creativity in the the things he partakes in. No stranger to fighting Courdè prefers to keep feelings out of battles so if he lose its honestly no hard feeling, but he is very strong willed. He believes that "you should put your all in what you do" and disapproves the philosophy "what people say make you who you are". These are the echos of life that has spoken to him. Origin: Recalling the early life of childhood, Courdè embraces the shallow life of having been born and raised in the City of Shooting Stars, accepting both the uptakes and downfall. Courdè never truly belonging to any particular family, he found himself running the streets of this junkyard inhabitant wasteland with other young local inhabitant scrimmaging for the next source of nourishment. The key to survival was learning how to fight and use cunning ingenuity to out-smart your opponent; with the help of a drunkard ex-martial artist he received formal guidance in the art of Champuru and Kusarigamajutsu at a young age, sadly the drunken man passed away shorty after Courdè's 17th year of living. Courdè had always been seen as a little different even among the typical residents of Meteor City, having developed an abnormal ability in his early teen age, he learned how to communicate with certain frequencies and through deep concentration he was able to manipulate atomic energy/force around a given object. These feats where performed by either levitating the object/material or exerting a force that prevented the object from being moved. He is currently learning to access other various aura aspects that nen users train to utilize and he has been classified as a genius or psychic in that society. Growing tired of being shrouded in the false existence of life, Courdè has finally decided to venture off this mysterious island in search of a new life. Taking with him his survival talent and genius skills, Courdè hopes to become the new innovator to the world. Rumors of an exam that show off various skills has sparked his interest and he is currently in the midst of training for preparation to partake in the event and become a hunter. History: - The Innovator - 2 SP, 500,000, 5 RP
- Spring Event 2014 - 3 SP, 500,000 Jenni, 7 RP, and 3 Event Tokens
- Inclement Weather - 1 SP, 200,000 Jenni, 4 RP
- Avalon: Round One - 2 SP, 300,000 Jenni, 5 Rp
- Confusing Arrangements - 3 SP, 650,000 Jenni, 9 RP
- Summer 2014 Raffle - 3 SP, 7 RP, 5 Event Tokens
Backpack Jenni: 2,150,000 Equipment: - Cell Phone
- Laptop
- Survival Kit
- Event Tokens (x8)
Arsenal: Kyoketshu-Shogei Knife - hybrid ball and chain with modern day tactical hunting knife - Stainless Steel Blade with Grip
- 2 feet Steel Chain
- Black Nylon Sheath
× Physical Statistics
[0/14] [0/64] Aura: 13 Might: 12 Agility: 14 Endurance: 13 Accuracy: 12
× Nen Techniques
Basic Nen Techniques
Hatsu Affinity: Manipulation [6/6] [0/7]
Hatsu Theme: Telekinesis General Hatsu Description: Able to identify the specific atomic frequency of any inorganic/organic object/material and calculated weight through the use of physical touch allowing the capability to alter/manipulate its gravitational field, creating a warp effect surrounding the object, and allowing for hands free movement. General Hatsu Conditions: - Previous/Direct Contact - as long as the user had 10 seconds of previous direct contact with a specified inorganic material the atomic frequency becomes embedded in memory allowing for complete manipulation at any time.
- Organic material/object require at least 30 seconds of contact to better analyze atomic frequency.
- Distance/Range - within line of sight (currently 15 feet.)
Hatsu Abilities Hatsu Name: Move Type: Offense Hatsu Category: Manipulation Hatsu Rank: 4 Description: By identifying the specified atomic frequency of a given inorganic/organic material/object and determining the calculated weight, the caster is capable of altering/manipulating the gravitational field around the object, allowing for hands free movement. Conditions: - Previous/Direct Contact - has to know objects gravitational frequency
- Distance - within line of sight
- Concentration - this technique doesn't require a charge but does need concentrated application to perform.
- Limitation - max. 18.2 kg or 40 lbs (currently)
- 5 - 10 lbs (2.3 kg - 4.6 kg) - small energy dispel
- Able to perform tack at least 100 times with little effort or energy output
- Any additional tries will cause more energy output and brief medical conditioning - headaches or nose bleed.
- Only works on 1 item at a time
- 15 - 25 lbs (6.8 kg - 11.4 kg) - medium energy dispel
- Able to perform tack at least 75 times with medium effort or energy output
- Any additional tries will cause more energy output or brief medical conditioning - headaches and nose bleed.
- Only works on 1 item at a time
- 30 - 40 lbs (13.6 kg - 18.2 kg) - large energy dispel
- Able to perform tack at least 50 times with large effort or energy output
- Any additional tries will cause medical attention - headaches and nose/eyes/mouth/ears bleed.
- Only works on 1 item at a time.
Range: Self - 15 feet (max distance - with shaky concentration) Effect: Levitates objects for a minute and thirty seconds. Cooldown: 1 -3 post (depending on energy use) Hatsu Name: Augment Type: Defense/Support Hatsu Category: Emission & Manipulation Hatsu Rank: 2 Description: 1) User is able to exert a push-type force on an object preventing tangible movement on a specified surface as if magnetized (being held in place by an unknown weight). 2) The castor is able to emit a concentrated wavelength that is used as a propulsion force utilized to push object/material away (acting as almost like a force field). Conditions: - Previous Contact - has to know objects gravitational frequency
- Within line of sight
- Description 1. Charge Capacity - consist of 1 post use to magnetize object.
- Description 2. Charge Capacity - 1) consists of 2 post sequence. 2) Stronger energy pulses require 2 post charge and a 3rd post discharge
- Post 1 - ( or 2) charges the attack
- Post 2 - ( or 3) discharges the attack for a one time use
- Duration
- Description 1) Last around 10 - 20 minutes depending on fatigues and energy output.
- Description 2) Charge Type 1) After discharge user will be woozy but still conscious. Charge Type 2) Guaranteed unconsciousness after energy discharge.
- Energy Output - a medium to large mass of energy
- Able to perform tack with the potential cause for medial attention - eyes/nose/mouth bleed and excruciating migraine.
Range: Self - 10 feet Effect: Description 1) nullifies movement for 10 - 20 minutes (depending on energy) and Description 2) expels an energy pulse (similar to force field) Cooldown: Description 1) 4 post to recharge and Description 2) 6 posts to recharge (only if medical attention isn't needed)
× Non-Nen Techniques
[15/23]Techniques Technique Name: Champuru 0Technique Category: Martial Arts. Type: Defense Range: Self Technique Rank: 7 Description: Champuru is an unorthodox hand-to-hand fighting style developed by combing elements from the capoeira fighting style, which utilize acrobatics and break dancing with a mixture of other various forms of martial art to create a close combat style that is a force to be reckoned with either for defensive or offensive measures.
Technique Name: Kusarigamajutsu Technique Category: Weapon Expert Type: Offense Range: Self - 2 feet Technique Rank: 8 Description: Kusarigamajutsu is the art of using the kyoketshu-shoge knife, a chain-sickle/knife, for close to distant combat allowing for multiple attack methods. By using the chains shift in weight to swing the ball/knife side of weapon around head/body, around user's neck, and/or on the user's arm allow the wielder to either deflect attacks or immobilize opponents legs/arms with chain.
Edited by Asylum, Aug 20 2014, 08:50 PM.
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